Hello, I've recently gotten into 3d modeling (Blender) and texture painting (Substance Painter), and I'm having some difficulties.
I want to learn how to bake lights in Substance Painter for the objects I make in Blender. When I make textures, it looks good in Substance Painter while I'm on the Materials view channel and you can see how the lights reflect on all the metals, woods, seams etc, but then when I export the textures, the diffuse (base color) texture looks very flat and dull. I do also bake a normal and specular texture but this doesn't change the fact that the exported diffuse texture seems to be unusually dull.
I've watched tutorials, and learned that the way to do this in Substance Painter is to add a baked lighting filter in the layers panel - which should bake some lighting/detail onto the diffuse texture.
I followed this tutorial here but it didn't really work for me. The baked lighting filter only makes my object slightly darker or lighter but doesn't add any real detail or lighting like it does in the video. Most of the sliders like the vertical and horizontal angle for the sun don't work for me. Any advice? I would really be grateful