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Dayvana Mocha

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Everything posted by Dayvana Mocha

  1. Hey community, I'm looking for a scripter, who is able to code me a folding door script which is linkable to e.g. house or houseboat. This folding door is only 2 parts. Example: I pay 10.000L once. Contact (inworld): Dayvana Mocha
  2. Parcel for sale! - Type: Mainland, protected oceanfront - Category: G, General - Continent: Nautilus - Sim: Angler - Size: 1024 sqm - Price: 100.000L (no bargain) I'm selling my parcel. It's a protected oceanfront, approx. 15 sims away from Blake sea. Unrestricted waterway to Blake Sea. Water passages at Dooknock and Firespire/Impish Glee are protected by LL. LM: http://maps.secondlife.com/secondlife/Angler/10/17/22 (Items are NOT included.)
  3. Actual footage of me entering a busy Sirens Isle https://youtu.be/ZvEE3_mBzi8?t=136 😋
  4. I really don't mind about meetings and parties. But is it really necessary to use a 720 prim yacht?
  5. Hello Community, LL needs to do something against huge boats at the Sirens Isle (Blake Sea)! This sim got almost inaccessible due to huge lagging caused by boats with 720(!!!) prims and more! Is it really necessary to show of huge yachts with over 500 prims!? Thank you! Best, Desi.
  6. Hello Community, so finally I found a small oceanfront parcel. It was a paradise! But my neighbor gave up his land and someone built a SL international airport on it. -___- I know I can't really complain about it. Since the new owner bought abandoned land, which is good for LL. I just wanted to share my "p00p! there it goes."-story. Best, Desi
  7. Thanks, but the map never worked properly!
  8. Hey everyone, why doesn't load the map properly? (See image) It is annoying! Luv, Desi
  9. Thank you very much for your answer. But the root prim is assigned to the ACS Vehicle Script System. =/ Here are the scripts I'm using: // Remote Script integer s; integer channel_control = 4000; key owner; shoutit() { if(s) { llShout(channel_control, "LAMPOFF"); s=!s; }else{ s=!s; llShout(channel_control, "LAMPON"); } } default { state_entry() { owner = llGetOwner(); } touch_start(integer num_detected) { if(llDetectedKey(0) == owner) { shoutit(); } else if(llDetectedKey(0) != owner) { llSay(0,"You are not the Owner!"); } } on_rez(integer Dae) { llResetScript(); } } // light script float intensity = 0.5; float radius = 3.0; float falloff = 0.2; float glow = 0.2; float alpha = 1.0; integer light_s = TRUE; integer channel_control = 4000; vector lightcolor = <1.000, 0.863, 0.000>; switchit() { float thisglow = 0.0; light_s = !light_s; if (light_s) { thisglow = glow; } llSetPrimitiveParams([ PRIM_POINT_LIGHT, light_s, lightcolor, intensity, radius, falloff, PRIM_FULLBRIGHT, 0, light_s, PRIM_GLOW, 0, thisglow ]); } default { state_entry() { llListen(4000, "", NULL_KEY, "" ); } on_rez(integer num) { llResetScript(); } listen(integer number, string name, key id, string message) { if(message=="LAMPON") { switchit(); } if(message=="LAMPOFF") { switchit(); } } }
  10. Hello community, I recently built a holiday light with 5 lights on a rope for my boat. (See image). I'm pretty new into scripting, but I made those light shine by using a remote script. The sunshade is the switch. But this is not the way I want it. I want to make all lights shine when I click on any of those five lights. Obviously putting the remote script and the light script into every single lamp does not work. I tried it already. How can I solve this? Best, Dayvana
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