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WHATCHAMAC4LLIT

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About WHATCHAMAC4LLIT

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  1. i got it working. Put both land collision, and normal collision into it like yall said. now it disappears wherever it hits. thank you i was way off, and this simplifies it so much
  2. it didnt work, but prolly cause im in a castle. is there any way i can use this in collision with anything? not just land.
  3. im going to try the collision sounds like a extremely simple alternative. had to relog cause mouselook glitched out though
  4. ok it still doesnt kill on rez. should i remove the first state_entry? i also copied and pasted the script above, doesnt seem to be working either. or at least instantly it takes about 30 seconds give or take to die
  5. So i've been working on a fire staff. I have everything figured out. except that i cant get the lldie script to work on the fireballs that shoot out. so they just set on the ground after being shot. i need help, i have absolutely no idea what i am doing. the script i made will work when i set it, but not trigger on rez. this is what i had going from what i could find online. integer counter; float gap = 2.0; default { state_entry() { llSetTimerEvent(gap); } on_rez(integer total_number) { llSetTimerEvent(0.0); counter = 0; } timer() { ++counter; llDie(); } }
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