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animats

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Posts posted by animats

  1. 51 minutes ago, Extrude Ragu said:

    But really the needs of players who have been playing SecondLife for 10+ years are very different to those who signed up an hour ago.

    Yes. LL needs a major push to fix every SL bug a new user is likely to encounter in the first hour or two.

    Otherwise, the reviews when the mobile viewer comes out will be really bad.

    Short list:

    • Clothing not rezzing quickly and reliably.
    • Breakage in areas with crowds.
    • Teleports not working reliably.
    • Voice not working reliably.
    • Crowds of lost bots in the welcome area.

    What else? What are the top 5 SL bugs new users hit in the first few hours?

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  2. Does anyone have a good automatic boat? One that will make regular trips over a preset route? Something like the one that runs between Heterocera and Sansara via ANWR.

    There's a ferry on Marketplace, but it can't cross region boundaries.

    Alternatively, a medium-sized full perm craft circa 1880 would be helpful as something to re-script.

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  3. A major landowner in New Babbage and I were discussing setting up a New Babbage area and portal at the new Community Exhibition in WelcomeHub. But after spending some time there, it turns out nobody goes there. It's hard to find. The most direct route, where the sign points, is through the bingo hall. Yes, WelcomeHub has a bingo hall. Nobody plays bingo there, of course. It's also possible to fire yourself out of a cannon into the Community Exhibition. Nobody ever uses the cannon transportation system.

    WelcomeHub remains a demo area for SL bugs:

    • Too many people stuck in semi-permanent pink cloud mode.
    • One new user in a Senra outfit has a teal head, but no hair. Hair not rezzing is a frequent problem.
    • Someone is stuck underwater, swimming frantically, in high heels and a skirt, but not moving. Wonder what swim HUD they bought?
    • Someone else is stationary but stuck in a run animation.
    • Many new users have bad user name choices. Random strings, numbers, etc. Maybe LL should give new users one free name change in their first 30 days.
    • Some people are so lost that they never make it out of the landing circle.

    That's the Second Life new user experience.

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    • Haha 2
  4. There are quite a number of four-region LInden-owned sandboxes.

    Anybody:

    • Sandbox Wanderton (General, 4 regions) Southeast of Bay City - 4 regions
    • WelcomeHub Sandbox (General, 1 region) Part of the new WelcomeHub complex. Suggested for new users.
    • Morris (General, 1 partial region) Part of the old Dore/Ahern/Bonifiacio/Morris welcome area.
    • Builders Brewery Sandbox (Moderate, 1 region) Privately run building area. Classes, help often available. Dressing rooms. Suggested for new users.

    Premium:

    The old premium home continents have many sandboxes nearby.

    • Sandbox Astutula (General, 4 regions)
    • Sandbox Mirificatio (General, 4 regions)
    • Sandbox Decorus (General, 4 regions)
    • Sandbox Admirana (General, 4 regions)
    • Dry Gulch (General, 4 regions) Off-road vehicle testing. Rez area near starting line.
    • Orville, (General, 1 region) The seaplane testing airport.
    • Arowana (General, 1 region) A little island for small boat testing. Has zero scripts, which is useful for some kinds of benchmarking.
    • Sandbox Radiantia (General, 1 region) West of Orville, one standalone region

    Adult premium:

    • Sandbox Goyer (Adult, 4 regions) Part of Zindra. Not particularly sex-oriented.

    Those are the big sandboxes, for house-sized projects. If you're just changing clothes, a dressing room is all you need. Many stores have those. There are some at WelcomeHub, Builders Brewery Sandbox, and Oxbridge Caledon. Those are useful if you're having clothing malfunctions and need help.

     

     

     

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  5. The closest thing SL has to a downtown is London City. People go there, talk,and hang out. There are plenty of under-utilized urban builds in SL, but nobody goes there. Worth thinking about.

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  6. Again, part of the trouble is that SL's PBR is only half-implemented.

    When SL can upload the test scenes for glTF PBR, and they look like the reference renders, it's working.

    "Bistro" scene. From the test set from "Amazon Lumberyard". One of the standard glTF tests.

    • Like 5
  7. 24 minutes ago, Ezbeharra said:

    Pretty sure it's actually a symptom of a financial services company being run like a lemonade stand.

    Tilia was set up to be the payment system of the Metaverse. But nobody wanted that service. For a long time, the only non-SL customer was "Upland", which is a sketchy NFT scheme. Recently, though, Tilia signed up VRchat. VRchat is putting in a user to user payment system, which they call a "Creator Economy". (The terms are awful. The "platform" (Steam, etc.) and VRchat take 50% off the top.)

    So maybe Tilia will now get its act together as a money transfer firm. It's embarrassing that they still use PayPal. Tilia has a deal with JPMorgan Payments; they should be plugged into the banking system at the ACH/SEPA/FedNow level, where fees are much lower and transfers are faster. If Tilia had FedNow, which JPMorgan Payments supports, you'd be able to sell Lindens and see the money in your bank account within 10 seconds.

    Tilia is a regulated California money transfer company. As such, they have statutory obligations. There's a 10 day time limit on delivering payments. After that, up to a $1000 penalty. To file a complaint with the Department of Financial Protection and Innovation, click here. DFPI: "You should always file your complaint with the DFPI, regardless of whether you are trying to resolve your dispute through another forum or process. The DFPI relies on your complaints to help us protect consumers, borrowers, investors, and to obtain redress for them when victimized by unlawful, unfair or fraudulent business practices."

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  8. 11 hours ago, Gabriele Graves said:

    On the SL puppetry front, I think if LL had delivered it, it would be used by some but would never have become the norm in the same way voice hasn't and for probably a similar set of reasons.  I'm not sure it would add much at all to most people's SL experience.

    It was striking to see the SL puppetry demo. Someone rigged for body and face tracking, and with a good microphone, came alive. They really were in SL, not just driving the avatar. I thought SL was poised for a major breakthrough in immersion.

    (This was back when Facebook Horizon looked like a threat.)

  9. 17 minutes ago, Gabriele Graves said:

    Honest question, why does it matter if people are moving or stationary?

    Go watch Phia's "Virtual Reality Show" on YouTube.

    I was hoping that the SL puppetry project would take SL there, but LL bailed on that project.

  10. On 1/31/2024 at 2:18 PM, Extrude Ragu said:

    So what I feel is happening is that the people that are extroverts have started to move over to VRChat, they love it because they can constantly talk over voice and be socially engaged. Of course, the introverts hate that about VR Chat because being forced to be socially engaged all the time is basically a form of torture and a massive battery drain.

    In VRchat, everyone is moving all the time. In SL, everybody is completely stationary most of the time. We need more in the middle. Game controller support may help.

  11. Tilia needs to be more careful about this. Their only other customer besides Second Life is a flaky crypto business. Crypto scams routinely give people a hard time about "know your customer" information when customers try to withdraw money, so as to avoid payouts. This makes Tilia look bad.

    • Like 3
  12. As Henri points out, this bug breaks other things. I think it will intermittently break, at least:

    • Bakes On Mesh
    • PBR material updates. Those don't turn on until the viewer has requested a new capability, so that old viewers don't get UDP messages they don't understand. And some PBR info comes in over the event channel.
    • VIVOX voice
    • Region crossings (maybe). Entering a visible but no-caps region forces it to go live, but that takes a few seconds. Possible race conditions.

    This is probably observed by Second Life users as one of those features intermittently breaking.

    A good test would be to go to one of the four-region sandboxes with some PBR objects and four avatars. Put one avatar and a PBR object in each region, near the corner. Then log in with another avatar, near the corner, while recording video for 90 seconds or so. See what happens. Try logging in starting at different regions. Post the video. Would someone with enough alts please try this?

    So it's time to fix the problem in the simulators. Workarounds are not good enough. Thank you.

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  13. As I've reported before, when Sharpview is logged in at the Morris/Ahern/Dore/Bonifacio corner on the beta grid, only Morris and Ahern appear. Dore and Bonifacio appear a minute later. This is because the EstablishAgentCommunication event hasn't arrived to tell the viewer the seed capability for the other two regions. After a minute, it arrives.

    The same thing happens with Firestorm. But there's a workaround, around line 493 of llviewerassetstorage.cpp, to get past that. If the needed cap isn't known yet, it just uses the one from the region where the agent is. This works for SL because all the regions use the same asset server. This allows Firestorm, and the SL viewers and TPVs based on the same code, to show a region that's not fully live yet.

    Not everything will work for the other region, which is probably the cause of some other subtle bugs. The not-fully-live regions are not yet getting events; their event pollers have not yet started. This may interact badly with PBR, but I'm not sure. Anything in the half-live region that needs a capability won't work.

    For the Other Simulator, where different regions can use different asset servers, EstablishAgentCommunication comes in earlier, right after the region handshake reply. So the Other Simulator works properly.

    Check me on this. I may have misread something.

     

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  14. 3 hours ago, Sid Nagy said:

    So you're main point is basically that LL should stop further development of Belli in favor of mainland, because everything is there already?

    No, it's simply that the niche markets are already addressed by others. There's some minimum size for a viable themed area in Bellesaria, and it's probably more than a thousand homes.

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  15. On 1/27/2024 at 12:56 PM, Monty Linden said:

    Simulator has a lot of conditional code and some of that is conditioned on what you would normally think is an unrelated sub-system.

    Yes, there are things connected to other things that should not be.

    I just found and fixed a bug in Sharpview that applied only to the Other Simulator. The third region crossing always failed. The first two were fine.

    It took about a week to find the cause. An admin of a grid for the Other Simulator set up some test regions for me, and gave me access to the sim-side logs. With my own viewer-side logs plus the sim-side logs, it was possible to diagnose the problem.

    The viewer sends some info about how fast it is able to accept data from the simulators. That's what the "bandwidth" slider controls. I used larger values than usual for Sharpview, because, with all the concurrency, it's able to accept updates faster. Networks go much faster today than they did when that code was written, so larger bandwidth numbers are appropriate.

    The throttle values sent to the simulator are floating point numbers. In the Other Simulator, they are converted into an integer without an overflow check or clamping. This can result in an integer overflow in 32 bits. The result is a negative number. Once we saw that negative number in a log, the problem was clear. The throttling system sees that negative number, throttles the message traffic down to zero bandwidth, and the viewer seems to freeze, since updates have stopped.

    SL sims do not have that problem, by the way. Cranking up the numbers results in faster region loading, if the viewer can handle it. Black Dragon uses larger values than most other viewers.

    This was easy to fix once understood. It's already fixed in both Sharpview and the dev version of the Other Simulator. The devs there have been very cooperative. 

    I suspect that when we finally find the EstablishAgentCommunication bug, it will turn out to be something irrelevant like that. All the relevant stuff has already been tried.

    • Like 2
  16. The people proposing ideas here need to go visit some of the better-run estates in SL. Visit the Chung operations, the Fruit Islands, Second Norway, the Grove Estates, New Babbage, and the Confederation of Democratic Simulators. See what's working. There are many people quietly living the good life in SL and not in Bellessaria.

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