BiroIsHere
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Everything posted by BiroIsHere
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but cant say those cigs looks rly nice, its aslo looks like made for render visualisation than for game from 2003. Aslo i think 90 % of ppl wont zoom at it so much
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Sad is that most customers cares only how stuffs looks. They dont care about polys and textures and lags at all.
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Well ok. Nice advertising btw.
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Right, i did. Well idk then
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Custom Bento head - possible or are you out of your mind
BiroIsHere replied to Friday Siamendes's topic in Mesh
u can scuplt in blender wo problem. Hardest part would be rigging it and scripting then. ( if u wanna have appilers to it like omega, and some hud so head would be more usable) -
Yeah Ngons can cause mass of glitches. maybe try use triangulate modifier in blender? Or try find in edit mode if is there some face what have more than 4 verts.
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Blender 2.8 Cycles Render Baking Problem For Anyone Else?
BiroIsHere replied to Codex Alpha's topic in Mesh
Try play with settings in render tab maybe, same with lighting cuz it means alot, i always have diffrent results with any HDR lighting. Sad true is its rly hard to bake good looking metal materials in blender but maybe i did it wrong whole time.- 3 replies
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- blender 2.8
- baking
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(and 2 more)
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Yeah thats exacly what i did mean. Making topics at forum how to bypass or even copybot feets wont help u in that.
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Better use Materialize Its free, better and faster. Normal maps looks smillar at every windlight, point is in specular maps. I realized Diffuse Glossynes maps made like for Unity4 (shines only at alpha background) works way better for SL and at any windlight than most of traditional Specular maps. Ofc its need to be made right way + settings inworld at specular need be set right too. I wish LL will add intensity slider for normal maps ;c
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Maybe make more basic stuffs for shop, make a social media, be active there. So friend did break ToS of rules of developer kit too but seems there is no way to have borken feets inside developer kit...
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Blender Tip: Joining edges with different number of vertices.
BiroIsHere replied to Chic Aeon's topic in Mesh
or select edge loop what do not fit, click double G, then move it so it will link with other edge, select all, space, type remove doubles, enter. Do it till all works. Then merge edges. Aslo if u use trinagle wrokflow do same with verts but look out to do not destroy shape of your model. -
Dude... u just wanna break ToS? Its illegal... apply for mesh developer kits like everybody do. With viewer u would use for export huh? Copybot? lol u even showed screen u actually did it and have it in blender wo mesh devkit? ;D thats funny. Its not hard to fill app rly.
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Not true. Back to topic. I think ppl just wanna see effects instantly. Learning basics is rly long and borning process.
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true is - trees in sl cause HUGE lags lol. I bet its cuz alot textures and complexity there + alot alpha channel usage there. I bet it aslo possible to retopology it so it would use less trins.
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Use Blender, its free and very powerful tool. I didnt meet anything what i cant do in blender, its not worse than paid programs at all.
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Recommended tutorials and/or videos for creating objects?
BiroIsHere replied to xomollykatxo's topic in Mesh
For blender - start from navigation touts for blender 2.80 (cuz it will replace 2.79 soon and its tottaly diffrent) then ALOT modeling touts (aslo pls remember many of them are about making models for visualisations and render only, most of them wont work correct or at least wont be optimized for any game) then learn about UV Unwarping, Materials, baking and texturing. Everything is at youtube. -
Like was said above, u have huge topology errors in model. Those odd shadows are caused by trinagle surfaces https://gyazo.com/5aa655dcc9edd376bfd4e0e732992f1c right here, inside squerish faces. U dont rly need those tris there. U shall remake model or merge verts to get proper quads there and aslo remove unneesary edges so every face will be quad (4 verts). If u making something from quads pls stick with it, otherwise it can cause many glitches and errors. For example when u mix tris with quads in blender it can cause rly odd gliches when subdivide ( but not everytime ). I aslo had problems when i tried upload mixed quad and tris model to secondlife. I see other wrong topology practises inside your model. At first pic and at others maybe but its hard to see, you did used a NGON, what means u made one face from more than 4 verts what u shall avoid even more than mixing tris with quads. https://gyazo.com/fa3c984f3c5d11659f135e94488a35fe Those stuffs usually causes glitches like that. Sometimes it can be aslo normasl what shall be flipped. If u have any questions feel free to PM me anytime. PS About UV - https://gyazo.com/1cea237be4dfbe55d8653683f70c39d9 Details so small at 1024x1024 map will loose any details and wont look ok. Always mark seams manualy then unwarp, its not easy at begin but with practise u will slowly understand it, its like cutting paper model to make it flat. After all u can optimize your UV space by scaling up small elements like that, especially when they are spearate island.
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If u still need this i can make it for u, PM me or add me inworld: biroishere
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Wanted: Custom tshirt for Signature GIanni body
BiroIsHere replied to SweetEmmie's topic in Inworld Employment
still need it? PM me or add me inwrold: biroishere -
Like in title, i can do alot of stuffs, notecard me in world or pm here.
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Yvw ;] img glad nobody attack me for my advise again and somebody is happy. Ppl here are so mean like thye must so suffer inside i bet.
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Try speakeasy. I think i saw somwthing smillar there.
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Try to some fashion events. If you add me to friends in world i can sent u few lm to them. Newest, best stuff there and alot of brands. biroishere
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