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Lonoress

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  1. The starting characters are great and enough, but really believe that starting ground could definitely use some work. I think people looking for millions from virtual reality might be out of touch, i know most are jumping on mobile game band-wagon right now. I understand the argument of old code, but disallowing auto lod creation, setting poly guide lines or improving the auto triangulator would drastically increase the feel of the world. I work in game development, its hard for me not see things which could be improved, professional curse you could say so The reason i want to get back into sl is quite funny tbh, i was buying chocolate for my wifes birthday and the cashier i was talking to had open laptop looking forward at me, corner of my eye noticed familiar looks and when i looked in focus i saw second life. After asking for how long she was playing she got extremely hyped and almost started crying lol, she could not believe someone recognized what she was doing and the platform she was playing, we had a good laugh, talked for almost half an hour, very positive experience. So here i am, and as a game dev natural thing to ask for me is what i could create and talking what could be improved hehe
  2. Ive been a member for some time couple years ago, i have some understanding in how things work, but my understanding might be outdated that is why im asking all these questions, Its not about big sales or business plans. If you dont want to answer on some of my questions is totally fine, but turnings my arguments into 'The years of quick money are very long ago.' which implies for that im asking these questions to earn easy money is ridicules.
  3. Number itself is quite large, but statistical sell rate and return value for the developer is surely a lot lower.
  4. Im not trying to stir a pot here, i think these kind of questions are valid. You are right, not everything is on marketplace. Concurrency and MAU has gone down indeed in the past years, the main reason in my opinion is probably large amounts of content created by users who have to idea what optimizations are. At the end engine has to stream large amounts of data, in which every object is pretty much one draw call with large poly count (Most people i see playing are with laptops, so they cant handle it on good graphics). LODs should solve the problem, but from what ive seen people usually create just the high poly single version and rest of the lods look really bad (very noticeable in cities). The starting main land in sl is also EXTREMELY awful in my opinion, it should the best sl can offer, but new users get badly uv unwrapped weird island instead. SL could get much more user traffic by investing couple thousand dollars in very good starting assets, but they seem to be focused on starting characters (with angel wings), just my 2 cents on this topic. But im very passionate about sl in overall, ill give it a try after couple years of pause hehe.
  5. Appreciate the input, women's clothing and accessories makes sense. Is the second life market main place where people sell their stuff? Because i checked the market and item count is quite low to be honest. Not sure how it goes together with statistical claims like this.
  6. Yes, of course, i plan to release content which is completely made by me. It's business model is understandable, each of user room is pretty much a public node, they have to handle bandwidth traffic which is processed by their server code, they have to pay for that and devs. I will try out the beta rooms, sounds like the option i can use for now. I appreciate all your time and patience explaining and providing me with useful links, thank you very much and have a nice weekend! Cheers
  7. Sounds like a good business model, once user starts paying for premiums, he pretty much cant stop as he is afraid of loosing everything. Im interested in creating 3d models and assets, so i need play ground for it, so renting or buying land is the only option? If i create a chair or a house, can i test place them on some others grounds?
  8. Everything starts to get much cleared now, i appreciate your help and time. What happens if ive created beautiful land and build house on top of it and dont do the required monthly payment, is the content instantly deleted or frozen for some period of time?
  9. Okay, so in that case im interested in buying land directly from LL, i have to be premium member. I didnt quite get what you mean by 'whole estate (sim)', one option is to rent - monthly payment okay, is there option to pay once and never pay anything more? edit: from premium member page i understand the point of private property, but what if i want to create multiple locations?
  10. Thanks for the replies! I want to sculpt my own terrain and place assets, but only thing i see in shop is buying already premade terrains and locations. What i must do to own my own personal space which is completely empty? Thanks
  11. Hello, im a new SL user and i have couple questions regarding to it When uploading a model do you have to pay for every upload or for the uploaded model slot? I mean, if i upload a model, notice i need to update minor changes to it in the 3d modelling software - now i have to upload it from scratch and pay ~same price again? Because model and textures sure doesnt look the same in the modelling software and SL, so changes will have to be made. All models are rendered in real time (i know quality depends on each user settings tho)? What if i pre-bake the shadows on the model texture, can i then disable realtime shadow rendering for the model? I want try out creating and selling 3d models and textures, what are the most popular things people buy Thank you very muchos!
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