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PixelBerry

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Posts posted by PixelBerry

  1. 19 hours ago, Aquila Kytori said:

     

    I tried baking the upper and lower body normal maps: at at first I was also getting seams. Not sure what I did differently but baking a second and third time for some reasons there were no longer any seams visible when the upper and lower body normal maps were applied and viewed in Blender.

    Can you confirm that for both the high poly and low poly models the upper and lower body parts were joined together properly and not two separate meshes with overlapping vertices at the waist.

    1-min.thumb.png.c706b0edb62befb270ffed0eb78173ea.png

     

    Are you baking both upper and lower normal maps together at the same time ?

    That's to say the low poly model has 2 materials assigned to it, in my example named Torso and Lower, :

    2-min.thumb.png.daae9ec820f5527b1bfe9460b041f1c9.png

    3-min.thumb.png.1dc66111d3d63fb682e61e6403043ea2.png

     

    With the image textures selected in each of these materials, when baking high to low both upper and lower normal maps are baked together :

    4-min.thumb.png.c46da37a727b76cbaf2104ae70621c3f.png

    5-min.thumb.png.71633256444acf4d6a4d0887749a3e2e.png

     

    When in material preview I am not seeing any seams where upper and lower parts meet :

    6-min.thumb.png.3bd1342297b32de431fcdf141f116c8c.png

     

    and in-world :

    inworld-min.thumb.png.a234667ef3bae69595106d276da3ccd8.png

     

    Avater mesh used in above examples is the Ruth2 v4 model from https://github.com/RuthAndRoth/Ruth2

     

    I tried it all I think and it made no difference, there is still a seam there when I try on the texture on the low poly body and in world, however I noticed that without the texture and the body just being tinted a color and the normals just being baked on the body itself that there is no apparent seam. I contacted you in world, hope that is okay. 😅

  2. I have to admit at some point I would of said no to all of it, however if people are curious about what I wear in terms of clothes, accessories, hairs or gadgets, unless heavily edited or combined with other things I will gladly share it. However I do not feel comfortable sharing the skin and all the bom layers I'm wearing, and of course my shape, it is after all the base of the avatar that makes or breaks it. It gets to a point where it personally feels creepy when a person is asking for literally everything you are wearing, and it is different if it comes from a friend or a complete stranger.

    I might be silly for thinking this way, but I see it as someone snooping at your homework if they are asking for everything with the intention of recreating your whole avatar. I don't often put together a brand new unique outfit or avatar, I tend to stick with the ones I have and improve and upgrade them over time, so it takes a lot of time for me to become happy with my avatar. Even if it is just a virtual avatar, for me I see my avatars as different versions of me, being a attractive version of me or less, scary, wacky or whatever else it will be, I don't see them as different characters with different names but as myself, I'm after all controlling it, deciding on what it does and do not do and what it wears and what it looks like, from what I find pleasant. 

    With that in mind, it is weird to me at least, that someone rather want to look like someone else, than put together something themselves, that shows what they like and hints of who they are as a person or who they want to be as a person, if that makes any sense.

    I might be thinking to deep into this lmao.

    • Like 4
  3. 17 hours ago, Aquila Kytori said:

    Fix in Gimp is not a bad idea.

    Instead of increasing the Extrusion value there is an other option which can give better results and that's to use a cage.

    A cage is a copy of the low poly model that has been scaled up (inflated) so that it completely covers the high poly model. and it is this inflated version that is used to cast the rays that search for the High poly mesh.

    I think it is quite well explained in this video :

     

    Its a Blender 2.8 video but the principals stay the same only the bake normals panel is slightly different now in Blender 3.6

    If you decide to try this method I would suggest you  use the Shift key while scaling the cage mesh (this is mentioned in the video), (Alt + S) (its the Fatten tool in Blender) and keep an eye on the splayed fingers while doing this scaling. You don't want the fingers of the cage mesh to start overlapping because this will cause more issues. Scale the cage up very slowly.  :)

     

    That seemed to do things a little better, however I noticed that there is a seam where the upper and lower body connects on my normal map, is there a way to fix that other than with paint mode?

    6757dc36a7f6288c90cbdd5642d5575f.png

  4. I wanted to make my own sanctuary that contained the things that I like and love, my own home that would make me feel calm and cozy in my own way, my own little dream world if I may call it that. it's like the room I'm mostly in, I love to decorate it to make me feel home, especially in fall where i put my stored halloween and fall decoration out, as it is my favorite season along with christmas.

    • Like 4
  5. 10 minutes ago, Aquila Kytori said:

    The "yellow" indicates that you need to increase the Extrusion value a little. This increase the ray distance that are sent out from the low poly model to "search" for the high poly. (think I got that right :) )    You find this in the Bake panel when Selected to Active is enabled > Extrusion.

    You need to do some tests to find the correct Extrusion distance by increasing the value little by little until those yellow artefacts disappear. Too much and it may cause other yellow bits to appear where the fingers are.

    see image below:

    7-min.thumb.png.1c9bae5b9be0325bfcfb577b6fc01653.png

    I put Extrusion to 0.1 after playing around with it, and this is as much I could get rid of the yellow, there is some at the neck area. I'm not sure what the other glitches are. But I think this will be fine for now, I only need the stomach and parts of the lower body for my materials, so I will do some manual editing in gimp.

    41c5c13c272dc42724b73a7a41bffb89.png

    • Like 1
  6. 1 hour ago, Aquila Kytori said:

     

    So, using the sculpt tools, you have added details to the default ebody mesh with the intention of baking out a normal map and then using this normal map on a default ebody avatar mesh ?

    If that is the case then all you need to do is  add a default ebody mesh to the scene, this will be the "low poly mesh" and the ebody mesh that you have sculpted added details to becomes the "high poly mesh".

    Now you can bake high to low :)   or not ?

     

    Followed what you said, not sure what the yellow indicates tho. 

    1c518e44f3b8eb87708d7a4c59c5fa83.jpg

    • Like 1
  7. 5 hours ago, Frionil Fang said:

    Can't comment on the rest of the process, but when baking normal maps and using them as image textures, you must set the image color space to "non-color". For generated images like this, you must set it before baking since it's grayed out.

    Using the default sRGB will corrupt the normal map, since it's actually vector data that's just represented as colored pixels, and color correction will twist those vectors.

    Well one step closer at least! However the abs and other details other than the underboob shading aren't showing up, what can I do to fix that? 😅

     

     

    6633a89e9aec88b2ecb45193e9e715c4.png

  8. Hello, so I recently got both mesh and skin ebody dev kits, I'm a beginner in blender that have a lot to learn. I'm trying to make body materials by sculpting and then baking the normals from the body. But for some reason it gives me this as a result, dark blue and poor quality, I have absolutely no idea why it turns this way, so I was hoping if anyone could give me insight, I've done this before with other types of objects without a problem, so I'm kinda lost.

    I also wonder if anyone got any tips on how to make body mods for the reborn body, or any tutorials that could be helpful for that, as there is no uv with the mesh devkit, it is something I would love to learn how to do. 

    Thank you! 😄

     

    8190188df44b7872e663dda7cc1e29a3.png

  9. I mean... you can't ride horses in every virtual world, showcasing the most random stuff you can do, putting furries in the video, I guess can showcase you can be anything you want. I don't hate this video really, is it the best thing in the world? Nah, not by a long shot, but It is better than putting real people into it like last time. However I do miss some good audio to make me feel excited about the video, I would of wanted some more liveliness than all zen-like. I would also want more colors, and showcase of many different type of people and communities, furries, anime, humans, fantasy, scifi, different ethnicities, horse riding, car driving, boats... all of it.

    • Like 1
  10. I miss the old Second life days too, I can't put my finger on it, but the community in itself is so different than it used to be, I remember it being so much more popular to hang around in sandboxes and just do the randomest stuff, just in general being a sandbox kid. And people being more open to socializing and not hiding at their homes, there has always been adult stuff but now I feel like it's literally everywhere, and that is all it is about for most. A lot of it is probably nostalgia speaking, but I wish I could go back and re-experience Second life.

    • Like 8
  11. 2 minutes ago, Ceka Cianci said:

    Never ending Peeve: I just took the second one off the moment I noticed the timer.. The first one, I put on the jeans got the tone I wanted in those, opened the belt hud and * POOF*

    I could understand a 20 minute timer at the very least.. But these are really ridiculous.. Not only will I not buy the item on this stuff I could get from the full perm section myself.. I'm never gonna shop with either of them again..

    There is 20 other stores out there selling the same exact items and they are putting timers on these hoping what? that someone else doesn't open a store with a design they never came up with? lol

    Timers.png.637dac4884db3dc75980a46d4ab1b223.png

    This is so infuriating, what these store owners seem to not understand is that, even with timed demos, people can still steal their meshes if they really wanted to.There is really nothing you can do, to stop people doing that.

    Something else similar, is the scripts some put in their meshes that stops you from rezzing them, I really don't get the point.

    • Like 3
  12. Just now, Frionil Fang said:

    Any solution with existing options would probably be so half-baked (pun intended) that the grief from angry customers when things don't work as expected (or at all) wouldn't be worth the effort of attempting it, as far as I see it. I haven't with my texture mods and wouldn't.

    I guess that's true for the most part, not sure if most people would even be aware of it in the first place. If anything I rather wish that creators were more open for people being allowed to get permission to edit materials for personal use, as materials are a good way to personalize an avatar a bit more, or if anything more tutorials regarding materials or information on where to look for tutorials that would teach you more about that, I feel like I always have to throw myself into nothingness and try to figure things on my own, but that way I end up pretty much cluelessly do things half-baked or not baked at all.

  13. 28 minutes ago, Frionil Fang said:

    Bakes of speculars and normal maps would also present implementation ambiguities that don't happen with the plain ol' diffuse texture.

    Example: you have a scar tattoo that includes a normal map that causes a "groove" on the skin. The rest of the texture is neutral RGBA 128, 128, 255, 255. How should this be blended with another normal map, since all the pixels are opaque, and normal map alpha channel doesn't mean transparency in the first place? It's possible to blend normal maps together to get additive results, certainly, but what if you had some other normal map detail in the same location: does it make sense that a cut on the skin blends together with, say, bumps caused by implant jewelry? Shouldn't the cut override the bumps? How would that be accomplished while still blending the other areas of the normal maps because the alpha channel does not mean transparency? There just is no single answer that works for every situation when it comes to blending normals and speculars.

    I don't know about all these things as I'm a consumer for the most part and have just played cluelessly around with materials myself, I'm just saying that the option to do so would be nice, would it work perfectly if it even works? Probably not. But I would prefer to have the option to do so rather than not.

    • Like 1
  14. I have just a short question, is it even possible for linden labs to implement a bom system for materials? you know normals and speculars.

    I feel like it would of been very neat to be able to combine body and face materials into something more personalized, if the materials were designed for that of course, like layering a scar material or a stretch mark material over a body material for example.

    I just got curious regarding that.

    • Like 1
  15. Do not fully listen or take advice from random people online including myself probably, however I've struggled with depression and social anxiety for 8-9 years maybe more without being aware of it, the reason I say that is because we all are different, treatments that might have worked for others might not work for you and wise versa, I would go to a therapist as cliché that is, it might not fully help you, but it might help you see things in a different light and help you be able to cope with your troubles a bit better, it also helps to be able to actually talk to someone with an unbiased opinion and someone who are a professional, but also keep in mind that therapists are different as well, I've met some that I didn't like as much as someone who I stuck with because I felt comfortable with them.

    • Like 1
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  16. I have never bought a shape personally since I find most are going for the same look that I personally do not like, I've always preferred thinner lips and more realistic proportions and a neck that doesn't break like a twig, I find it better to do things the hard way and learn and adapt, getting better at fiddling with shapes is better for your wallet and your creativity, obviously you wont be great right away, but you will learn over time.

    But If I was to buy a shape, I would def prefer having the option to demo them otherwise I wouldn't buy them, there are scammers and then there are shapes that simply looks better in certain windlights, and looks better with just a specific skin etc. 

    For me it's just better to have more control, by making a shape of your own and tweak and fiddle with it whenever I feel like it.

  17. All I've gotten throughout the years is " Can you make your boobs bigger? " like bimbo sized or " Can you wear this or that? ", which is honestly annoying, unless I ask someone for their opinion or preference I rather not hear it, I dress and adjust my avatar according to what I like myself, not for anyone else's pleasure.

    However whenever I ask for someone to give me a suggestion on something, they usually do not give me any because they don't know. 😐

    • Like 1
  18. How someone's avatar looks doesn't matter at all to me, if a person's personality and the way they communicate doesn't reel me in then what is the point?

    I much prefer a decent person that knows how to carry a conversation with someone, over someone who got an avatar that might be "perfect" in someone's view.

    What is charming in the end is the personality of a person.

    • Like 1
  19. I don't know whenever this has been asked before or not, but I've noticed lately that more and more popular/bigger stores are joining Fifty linden fridays and other weekend sales.

    Do you think that regular events are losing popularity and sales, and that is the result of that?

    Or perhaps even when products are lowered to friendly prices that they actually earn more by selling stuff at that price?

    I also notice that some stores put pretty new and recent products from events into weekend sales not so long after.

    But also a part of me might think that I guess people are becoming smarter about their purchases, I myself realized it would be better just use money on the weekend sales instead because you save money that way, and for the most part you can actually afford stuff that way if you have a tiny store with a little income, without having to put real money into it.

    It's just that a part of me obviously love buying stuff at low prices but at the same time I feel bad for the creators, since they do put a lot of work in most cases into these products to earn a income, just my curious brain with a lot of questions.

    • Like 1
    • Haha 1
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