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MrBalloone

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Everything posted by MrBalloone

  1. I am wondering if there is any way to export an active SL Avatar (including attachments) into a Sculpture. Essentially What I want is to export the actual shape of the avatar. Not the 3D objects themselves, the shape they create together. I have looked into stuff like Avastar, but it looks like it only exports the (annoyingly unremovable) Human base that my avatar is built over. Which for me, is useless, since my avatar doesn't make use of it (it is purposely made invisible because otherwise, it conflicts with the rest of my avatar) So what I want to end up with is a sculpture of my avatar, as it looks. Just the collective shapes put together. Like the simplify tool in Autodesk Inventor (which if you don't know, takes an assembly (which is made up of multiple individual parts) and recreates it as one single part). I Do a fair amount of CAD work, but I certainly ain't able to recreate the very complex Shape of my avatar from scratch. I have tried and failed to find sources of learning, on how to create such complex shapes. I want to be able to have a sculpture of my complete SL avatar, that I can then smooth out, Rig and then export to things like Unity. I want an accurate 3D representation of the Character I have created. My SL avatar is the closest thing I have to that, so it makes sense to start from there. I Don't think it'd be illegal, as all it'd do is effectively trace the outline/surface of my entire avatar as a whole, and export that as one single sculpture. My avatar is essentially a collection of various parts sewn together. Most of them aren't full perm, but they all have modify perms. Most of them just don't have Transfer rights. They all have copy and modify rights, with mostly scripts being no-mod (which is fine, I don't want them anyways, I just want the shape. All else, I will have to to do myself). I certainly could try and reach out to the creators of most of my avatar's parts, Although some of the parts are effectively orphaned works, since the creators aren't on SL anymore and have no point of contact. Would there be any tool or program that'd be able to do this? If not, would it be theoretically possible to do this? (if there is no program, but it is possible, I may try and create such a program)
  2. Well you now have a professional logo designer interested. Xyon Design is my design business & I have a Fiverr gig as well. If you want to, I'd be glad to talk! You can contact me either via Fiverr or SL. Here are a few examples of my work:
  3. I am interested. I am a Professional Logo designer, Xyon Design is my design business & I have a Fiverr gig as well. If you want to, I'd be glad to talk! You can contact me either via Fiverr or SL. Here are a few examples of my work:
  4. I am definitely interested. Being a professional Logo designer. I normally make logo's in Adobe Illustrator, and I haven't done an SL logo before but I am certainly up for the challenge! Some of my work:
  5. Sansar was misguided. Instead of Second Life but better or Second Life 2.0, Sansar went for VR Chat by Linden Lab
  6. The Problem with Sansar is that it didn't take what makes second life, second life. Focused to much on things that didn't matter. Sansar began as SL2 before morphing into Sansar during development. Sansar became a spiritual successor of sorts but was more so an independent thing with little to no connections with SL and its original vision. As detailed before, SL2 won't be developed behind closed doors. The SL community will have a part in the development of SL2 and make sure SL2 sticks to its vision and doesn't become another sansar. SL2 will be built from scratch. And the products from the development of SL2 would be able to fund it, Such as the Nebula Engine. Since the Nebula Engine could be made into a standalone Product and Licensed, that will be precisely what LL would do. Since while the resources spent for SL2 won't recovered instantly, the resulting products from the development will. You'd be able to Use the Nebula Engine in whatever you are creating, The Nebula Engine could be Licensed in the same way Unreal and Unity are today. Your game would have the choice of the Unreal Engine, Unity Engine or the Nebula Engine. This would Provide LL with Revenue. Even if SL2 fails, the resulting products of it such as the Nebula Engine wouldn't have been made in vein. IF SL2 fails, LL could still license Nebula Engine. exaggeration
  7. Yes I can see that, my point was that you cannot have current users start from nothing. The best way would be to allow the transfer of an account and everything under it without large impacts to performance. As for the value, for purchased items it would be the L$ paid for them, any Uploads would get transferred. A possibility could be a sandbox to isolate SL1 items. Creation For creators, it would depend on the item. TO make it compatible with SL2, creators would have to update them, however if so desired then they could upload it to a LL software, the software would do all the necessary modifications, then showing the creator the result allowing them to test the item and then the creator could accept the result and the result would be uploaded to a separate marketplace for SL2. To encourage efficiency, Items would get a score, the score would be displayed on the item page. Items with a poor efficiency would still be purchasable however LL would take a cut of the purchase amount and various other reprimands' (efficiency would be based on the specifics of an item, so for example a shirt and a vehicle would not be graded on the same level). LL would have a software that could optimise various items. LSL LSL would remain, but only for compatibility. LSL would be redone, it wouldn't even be called LSL. I'll call it NS (Nova Script), from here on I'll refer to an LSL2 as NS or Nova Script. SL2 would be not limited to NS, Creators would be able to use other languages such as C# and JS (JavaScript). Nova script would have some inherent design goals. Efficiency would be the main goal, Versatility 2nd and Portability 3rd. Marketplace The Marketplace would be separated into two, a legacy marketplace for SL1 (essentially the marketplace as it stands today) & a new marketplace for SL2. Marketplace owners would have the ability to pass on the responsibility of the store and related items to another resident or Open source all Items (see Inventories). If a marketplace has been closed or inactive for a long period of time would automatically have all items open sourced. Inworld stores would also be archived to allow residents to explore and receive any perks or purchase any items limited to the inworld store. SL2 users would be able to purchase items from the SL1 marketplace if an equivalent is unavailable for purchase on the SL2 marketplace SL1 The OG SL would remain, sort of like an SL classic.. Development As I said before LL would split into 2 internal teams. Team 1 would work on SL2 and comprise of 90% LL. Team 2 would work on SL1, comprising only 10% of LL, Team 2 would focus on improving SL1's performance and preparing it for the transfer of accounts, any new features that are not 70% complete would be scrapped and make their way into SL2 in some form if deemed appropriate. SL2 would also be influenced by the community. The Development of SL2 would be open to suggestions and the community would get updates on its progress and be able to consult with LL about SL2. Inventories and Account balances Inventories would be transferred to the new SL2, any existing items that have been updated [For SL2] will be replaced with the updated versions, whenever an item is updated for SL2 this will happen regardless of time. Any items that have not been updated will remain in their current state (hence the need for an SL1 compatibility layer). Items may be classed as unavailable (items that are no longer sold), items of this nature would be updated by SL to have Full Perm unlocked for the object and any linked objects or contents such as script, making these Open-source in a way. Account Balances would be retained. Land Any land owned or entitled to in SL1 would be retained. Accounts would receive the same amount of land in SL2. Rented land would become a type of land, Rented land would be zoned as such and would be regulated. A new marketplace specifically for the sale or rent of land would be opened. Tennent's would be able to pay via a new Rent Manager. Tennent's would have a direct line of communication to their landlord and be able to defer payment among various other measures. Tennent's would only lose access to land if the due amount isn't paid within 6 months excluding deferred invoices. (if you don't resolve the issue within 6 months you lose the land, no more instant repossession) If a resident loses entitlement or ownership of land, the land is then archived to be restored at a later date and to allow viewing of the parcel (if it is commercial land) Any land would be able to be Zoned by its owner. Land above a certain size would also be able to have multiple zoned areas. Transition After the Launch of SL2, a 36 month (3 year) transition period would commence. Community All community features would be optimised and expanded upon, any community features would require input from the current community. Friends who do not participate in SL2 can be communicated with via SL Classic (SL1). Groups would be transferred to SL2 Engine The engine would get a rebuild from the ground up. As of current SL1 has many independent components (such as Havok & F mod). SL2 would run on 2 components, The Nebula Engine & The Lycra Engine. The Nebula Engine would be able deal with everything from physics, to rendering to calculation. The Nebula engine would developed to be efficient and versatile. Nebula would also be designed to be modular and upgradeable leveraging ever improving technologies. The Nebula engine may also be developed into a standalone Development engine, to be used for other software and could be licensed similar to Unreal Engine and the Unity engine, Providing a sufficient and consistent source of revenue. The Lycra Engine on the other hand would handle everything regarding SL1, this would be the Engine that handles Compatibility and Optimisation of SL1 content. This engine would not be licensed however it may be open sourced or Licensed at a later date. The Lycra Engine will only be secondary to the Nebula Engine and will only be used for SL1 content. Want me to answer more, then lay all of your "what about" questions for me to answer.
  8. There would need to be a bridge. Since if you've spent a sum of money on SL1 and you aren't gonna get anything for it on SL2 then you aren't gonna move. There are many ways LL could do this. One way is to have the amount of L$ in your account and the L$ your inventory is worth are given to you in SL2. So if I had lets say 40 items in my inventory all worth 4,000L$ and another 4,000L$ in my account then the 8,000L$ my account is worth, the account on SL2 would receive in an equal or equivalent amount. Any land in SL1 is also given to you in SL2, free of charge. So if my account collectively had 10,000m² of Land in SL1, then I'd get 10,000m² in SL2. All of this not affecting the inventories or land in SL1 directly. Essentially you can't have current SL1 users start from nothing in SL2. & to draw users in LL could celebrate the launch of this SL2 by having a promotion where for a set period of time (example 2 months after launch) any account created is entitled to a plot of land (with a limit on it's size of course. I feel something like 2000-4200m is appropriate) and a specified amount of currency.
  9. My original idea for the thread was to layout all the weaknesses and problems with SL. Not bugs and CERTAINLY NOT new features (that would only cause more problems) but glaring issues, inefficiencies and just long standing problems that still have not been resolved. Some examples would Include: Performance LSL's many, many issues. Engine Issues Bottlenecks Consistent Instability etc.
  10. Well having all those aspects in-house certainly is applaudable and gives LL more control over the codebase But it could also be one of factors that causes SL's performance penalties. however couldn't the majority of that (together) still be classed as the game engine. Also LL would probably want to make the majority of the codebase in-house, to keep control and compatibility. The SL 2.0 that I have imagined would still be Second Life both in name and community, but underneath would be dramatically different. It wouldn't go unnoticed however as the service when you log on would be night and and day, it would be strikingly unfamiliar yet still familiar. It's Graphical User interface would be redesigned to be both Simple and Advanced. It would run smoothly and be compatible with older items and avatars. SL 2.0 would be the true successor, unlike Sansar which was more like a spiritual successor. All those Systems, Libraries, engines, etc. would be rebuilt & would simply be bundled as SL's engine. (I think Nebula would be a fitting name for this new engine as it Nebula is literally Latin for Mist. Something in the background that like glue, holds things together)
  11. Yes havok is 17 years old. Havok 2 and onwards are Updates, Revisions and Upgrades to the original Engine. Just like how every Rockstar game post-2006 is run on the RAGE engine, which was introduced in Rockstar Games Presents Table Tennis, You wouldn't think that RDR2 is running on the same engine, but it is. An Engine is only as good as it's Mechanics. An Engine that is maintained well, can last as long as it needs to. When it is Upgraded it doesn't mean that it is a brand new engine. If you put a turbo in your car, your engine while upgraded is still the same fundamental engine as before. When an Engine is Succeeded, It isn't by an Upgraded one but a completely brand new one.
  12. I must agree, however with things like EEP it appears that Linden is trying to build on top of the now 17 year old Havok engine. It doesn't seem to be working well for them. Linden Should do two things. Internally Split into 2 teams. One team comprising the majority of the development resources will work on a true successor to Second Life, A Second Life 2.0, with a major leap in Graphics, Stability, GUI, Creative Process Improvements and a COMPLETE redo of the LSL language incorporating compatibility with JavaScript & Python, Incorporating the OG LSL to "grandfather" LSL based items & Improve on every single pitfall with second life. The Other team would work on the Legacy Second Life, Abandoning New features and Focusing on Stability, Performance, Reliability and compatibility. SL 2.0 should stay true to SL 1.0 & incorporating the things that made SL a success, improving on said things. SL accounts should be Interchangeable, SL 1.0 would eventually be relegated to Backwards Compatibility once the New Second Life takes centre stage. All Avatars, Scripts, L$, inventories, Outfits, Preferences, etc, etc. would be unchanged. Finally Linden should Improve the front & backend, Upgrading Servers, increasing capacity. Personally I believe a good name for the reworked engine would be Nebula.
  13. Would Second Life benefit, If Linden was willing to do so, From a complete rebuild. Fixing the numerous problems with numerous aspects of SL. Like LSL. LSL, why doesn't LL allow the use of JavaScript, Python or what might be SL's codebase; C#, In addition to LSL (for compatibility). LL should do their best to dramatically improve SL, Since without such improvement, SL will keep declining in Active Users. A Rebuild of Second Life would reinvigorate interest in LL's platform, Giving Linden Lab more Resources and increased financial stability if something was to go wrong, like a recession. It would close any gaps in SL that competition could use to pull the metaphorical rug out from Linden's behind. So the question is, should Linden Lab rebuild SL? & would it be worth it for everyone involved?
  14. Since I couldn't find anywhere else to post this I'll do it here. This is just a Thread for anyone to post any Problem, Issues Or just plain annoyances you have with Second Life. Maybe Linden will see this thread and fix some problems if it gets enough attention, who knows? Oh and the Topic? Other then Problems with SL, there isn't one!
  15. The way this sounding is that if someone was to create a similar service to SL but dramatically improve on everything, It may pull people away from SL. That and It is sounding like porting Doom is gonna be harder then I first thought.
  16. Could I for example: Rewrite an Open-Source Emulator in LSL? Run Linux? An example of this would be to have a laptop in game, running Linux. Or something like a game console. And of course there is never a debate like this without the following question: Can it run Doom? I honestly want to know what is the limit to LSL and\or Second Life's capabilities?
  17. I'm serious, is Premium Worth it? Premium is; $21.11 monthly, $58 quarterly & $158 annually According to LL, The benefits of Premium are " Your own private Linden Home Linden dollar rewards Exclusive virtual goods Premium-only sandboxes Live chat support The right to own mainland parcels in popular areas Immediate access to adult-only areas Maximum number of group memberships increased from 42 to 70 Preferred access to highly populated regions, utilizing increased region capacity Access to premium-only events and experiences Voice morphing Cap on missed instant messages increased from 15 to 80 L$ transaction history increased from 32 days to 90 days " For comparison here are the prices of other memberships Xbox Game Pass Ultimate is 15.95 monthly, 47.85 quarterly (i did the math), 191.4 annually. According to Microsoft the benefits of XGP Ultimate are: Unlimited access to over 100 high-quality console and PC games New games added all the time Xbox Game Studio titles the same day as release Exclusive member discounts, deals and perks ALSO INCLUDES: (A $10.95/month VALUE) Includes Deals with Gold, Games with Gold, console multiplayer But then again, Xbox isn't competition to second life however I cannot seem to find any competitors to SL that have a subscription (if you can find one please list it's Monthly, quarterly and annual prices). Also just so you know, The prices are in Australian Dollars (AUD) Where I live ))
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