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Odaks

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Everything posted by Odaks

  1. Firestorm's Wiki has this to offer:- Error message: “Script trying to trigger animation but PERMISSION_TRIGGER_ANIMATION permission not set.” This error message means that an object of yours is trying to animate you but is unable to. This happens most commonly when you have rezzed an item in-world (perhaps accidentally) that is meant to be worn. However, the object may be either worn or rezzed in-world. Sometimes, a script needs to ask your permission even if it's worn. Some people miss this. Look in your notifications (the envelope icon), System tab, find the message and open it, and click Accept. The name of the item will show on the tab at the bottom of the script error window. If you are not sure whether the item is worn or rezzed, Look in Inventory → Current Outfit folder for the item. If it is there, detach it. The error message should stop. If you get this error every time you wear the item, contact the maker of the item for assistance. If the item is not worn, find the item and take it or delete it. It's position in the region usually shows in the object's tab in the script error window. If you have trouble finding it, use Area Search or Build menu → Pathfinding → Region Objects to help locate it.
  2. I have a lot of sympathy with the proposition simply because untoward circumstances (lag, in particular) can send even the most careful traveller on Mainland accidently to their doom. No malice was ever intended but the outcome is, in my opinion, totally disproportionate in so many cases. As such, I would give full support to LL putting the brakes on a bit with security systems. I can't see that happening though, certainly not in the forseeable future. There appears to be just too many paranoid Residents that feel that Fort Knox security is a must, and I can hear the shouting starting at the mere mention of it. "Private servers"? This would have to be limited to whole regions only; individual (sub-)parcel owners would be excluded because of the way that SL works. I'm sure I've read somewhere that LL won't release their server software, not ever, never! That would be a huge stumbling block. The idea that the "private region" would stay alive (so no holes, as envisaged by me earlier) but would present a full height barrier blockade, would be just as awkward as holes. Imagine a pilot, travelling fast, trying to zig-zag through SL's airborne slalom course. Good luck with that! I think we just have accept that, on mainland, freedom to travel over anything other that the official roads or LL water regions just isn't there. It might be that I still haven't grasped the actual way in which @Codex Alphaintended this all to work. I've been assuming that an existing mainland tract of land was to be dealt with in situ. Maybe it was the intention that that part of mainland would effectively return to LL control (abandoned, perhaps) and the "private server" would spin up the equivalent of a private island, elsewhere on the grid? That would work under existing conditions, of course; no private server required, just a fat bank account!
  3. Codex's theories seem to have started from a position of enabling free exploration without the risks of being sent home (which, we would surely all agree, totally ruins your experience), to one of chunks of the grid simply not being there at all until a whitelisted resident attempts access. So, for long periods of time, Second Life's world will be full of holes, some at parcel level nestling in the middle of live parcels? I can't see how this could be applied at parcel level, so it could only work at region level? Thousands of regions are divided into parcels, so they are excluded? I'm sure many of of us will have experienced the "fun" of actually managing to travel off-world accidentally! These "holes" would effectively be off-world spaces but, with luck, would simply cause a full-height, dead stop collision barrier. Given the massive number of parcels and regions that are unoccupied for long periods of time, the grid would become an absolute nightmare of holes. Plotting a route would be almost impossible, and a hole could mysteriously appear ahead of you because the last avatar to leave turned the lights off on departure. That wouldn't be restricted to leaving by logging off. Nipping off to do a spot of in-world shopping would shut your parcel/region down. The World Map would probably end up being the most entertaining element of Second Life to watch! I can't see that any of this could possibly aid the original objectives; only make things much, much worse. Surely this couldn't be what was intended. What am I missing here?
  4. Sadly, on mainland, they're not supposed to do anything at all towards being reasonable. Parcel owners are completely free to blow you away the moment you stick a bit of yourself in their parcel, and many do exactly that! That's one of the main reasons that Linden Homes in Bellisseria are so popular - that is prohibited there (a minimum 15 seconds warning, NO teleporting home, and other covenant restrictions apply too). However, I do lose a bit of sympathy with random parcel hoppers who never take any effort to find out about what they are about to jump into, and then play merry hell because they got chucked out (wrong avatar, wrong style of dress, wrong sex... you name it!). When you say you are exploring, I take it you mean that you are wandering the roads and public spaces, looking for land for sale, interesting looking builds etc, so probably don't fall foul of this? Map-click teleporting without a bit of previous research can, however, be fraught with danger and the lack of any sensible control of security systems on mainland is the constant scourge of drivers, sailors and flyers.
  5. Presumably you mean attempting to log into secondlife.com. Start by pasting the exact error message into a post here. That might point us in the right direction.
  6. How wonderful to have a "strong" connection! Even if the ISP does priotitise speed-test traffic to ensure a rosy result, that's a pretty slick connection. Here in the UK, where cable TV never got established to the same degree as the US, we have only started to break free of the limitations of copper telephone wires over the last few years. Very many of us are, at best, now only able to get FTTC (Fibre-To-The-Cabinet) connections; fibre to the nearest roadside cabinet, then copper wires to the house. The best this system will offer seems to be in the order of 67 Mb/s down, maybe 15 up. My own FTTC connection promises a maximum of 40 Mb/s (I typically get 36, being not very far away from the Telephone Exchange). To cap it all, I have a "pigeon-post" ping time of between 180 and 210 ms to LL's AWS servers. But I do not have any continual problems with lag; certainly nothing like that described by the OP. Weird, huh?
  7. I bet that says soon later Sorry, @diamond Marchant - it looked like I was on the end of the thread - then the next page appeared🤥
  8. I'm fairly sure that the base (root) doesn't have to be on your parcel for you to be able to return it. If any part of the actual object overhangs the boundary, you should be able to return it. But, as @Mollymewspoints out, the flapping is just an effect and not part of the object itself. I can't test this at the moment but someone will soon correct me if I'm wrong!
  9. @Qie Niangao's solution to the sunset direction is brilliant! Read up about using EEP and make good use of it. https://wiki.secondlife.com/wiki/Environmental_Enhancement_Project#How_To_EEP Any part of a neighbour's object that protrudes across your parcel boundary can be RETURNED by you. Right-click it and choose "Return". The entire object will be sent back to its owner's inventory. This includes the Bounding Box of an object protruding, which isn't normally visible. Use Ctrl+Alt+T to make invisible objects show up. Use Ctrl+Alt+Shift+P to show parcel boundary lines. Sadly, as already stated, there is nothing you can do about the billboard if it's entirely on your neighbour's parcel unless you change to a different viewer that offers the Derender function.
  10. So NOW do you believe I have a blocked sinus one side?
  11. I tried to add your gif and my caption, then my gif. You saw what happened! How do I only get your gif only quoted?
  12. OOPS! That didn't work as planned...
  13. So NOW do you believe I have a blocked sinus one side?
  14. But here you may have stumbled upon a very interesting difference between playing a game in a "game" and playing a game in the psuedo-reality of SL. Maybe this is too subtle, but I think it presents an opportunity to present games in a totally different light. Maybe that would be lost on the seasoned mindset of traditional gamers, though.
  15. @Gwyneth Llewelyn - yes, absolutely true. When a Landing Point has been set, and your group role allows you to "Set Home to Here", you can set your Home location to any point on the parcel, remote from the Landing Point, and "Teleport Home" to that from outside of the parcel (or log in to it) under any circumstances, even if the Group Tag is not active.
  16. I have always had problems, when searching on any of the names listings, using the old firstname.lastname formats as a search terrm. Stripping out the full stop (period) and leaving a space there instead nearly always produces successful results. There is a very good chance that Rowan's suggestion will solve your search problems.
  17. @windinface - please confirm what you meant. Environmental lighting, local lights or.... what? Maybe everyone can stop wildly guessing if you do. If you need help to understand the difference, just ask! We'll do our best to help when we know.
  18. Er... yes, they do! Not that often, I must admit, but when the opportunity arises, both whisper and shout can form neat embellishments to the chat. (Gaggy-garble would be pretty awful if it wasn't forced into whisper, too!)
  19. That would appear to completely defeat the object of maintaining some semblance of confidentiality. A disgruntled participant, for example, having been out-voted on a particular matter, would be free to publish details of the discussions throughout SL in an attempt to discredit the other participants. I would be somewhat surprised if this was intended. Even read as @Silent Mistwalkerpoints out, that permission is needed from one other-than-yourself participant, this would still seem to be permitted.
  20. The Community Standards form part of the Terms of Service and contains the following:- "Except for the purpose of reporting abuse or any violation of policies to Linden Lab, the remote monitoring, posting or sharing of conversations without a participant’s consent are prohibited." I think we have to regard the word "conversations" to be inclusive of any sort of conversation, irrespective of the manner in which such conversations might arise. The public chat channel is, indeed, open to all for listening to, within the defined chat range distances. However, remote monitoring, posting or sharing of that is clearly prohibited without the necessary consent. https://www.lindenlab.com/legal/community-standards - Disclosure
  21. When purchasing a new router for SL use, is there a particular standard, or specification, that we should be looking for? I have no idea if the router I use is good enough or not, but this has prompted me to try and find out.
  22. No, simply resetting the script will not clear up the server error. @Nalates Urriah's post above, paragraphs 1, 2 and 3, spells out the problem and its solution. That is your only route to successfully clean things up.
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