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Dayvana Mocha

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Posts posted by Dayvana Mocha

  1. Parcel for sale!

    - Type: Mainland, protected oceanfront
    - Category: G, General
    - Continent: Nautilus
    - Sim: Angler
    - Size: 1024 sqm
    - Price: 100.000L (no bargain)

    I'm selling my parcel. It's a protected oceanfront, approx. 15 sims away from Blake sea.

    Unrestricted waterway to Blake Sea. Water passages at Dooknock and Firespire/Impish Glee are protected by LL.

    LM: http://maps.secondlife.com/secondlife/Angler/10/17/22

    (Items are NOT included.)

  2. Hello Community,

    so finally I found a small oceanfront parcel. It was a paradise!
    But my neighbor gave up his land and someone built a SL international airport on it. -___-

    I know I can't really complain about it. Since the new owner bought abandoned land, which is good for LL.

    I just wanted to share my "p00p! there it goes."-story.

    Best,
    Desi

    537c0c928da5ff0e262aab77287b4199.jpg

    • Sad 1
  3. Thank you very much for your answer.

    But the root prim is assigned to the ACS Vehicle Script System. =/

    Here are the scripts I'm using:

    // Remote Script
    
    integer s;
    integer channel_control = 4000;
    key owner;
     
     
    shoutit() {
            if(s) {
                llShout(channel_control, "LAMPOFF");
                s=!s;
            }else{
                s=!s;
                llShout(channel_control, "LAMPON");
            }
    }
     
    default {
        state_entry() {
            owner = llGetOwner();
        }
     
        touch_start(integer num_detected) {
            if(llDetectedKey(0) == owner) {
                shoutit();
            }
            else if(llDetectedKey(0) != owner) {
                llSay(0,"You are not the Owner!");
            }
        }
     
        on_rez(integer Dae) {
            llResetScript();
        }
    }
    // light script
    
    float intensity = 0.5;
    float radius = 3.0;
    float falloff = 0.2;
    float glow = 0.2;
    float alpha = 1.0;
    
    integer light_s = TRUE;
    integer channel_control = 4000;
    vector lightcolor = <1.000, 0.863, 0.000>;
     
     
    switchit() {
        float thisglow = 0.0;
        light_s = !light_s;
        if (light_s) {
            thisglow = glow;
        }
        
        llSetPrimitiveParams([
            PRIM_POINT_LIGHT, light_s, lightcolor, intensity, radius, falloff,
            PRIM_FULLBRIGHT, 0, light_s,
            PRIM_GLOW, 0, thisglow
        ]);
    }
    
    default
    {
        state_entry() {
            llListen(4000, "", NULL_KEY, "" );
        }
        
        on_rez(integer num) {
            llResetScript();
        }
    
        listen(integer number, string name, key id, string message) {
           
          if(message=="LAMPON") {
            switchit();
            }
          
          if(message=="LAMPOFF") {
            switchit();
            }
       }
    
    }

     

  4. Hello community,

    I recently built a holiday light with 5 lights on a rope for my boat. (See image).
    I'm pretty new into scripting, but I made those light shine by using a remote script. The sunshade is the switch.
    But this is not the way I want it.

    I want to make all lights shine when I click on any of those five lights.
    Obviously putting the remote script and the light script into every single lamp does not work. I tried it already.

    How can I solve this?

    Best,
    Dayvana

     


    5a24bd8972520_Bildschirmfoto2017-12-04um04_13_54.thumb.png.75817c8771c1a32e18201fccaa839240.png

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