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Everything posted by LexxiXhan
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It wasn't pretty, that ring.
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, waking Betty, whose mood was..
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'Bad news Betty', amongst friends.
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Something so simple ity should be obvious
LexxiXhan replied to Coventina Dalgleish's topic in General Discussion Forum
It's like deja vu all over again... -
What are you doing today!? :D
LexxiXhan replied to Kasumi Ravenheart's topic in General Discussion Forum
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I have to admit to being an Altamura fangirl these days - I'd seriously like to see them get a bigger customer base and more designers creating clothing for their bodies. For the male freebie Aaron body, clothing made for the Adam (different brand) body has been reported as being a consistently good fit.
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What are you doing today!? :D
LexxiXhan replied to Kasumi Ravenheart's topic in General Discussion Forum
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Trying out a slightly-not-really androgynous look: Oh, and spending a little time shape-tweaking the free Altamura Jenny body (in anticipation of the release of the full version).
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Her last few posts certainly suggested a 17 yr old temperament..
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Things you can say in SL, but would be weird in RL
LexxiXhan replied to Annika Velde's topic in General Discussion Forum
"I had a lovely chat with a new friend today, and all because I dropped my piano on the roof of a German metal club a week ago.." -
It's been around a long time, but the Bright PD100 is free, and: "The images are inside a single-prim, scripted, "Bright Frame". This can display single pictures, run slideshows, and will automatically resize itself to show each image in its original proportions. You are welcome to use it to display these or any other textures you care to drop into it: but please note that it contains a copy-only script, and is not offered for redistribution." Despite the copy-only script, you can modify the frame itself (ie texture and colour).
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Sadly. Yes.
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next steps: - slightly widen root prim and add a tiny stretch upwards to encase wall glitches. - replace window script inc. adding own textures (match resolution). - *Retexture back edges of balcony walls now that I've created a slight overhang. - start re-texturing exterior and interior. - add furniture/layout ideas Consider future re-design ideas: a ground floor door? etc...
- 20 replies
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- reduce li
- convex hull
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(and 2 more)
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Another update: I've spent today on: adjusting dimensions and tapers, aligning everything prim by prim, tweaking, stretching, checking, double checking, getting rid of gaps and glitches between faces/prims (especially outer corners!), checking again, doing sums, keeping a changelog notecard.. nailing the roof and skylight (size and align roof, copy dimensions to skylight, align skylight with roof, set roof hollow to 44%, add '*0.44' to skylight dimensions, lower skylight into position, final checks)! The current version is tighter than a gnat's chuff!
- 20 replies
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- reduce li
- convex hull
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(and 2 more)
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What are you doing today!? :D
LexxiXhan replied to Kasumi Ravenheart's topic in General Discussion Forum
Tweaking a build...very, very slowly...ppl keep either trying to drag me out shopping (no,no,no, , you can't make me!...I wanna calculate percentages of prim hollows....*breathes into paper bag*), or being funny on the forums..........o.O -
Things you can say in SL, but would be weird in RL
LexxiXhan replied to Annika Velde's topic in General Discussion Forum
I can only admire Kevin's accumulated wisdom.. -
Things you can say in SL, but would be weird in RL
LexxiXhan replied to Annika Velde's topic in General Discussion Forum
"I'd sit more nonchalantly, but the chair won't let me.." -
With extra time for vague and evasive terminology... Some of us have never been DNA-tested...
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Things you can say in SL, but would be weird in RL
LexxiXhan replied to Annika Velde's topic in General Discussion Forum
"Hey, can anyone here actually see me?" -
Things you can say in SL, but would be weird in RL
LexxiXhan replied to Annika Velde's topic in General Discussion Forum
"Hang on, I'm here, just waiting for my hair to arrive..." -
Things you can say in SL, but would be weird in RL
LexxiXhan replied to Annika Velde's topic in General Discussion Forum
"I'll send you a link. Just make sure you're hovering before you get here.." -
I wore a house recently, to see if it would fit, on someone else's land. But I'm not sure if that's a crime exactly, except perhaps in fashion circles...
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Just an update: So far, I've: Reduced unnecessary prims from 65 to 43. Added taper to everything I can. Set hidden prim faces to transparent. Rotated the root prim so the door opens the right way. There's still plenty ChinRey's optimising list I can explore, and I'll be replacing the window script, retexturing the whole thing from scratch... ...but for now, the Land Impact (originally 65) is down to 22, probably as low as it's going to get. Not quite as low as the LI of 3 in the skybox I made from scratch, but that doesn't have multiple levels/floors, a balcony, windows, stairs, a door etc. =)
- 20 replies
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- reduce li
- convex hull
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It's not that difficult! The position and rotation of the "frame" and "filler" prims should be the same (unless you actually want a slight offset) and you probably want the filler to be a fraction bigger than the hole anyway so no need for 100% precise measurements. The easy way to do it: Copy.drag the frame prim Type Ctrl+Z to snap it back into place Close the hole, resize and retexture If you want a precise fit, use the build window's math function. If for example the hole is 80%, add *0.8 at the end of values of the x and y dimensions of the filler prim. And this what I'll be tackling next time I have a tweaking session. I already tested replacing the roof with just the frame prim. I used stretch though, which seemed to work fine, and resized the hollow to a different percentage. But I'll look into using copy.drag/snapping back into place..
- 20 replies
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- reduce li
- convex hull
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(and 2 more)
Tagged with: