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KecskeShajt Corvinus

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Posts posted by KecskeShajt Corvinus

  1. On 11/9/2021 at 6:20 PM, Evangeline Ling said:

    On the topic of railroads in Bellisseria.  Now obviously we won't have railroads in the fantasy area it would be out of place.

     

    However there is this little area that is still unfinished appears there are some tracks going north in the Log area that is unfinished.  Any thoughts on where this may head to???

    Map.png.762283bca233dec71d0ef1f275241c16.png

    1347236966_EvaRailroadgoingnorth_001.thumb.jpg.8920e14663fcf9cad08ab2b0e4d0585e.jpg

    As the Chalet continent's railroad has an unfinished end too, they could connect them by placing a lot regions betweeb them. No idea if that will happen though.

    • Like 1
  2. 5 hours ago, animats said:

    Given the limitations of the Bellissaria rail system, maybe most rail vehicles should be trams, rather than multi-car trains.

    pcc-streetcar-1945-3d-model-max-obj-3ds-fbx-c4d.thumb.jpg.8bc3fff7a8442d1c2b971320df6fa020.jpg

    The famous PCC streetcar. This is a 3D model from CG Trader, potentially convertible to Second Life use.

    It's a good streetcar for Bellessaria tracks. Although long, it has a short wheelbase and a surprisingly tight turning radius. San Francisco still runs these. It's a good fit for a suburban neighborhood.

     

    pcc-car-double-ended.thumb.png.c928a311d0e21f14c90a9ecc1e90e010.png

    The rare double-ended variant. No need to turn it around. Nice for track systems which lack turnaround loops.

    I am using a hungarian tram all time, just weird to run it without a catenary.

     

    nes_1985.png

    • Like 4
  3. 5DZnE1k.jpg

    I didn't find any image of the railroads of Bellisseria, so I made one.The red lines are the railroads, the yellows squares are the stations, and the two community areas next to the stations. Rez zones are marked with a yellow "R". I put some of those that I found near the stations. The nortwest sections can't be used from the switch in Gully Wash, since both guides are active on the switch (that zone is still under construction).

    • Like 10
    • Thanks 7
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  5. Hi!

    I have some problems with rotating

     

    I would like to trigger an event (loop a sound, while an object rotating (linked object, nonphysical, and not rotating by llTargetOmega).

    So the best would be to get something like  integer isrotating = TRUE or FALSE

    But I also thought if that is not possible, to get the value of the rotation of the z axis and trigger the even if the rotation value changing (so decreasing -- of increasing ++)

    Any of these are possible?

    Also there is a way to limit of the rotation of an axis, so stop at between two angles?

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