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HaensWoerst

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  1. Thanks for that info chin I will apply with portfolio then. Let' see if it works.
  2. Thank you I will look through that I already did some prim building and texturing. So I only need the UV maps from all the mesh bodies? I mean I would think in order to build something that fits for a specific body I would need a base model from Maytreya, TMP etc. to sculpt/build/fit the clothing piece onto that. Not sure how I would make the clothing piece fit just based on a UV Map since Im making a polygon Mesh and not a texture.
  3. Hi Peeps, So I want to make clothing for Second Life. Im an experienced 3d Artist and Graphic Designer so making this stuff is not really the issue. What I need to know is where do I get all the templates from? There are different Mesh Bodies out there (TMP, Maytreya etc... ) and they all need their own cloth version right? Also there is fitted Mesh and different sizes for each cloth piece. Is there any good walktrough how to get all these templates and make a good solid package that includes all u need in the final clothing Product for SL? Greetings
  4. Hi folks, Thanks for all ur advice. Aquila was so nice to have a look and it was indeed the narrow long planes i had in my physics model that caused the errors. Thank u all for ur quick help I hope I get this done without any problems now
  5. Hey chic.. yes i realized that. If I connect two planes (front and backof a wall) in a doorway for example then i get errors. So long narrow planes are bad. However how do I make sure people dont glitch trough the doorway if I cant put planes there. In general this creating aphysics Model process seems a bit outdated or am I wrong there? It creates alot of limitations.
  6. Thanks for ur answer. The problem is that in my preview Window my model is just a tiny little object and Im not able to zoom in to get a full overview. Im not sure if thats a scale issue? If I rez the object later on Land it has exactly the scale that I want tho Hey Aeon .... unfortunately the Link seems to be not working for me? I didnt wanna spam hundreds of screenshots. Like I said if somebody is interested in helping I will give out the obj and dae files so u can have a look at it anyway good tipp about the naming stuff. I didnt pay attention to that and will try it out. Is there any other important stuff to avoid? Intersection seems to be no problem and so far I didnt find out when a triangle becomes too small for calculation.
  7. Hey Folks! I made a building in Cinema4D, exported the collada, so far so good. I then went and created a physics mesh (creating physics from the original model does not work I tested that). I used several Objects (Planes) for that to stay as low poly as possible (screens attached). However if i try to upload my building with the physics mesh I always get the error that the triangles are too small and I need to simplify. I have no idea what else to simplify. I have different sections in my Physics Mesh. In the end I merged them all together into one mesh. If i upload just one section it works. If i merge two sections it doesnt work anymore. I tried to build 1 coherent single mesh Section from two sections from scratch...not working... I tried to explode all polygons into single objects, not merge them and export like that. SL uploads that but the physics are messed up... it detects just a few walls the other ones are not colliding. Im lost. I have no idea how to get this working. Has anyone please any Tipps? I could also give the files out so that somebody can have a look over it.. I would also pay for it. Greetings
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