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Everything posted by Desudesudesuka

  1. Thanks to everyone who voiced their opinions, which lead to LL listening. Oh and thanks LL. :^)
  2. One of the "bugs" is easy to fix too. Alt accounts and dead accounts inflate group counts, yet there is no way for group owners to clear inactives automatically. And that cannot be the only optimization that could be made. I find it really hard to believe it's just impossible when that wasn't even done.
  3. SL needs more users to get more subscribers. The current userbase is either subbed, always too poor, now too poor because of premium increases, or firmly cemented on not buying premium because they have better things to do with their money (a game isn't going to convince them.) If LL's actual strategy is trying to just milk current subscribers and players, SL is the already sinking Titanic and each one of these price increases is an Iceberg ship slamming into it.
  4. I mean if your goal is to kill the game in a single stroke, do that. 1.5% to 5% fees on withdrawal within the last 2 years is enough to make many creators consider quitting already. That number cannot go to 7.5% without consequences, but it will, what you're proposing is even more outrageous. On top of the 30c to current $1.5 fee for buying Lindens. SL needs more users to get more subscribers and make more money, period and end of story.
  5. I can TL;DR this as "We're losing money, we need to milk the userbase more." I'll accept it, but I don't think it's sustainable the way it was done and it's not growing the SL economy like that boldfaced claim supposes. The game needs to grow to improve, not just the revenue LL sees next tally. This kind of short-sighted behaviour lacks empathy, which is unsurprising for a corporation due to layers of abstraction from peopling but I expect better than this. You're not gaining users to replace the ones getting scared off.
  6. I can complain about everything else because while LL struggles so are users, and it impacts us. This I consider serious and a mistake, if infallibility were behind every decision perhaps this 16th would have been brighter for the users. I'm going with skepticism on this reduction. I do not believe this is going to mobilize new premium users out of thin air/unrealistically out of the existing userbase. This is going to alienate a lot of basic users and reduce their willingness to engage in SL, nevermind paying for it! Unless I saw numbers I even think eating the cost for this pays off compared to what reducing it will do. Other tools are probably worth getting in order because much of SL is relying on these groups right now. So I firmly believe there will be a negative effect once the crunch hits people. The group limits have increased and increased and groups have become more important along with this.
  7. My ultimate opinion is that we're now paying for Sansar. All big increases to buying lindies and taking out USD began when Sansar hit the field, in the past two years.
  8. I'd like to say that explains the land price reduction, mitigation. @Wulfie Reanimator I did nearly glance over it since I'm among the people who will never see value in premium the way it stands. Neither the trailer park-esque homes or the apocalyptic looking land. The numbers there don't mean much to me. Okay, so to be fair they did update recently with animesh, but with 300% increases abruptly in 2 years it's still not justified based on the level of progress. There is one clear thing correlating to these increases in cost, and it is not improvements to SL. Sansar came out in 2017. I think lots of money that should've improved SL over the years went to Sansar, and here we are.
  9. I mean, thank god. That won't affect most of us however so that does not offset it to us. Anyone complaining about a minor uptick is unlikely to afford a region as is. If you want to celebrate the reduction, it should be because those prices are actually insane. As LL lowers server rental costs they're coming more in line with reality, here's a humourous quote which pretty accurately assesses land prices - why nobody wants to pay them - and why they must come down.
  10. It's a bit of a meme to say about video games, but I think it's safe to say by this point that SL has lost its soul. LL has lost that focus which was maintaining a vibrant world with a bustling economy they can tax for income. SL is stagnating, and what we can assume while they refuse to share statistics, is that it is slowly depopulating. Interacting with world it's evident we're in decline. At this point for the company it's about damage control, and trying to bump revenue up as the profit margin grows tighter and tighter. For withdrawing: 1.5% in 2017, 2.5% in 2018, 5% in 2019. For buying Lindies. 60c in 2016, 90c in 2017, $1.49 in 2018. We are seeing drastically increasing rate hikes without corresponding improvements in the game. It's getting worse for users, and it is a user run world, which means it is going to get worse for SL and LL. The increasing fees could even be an indicator that the marketplace is on a downturn, and the amount of "taxes" is dropping accordingly.
  11. I use .99 psychological pricing, and if I had to I would try 1.09 for a similar effect. But I'd rather not ruin the prices to try to mitigate SL becoming less and less profitable. I like offering items to customers at low and gimmicky prices sometimes. It's not as easy as price raising just to deal with a fee increase though. Most of us will be in competition with others, and it's quite possible to have price matched competitors. Raising your prices isn't a choice to make lightly, it will cost sales.
  12. We've essentially lost the meaning of Second Life. Things look grim.
  13. A lot of people run alts and 2-3 bucks ends up being multiplied if they have premium alts going for whatever reason. It's also 30 more bucks at the end of the year, it does add up.
  14. Read the article. Agreed OP, the thing is everything they are doing will hurt the economy. There is no trickle down of reduced land prices, this only benefits rich land barons. Removing quarterly and leaving only annual for cost savings is almost predatory. All the poor people playing free, and all the middle class people using premium will suffer, there is no benefit to us in this announcement. The groups are not worth 2 dollars more and the the offline IMs are not worth mentioning. I'm concerned wondering what their next great change is going to be. Premium platinum to pass more savings onto the few alongside more nerfs for basic users? World smorld, it's not like LL is a government and we're trapped playing this game, they alienate the users and we'll leave.
  15. Hey, someone could be happy about this change, the land barons. The 99.999% of us who aren't going to save twenties to bucketload of dollars per month? HA. We're the ones paying for that "TOTALLY IMPROVED GUYS :D!" news header though.
  16. It's also to threaten people unsubscribing, by leaving them with the choice of removing 50% of their groups or never joining another. They have reason to lower basic slots if they want to rely on subs, even if they aren't going to get new ones.
  17. One approach I'd consider to actually make money: I'd hire creators, starting by trying to buy out some of the bigger ones who show consistent work. They make money convincingly for themselves, and LL, why not take them under the wing? I mean literally offering to buy Maitreya, Belleza, etc., as improvements to the default avatars would be a good place to start, and the game appears less janky to newcominers. If they could not be bought external artists would be hired/commissioned as needed. By controlling the actual content less money would slip out of SL as creators cash out, it would just be part of the budget people are paid. Ultimately I would have LL directly selling avatar components for the now stellar looking default avatars, as well as subscription benefits.
  18. Maybe they assume we'll go to Sansar when we will not. I have no consumer base there and I don't think anyone working in SL considers trying to start anew there, if it's even possible. I find it asinine that they believe they can go for a full subscription model as their game enters decline. A sub model is something that's good if it's growing, and if you have something to offer. The people with the most to offer in Second Life are the users to each other, not Linden Labs, even if they hold control over the servers.
  19. I'm going to go full psuedocoder and say " why not just make groups run better?" I think something is very wrong with groups the way they've been implemented, for example, there's the fact that user title switching was apparently a big problem.
  20. No, they didn't think about the users. They have be be very out of touch to have done what they did. Their aggressive move to a subscription payment method makes it seem like the merchant income isn't on the radar for them. They think everyone is going to start buying premium, despite that they reduced the appeal of the game and jacked the price to cement that. The real pipe dream is people buying more land.
  21. For starters? Drop Sansar entirely and downsize everyone involved in that failure. I'd also have people try to optimize groups so they aren't a massive resource hog. It's incredible how long it took for group title script abuse to be stopped.
  22. No, because that is not an issue unless the cost of being in groups is in fact so high it cancels out the massive benefit of those 7 groups. It is nothing but good for everyone involved if people have a better time shopping and spending.
  23. A lot of merchants are forcing people to join groups for free items so they do have some value to people. There's also groups for regular gifts, which are the ones people do not want to leave at any cost. Group notices aren't the greatest, but Caspervend's equivalent cannot be used for purely information/marketing so they serve a purpose. Customers asking questions in support groups and getting answers is sorta rare, as problems are - or should be - sorta rare, but I think it has a lot of value, if only to avoid potentially confused and upset customers.
  24. There isn't much to say about that change besides that it sucks for us and we've gotta deal, as CoffeeDujour has said. Good thing to mention that price increases are worth considering.
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