NikosTheWizard
Resident-
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Pitty. I guess i'l stick to the HUD, will do some testing. By the way, i know making a good arcade is... well impossible for my level of experience, but i have set a few small goals. Slow and steady wins the race Anyhow for now i believe i'm covered, i'll do some practise on my own, thanks again everyone
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Script HUD... Haven't thought of that! Although i'd like to make the arcade to make some profit (nothing too much) however my idea is that anyone could play a game by paying lets say 1L$, and depending on their performance on the game, they'd win some tickets. Those tickets would be stored and the player could exchange them for an item later on. I have thought of something else too, but i wanna ask: Since its possible to utilize one item's description, is it possible to get data and/or change one item's description from within the Agent's inventory? My idea is that every new-player who joined the arcade would get an empty object called "Tickets" with the description of "0". Everytime they won, the description would change, and i could store the amount of tickets they have there! Is this possible?
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Ah... So for me, a non-premium user, the only way to test my experience script is to rent the land for the "Arcade" and then try it out. Anyhow i guess i'll just look further into experiences to be ready when i can actually try them. Thx
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Ugh so, i've got a very basic idea of experiences. Since i'm still having trouble i want to ask, is there a way to test some scripts on a land not-owned by me? Is there such thing? I know there are sandboxes, but what about a sandbox that allows usage of experiences?
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Interesting.. I'm planing to build like an arcade with some friends, and i want to store values for each player's "tickets". I'll do some further research thx
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Oh hang on, correct me if i'm wrong. Doing so will store data for a while, not permantly right? I mean if i transfer data to another object, when the data storage prim's sim restarts, it will all be gone, right?
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I imagined so, thx PS: I figured the HTTP part, but unless i learn how to make a site to store data it's mostly usefull to transfer data from 1 object to another
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Oh, thats neat! Question though, the gHoldTime float, has no starting value, yet its used before its set. Is there like a default float value it uses?
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I've tried the double click, single click (even found an example that someone made), its... wierd but interesting. As for the calculator, i know how to make one but i'll leave it for last, for now the HTTP one seems interesting, i'm having some troubl figuring it, but all in due time. Thx
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Alright, lets gets things clear, 1) Yes Holy *****, its llGetOwner(); with () =_=' that might be the problem and 2) I am aware of the issues it will have. For starters i wrote the "self" and a hand written vector to theorize on what the error was, but surely i know there is an easier way. As for the height, i think i have an idea on how to make it taller above the ground and not bellow, i'll edit this post for the results, thx :). EDIT: Success! I set everything on the timer event, now the llGetOwner works and i set its position to its original position but the z(height) is the original height + distance/2 so the bottom surface is always on the ground! Perfect Thanks again.
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A sim? Would an area work? Like when someone approaches/teleports in an area, the terms pop up, and if they deny they get thrown out. If so i might be able to help.
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Wow i guess this time i really got stuck, yet seems so simple.. So if i understood corectly, i want to use the distance between me and a cube to increase it's size I wrote the script bellow, but it comes up with a long ass error... P.S. the "self" variable, i tried to use llGetPos and came up with the same error... What is wrong? key id = llGetOwner; list pos; vector player; default { state_entry() { pos = llGetObjectDetails(id, ([OBJECT_POS])); player = llList2Vector(pos, 0); llSetTimerEvent(0.2); } timer() { vector self = <31.0,203.0,33.0>; player = llList2Vector(pos, 0); float dis = llVecDist(self, player); llSetScale(<1, 1, dis>); } }
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OOOH! That was a good one! The hud was done rather easily, and i now undertstand fully how HUDs work! As for the second, it was tricky, took me a while, BUT! I did manage to use the GetObjectDetails and learnt how to utilize lists Working on the 3rd one. Also thanks again everyone :), The one with the 2 cubes, i have tried it before, but not with that complexity
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Wulfie, thanks a lot for your suggestions, i did try them all. So i managed to get them all rather easily, and i did learn about the "listen" event, which by the way is AMAZING, thx! One question though, the one i didn't manage to do, nor find a sollution is to change the color of linked prims! I was able to change the main prim (root i believe its called) and the 2nd prim (the child) but if i wanted to add a 3rd child, i was not able to change the 2nd and 3rd's color independantly from one another.
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Greetings! I'm a rather new SL Player and wanting to, well make Lindens, i decided to take on scripting! I have very little experience with scripting laungages, but i wanna guess that so far i've managed to understand how LSL works. My request to you, the community. I want some ideas, random ones, of a script. Not very complex nor very easy, i wanna see if i can make them happen. Thank ya