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Spin Barbosa

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Everything posted by Spin Barbosa

  1. Still, he *did* call you a witch. I don't know about anybody else, but it has me wondering. Do you weigh the same as a duck? I can bring out my largest scales, if we need to do a weigh in. Or you could just turn me into a newt....
  2. My apologies. I am not trying to put words into your mouth. You made an analogy that I considered invalid, and wanted to point out why the booklet example is irrelevant.
  3. Those small booklets are printed by government employees - people who are paid to do it. That's how they make their living. Are the people in SL you are asking to do this extra work going to be paid for it? Or are you expecting them to donate their time and effort to this project because you don't like the way they are running things now?
  4. Wow. If you really believe this, you don't understand how this thing works at all.
  5. I don't shop much, and when I do it's usually to get something in particular. If there is a demo, I will try it right there, so if it works out I can buy immediately. Incidentally, that is how I bought my first kilt. The sales girl wrapped the kilt around me, covering up all that needed to be covered, and I took off my trousers. I liked that kilt so much I paid for it immediately, and put my trousers into my bag. A case of RL emulating SL!
  6. Some jurisdictions actually do classify those claw grab games as gambling, and regulate them as such. I looked it up on another thread, and was a bit surprised when I found this out.
  7. I had a girlfriend like that once.
  8. I found a demo cloak that was so nice I forgot to buy the product. It had "demo" written all over it, but the text was small, and from a distance it just looked like a pattern on the fabric. In fact, I got so used to the pattern I tuned it out until a friend pointed out, "um, you're still wearing a demo". Dang, I should probably check and make sure I actually did buy the product. I've certainly got enough use out of that demo, the creator deserves something back for it. Though I don't remember if the demo was free or not.
  9. That's "Robot Monster". http://www.imdb.com/title/tt0046248/
  10. I'm sorry, I think my reference to gumball machines may have clouded the issue. Let's forget about that, leaving food out of this. The other example I mentioned, though, still stands. You pay your money and get a plastic capsule with a toy in it. Regarding your comments about Gacha and the odds of getting a particular item, this reminds me of Claw Machines, or Claw Cranes (https://en.wikipedia.org/wiki/Claw_crane). These are items where you pay money, then manipulate the controls in order to acquire a prize from the machine. Unlike a Gacha, there is no guarantee of getting anything from them. (In fact, there have been scandals where operators were accused of manipulating the machines to not pay out). So, looking at the definition of gambling: -Risk something of value - you have to pay to play -Contest of chance - This is arguable. With the toy vending machine, it's up to chance what drops out of the machine when you turn the crank. With the Claw, I suppose it could be argued that there is some "skill" involved, though I never saw any sign of skill, as the crane seemed to move around randomly. It always looked like a game of chance to me. -Receive something of value - If it works, you get the toy. If it doesn't work, you get nothing. The vending machine always gives something. The Claw machine, not so much. Legally, I couldn't find anything about the vending machines. But the Crane machines are sometimes considered gambling (see the section under Legality in the link I provided above), and sometimes are not. According to that link, there seem to be two criteria to determine the legality of those machines. One benchmark used is the wholesale value of the item to be won - if it's below a certain threshold, it's not considered an issue, although I suspect that might be just as much a decision that it's not worth the effort to pursue, even if it does legally meet the definition of gambling. But this rationale might cover Gacha machines as well. I honestly don't know what the price range of items in them are, nor do I know the value of the prizes that trigger the government view of the legality of the machine. Another benchmark is the player can attempt the game until winning a prize. I.e., the player gets something for the money invested. That rationale sounds like it would make a good defense for the Gacha machines. It is an interesting legal question, however. And I think it very likely that Linden Labs has legal staff considering it, to keep anyone from being hauled off to jail any time soon.
  11. Yes. I read it. That's my point. According to this definition, it looks like the coin-operated toy machines are gambling. Also gumball machines, if you want to include color of the gumball dispensed by the machine as a factor. Personally, I never cared because the gumball didn't last long enough for me to notice. But I suppose some people may be bothered if they spent a penny and got a red gumball when they wanted a white one. Just like dropping L$50 on a Gacha machine and getting a red hat when they wanted a white one.
  12. The comments about Gacha machines being gambling make me wonder, how do they compare to the coin-operated vending machines found outside of many supermarkets and other locations? Those are full of little plastic capsules which contain different toys. You put a coin in, turn the handle, and one of the capsules falls out. You have no control over which toy you will get for your money. That sounds to me pretty much how the Gacha machines work - put in your Lindens, get out a randomly selected item. But as far as I know, you *always(* get an item. Unlike placing a bet at, say, a roulette wheel, where you could lose all the money and get nothing back. (Except for the fun of watching the little ball go round and round, of course....)
  13. Now all of a sudden I have the coming out scene from "In and Out" running through my head.
  14. My girlfriend Sally assures me hers are all real. And that I'm the best at teh seks. She wouldn't lie to me. Would she? She can't - she's my girlfriend!
  15. Yeah, sorry, I missed that. I'm a little slow sometimes. Can I bring my ego into it and try to twist things so that I look correct? In that case I want to try, "I was trying to give him pause, hoping he would take a moment for introspection and realize he could do better." Yeah, that.
  16. Hi Nyx. Yes, the cost of supporting multiple alts is a big factor for me. Unless it's a one-time throwaway appearance, I want to get good quality items for the character. Things that I can reuse. A nice suit for recurring Victorian RP is good, but do I need to spend much money on lava skin for a single appearance as a volcano god? I think not. Thanks for your response.
  17. Hi Harrison. When I'm a primary in a story arc, I don't do character switching. That happens when other people are the primaries, and I'm filling in support characters. I enjoy that, and it also fits with my frequently irregular schedule. If I have to drop out for a while, it doesn't disrupt things as much as if I was a major player. But I've also used props as you suggested, too. Thanks.
  18. Wow. I hadn't even considered the different contact lists that would develop for each account. That could be a big factor, too. I seem to recall a feature in the contacts list for grouping them, but I never investigated that. Maybe that would be a useful thing to check out.
  19. Hi Morgan. I wasn't thinking specifically about the costumes, but about managing the characters. I've had people confuse which character I was, so I am trying to make them all clearly different in appearance, but in some sims that's not been enough sometimes. Of course, if I'm in an RP where I'm playing the friendly country doctor who is helping the investigators, and *also* the horrendous creature from the depths of the ocean, it's easier for people to tell which one I am at the moment (and for me, that matter - it keeps me from slipping into the doctor's speech patterns when I am in a Deep One avi.) I've just started using a titler, and it seems to be doing what I need of it. That combined with character specific cues should work. I'm just looking for how other people handle this, to help me make my RP better. Thank you for your feedback.
  20. Hi Vanity. Thank you for the feedback. I can see how those three genres would have very little overlap, so completely separate avatars would be standalone entities. Do the base avatars themselves have different "look and feel to them"? Have you gone mesh, and are using bodies from different vendors? Or have you standardized on one base, and the build up the genre-specific items from there?
  21. Greetings, everyone. I've been following things here for a while, but this is my first post. I enjoy RP, especially creating characters for supporting roles. Playing as these secondary characters fills out the cast, and adds depth. I see two ways of setting up multiple characters, and I'd like to kick off a discussion of them, to see if there are any advantages or disadvantages I'm overlooking. The first way is to do everything on the one account. That's the way I do it. For mesh, I've got both Aesthetic bodies - Enzo and Smith, along with lots of classic stuff. They share the same wardrobe, so keeping them on the same account was more cost effective. I suppose if I went for a different mesh body as the second one, it wouldn't have made a difference if I used an alt, as they couldn't share outfits anyway. I've also got a variety of monsters and creatures to use. Essentially, these various characters are different outfits, just like I have a nice suit and a casual t-shirt & jeans outfit. Since I'm trying to fill in as secondary characters, it has happened where I've had more than one role in an RP. Changing from one to the other was like a costume change during a play. If the doctor leaves and the mayor arrives, I have to step out of sight to do the transformation. It just takes a little planning. If I'm playing a monster and a victim, I can't have them interact. The victim has to wander off stage, and then horrible sounds ensue, before the monster emerges. Again, it just takes planning (or stage direction, if you prefer). The other way, which is done by a few people I know, is to have separate accounts for their characters. With an alt, the characters are fully independent. Is it possible for them to take on greater depth They could, in theory, interact with each other. (I think that would take greater dexterity than I can manage, but I've heard of people doing it). If I buy something nice for one, it isn't available for the other, so I would have to purchase it again if I really wanted it for both. On the other hand, it's easier to keep things separate, because to be honest, keeping my inventory organized can be a struggle. ("Dang, where did I put The Creature From The Black Lagoon avi? Oh, right. It's on IAmAMonster.Resident, and I'm looking at LeadingManMaterial.Resident. D'oh!") So, what do other people do? Are all of your characters kept on the one account, with everything in the same inventory? Or does every character get a life of its own? Or maybe something in between? I'm just looking for some interesting discussion about one of my favorite things. Thank you.
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