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Desiree Moonwinder

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Posts posted by Desiree Moonwinder

  1. After the brilliant project, I had some teleporters that would disappear when they moved, and had to switch to the sort of teleporter that rezzes another prim for you to sit upon.  There are days when I have to right-click on mesh buildings to see them.  Once most of the sim/region is in my cache, that's less of a problem.  

  2. On 1/1/2020 at 9:49 PM, Lindal Kidd said:

    Desiree, I don't think those apply any more.  3DConnexion changed their drivers, and they no longer work with SL.  Nalates Urriah had some long and complex posts and links on her blogs to ways to get it working again, but I never was able to.

    I just install the driver, and then uninstall it, and it works.  LoL. 

    • Like 1
    • Thanks 1
  3. 4 hours ago, Lucia Nightfire said:

    Your application reminds me of the constants and functionality, STATUS_DIE_ON_AUTORETURN & STATUS_DIE_ON_RETURN for llSetStatus() and llGetStatus() I've thought about filing a request for in the past.

    Please do.  I'll vote for it.  My recollection is that you are #2 in Jira filings behind Ms. Fizzle.  A Jira from you is known to be reasonably reasoned, whereas I'm an unknown. 

  4. On 3/28/2011 at 11:44 AM, leliel Mirihi said:

    From the Second Life Grid Survey: estimated $6.142 Million per month in tier fees. Of course I'd be willing to bet that 70% of that goes straight to salaries and data center costs.

    To that, add the exchange rates on the transaction volume on the Linden Exchange  https://secondlife.com/corporate/pricing.php .

    The volume on Marketplace is unknown, but LL gets at 10% fee there.

    On 3/28/2011 at 10:25 AM, Opensource Obscure said:

    So, how much money do they do? I need a number, even if approximate.

    TLDR: For quick historical numbers just go to wikipedia under Economy of Second Life.  Several citations 

  5. 11 minutes ago, Fauve Aeon said:

    im double teaming too quickly and I don’t care! I wish I had some champagne. 

    Granted, you've now had too much champagne, and when a man IM's you with a "Hi," you're replying Mae West style: "Is that a pistol in your pocket, or are you just glad to see me?"

    I wish someone would answer my question favorably over in the scripting forum. 

     

    • Haha 1
  6. TLDR: I need to be able to read the parcel's object return time setting, but I can't see any way to do that.

    Pardon the new thread, please.  This is either easy, in which case I've overlooked something, or not available to LSL.

    I'm building a vehicle that I rez via a hud. 

    I want to set an llDie( ) time on the vehicle to be slightly shorter than the land parcel's auto return time so that autoreturn doesn't junk up my Lost and Found folder.  Sometimes in past efforts, I've set the object to Temporary status intead of using llDie(), but I don't see much practical difference.

    Say if parcel autoreturn time is 300 seconds (5 minutes), I'll have the vehicle llDie() in 240 seconds if no one sits on it, and stop the timer if someone does sit on it.  I'll then restart the timer if the last person hops off the vehicle, triggered by a changed( integer change) with CHANGED_LINK flag, and testing for the number of links. 

    To make this work, I need to be able to read the parcel's object return time setting, but I can't see any way to do that.

    I've looked at:

    I'm not the first to ask this question, but perhaps there is a way to do it now that wasn't possible in 2005: 

    http://forums-archive.secondlife.com/54/a2/231877/1.html 

  7. 14 hours ago, lucagrabacr said:
    • High-Fidelity is basically closed
    • Sansar changed direction into being a "VR Platform for Live Events"

    Philip was always talking about the latency challenge in two-way interaction as being one of High Fidelity's biggest challenges.  

    So, maybe Sansar took a clue from that and decided that live performances with an audience bypass the biggest challenges. 

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