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About LucyHerne

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  1. Update on the SS Galaxy. I went on board last night (GMT)and was among the first visitors. @Pussycat Catnap there is a landing stage on the east side of the Galaxy facing Hibiki. Doc Rast has already held a party in the main ballroom which has a working drum kit and piano and two dance balls. There is a music stream though Doc used his own for the party. There's also an ice rink and more dance areas scattered about the ship. Not sure if the position chosen for it is the best though from my houseboat on Hibiki's west coast I have to set draw distance to over 200 to see the Galaxy. Still, I beli
  2. Another thing to watch for are stores that sell appliers for mesh heads but include a base skin which sounds like it should work with BOM. I tried one skin that said it had base system skin only to find that the system head texture was really basic and not worth keeping. Clearly you needed a mesh head that used appliers to see the full beauty of the skin on the head. As I've now gone totally BOM and never really got into appliers I had to trash it. So, beware of head appliers that say they include a "base" system skin. As said above - Rule 1: No demo, no sale.
  3. I love BOM & I love alpha layers. Enough said by me.
  4. Personally speaking, I totally disagree with Icheb. For me, getting rid of Alpha Cuts was the best thing ever. So I've had to spend lindens on importing alpha layer textures but once I've created an alpha layer and added it to clothes or outfit folder that's it. It's all done. I can take clothes off, wear them again later and no setting up alpha cuts. Yes, I know there are various scripted solutions provided to get over the setting up of alpha cuts but really alpha layers are so simple. Slink provides a few full perm textures & alpha layers to start customers off which is certainly a help.
  5. Firestorm Viewer has now updated to which supports BOM. https://www.firestormviewer.org/
  6. I've been using a BOM viewer ever since it went live on the Grid and I use both the Slink Redux body and the free RuthTooRC3. RuthTooRC3 sort of fits both Standard clothes and Maitreya clothes. I was worried I'd need to either find clothes that came with an Alpha Layer included because the clothes included Standard sizes as well as mesh body sizes or create a lot of new Alpha layers myself. What I've actually found is that a lot of the Alpha Layers for Standard sizes don't actually work too well with mesh bodies, often showing the transparent area outside the clothes. However, to counter
  7. YAY! Ty Theresa. Saw that and saw the word applier so didn't check it out. Also, I've refound this set of free full perm alpha layers & textures for feet, legs & other parts on MarketPlace - https://marketplace.secondlife.com/p/Avatar-Alpha-Overlays-101311-update/2312783
  8. Chic, I was a little confused as to why 7 Deadly s[K]ins were producing 2 different sets of Clsassic skins. Went to the store, found the Group is now free, and grabbed the GG. The BOM skins have finger and toenails removed. Another lovely free skin for those wanting to experiment with BOM.
  9. Ty Theresa for that explanation. It was a small niggle and, frankly, having BOM live is worth far more than the 800 odd lindens I paid for a pair of Slink mesh hands. I am having way too much fun going through my Inventory and unpacking all the old clothes, footwear and skins that I've put away over the years. Of course I have alpha layers to create but Slink's helped there supplying basic alpha layers and textures plus I've made quite a few alpha layers myself in the past. Oh, and I have to Edit a lot of the foot shapes / system shoes that come with footwear because they use the white default
  10. @Theresa Tennyson @Vir Linden What I was hoping for was a way to be able to wear a mesh body but NOT mesh hands and have the System hands remain visible. Up until BOM went live (and I changed to a BOM compatible viewer because I love BOM) I used an alpha layer to hide all my System body but not the hands. That meant when I wore my Slink BOM mesh body my hands were invisible as well as the rest of my System body. So I bought a pair of Slink Redux mesh hands and solved the problem. I was asking the question for others who I'm sure will encounter this same problem and similar ones caused by the n
  11. @Vir Linden I had an issue with my Slink body when BOM went live that meant I had to buy a set of Slink mesh hands. Before BOM I was using the Slink Mesh Body & Slink Feet but kept my System hands. With BOM I found my System hands were invisible because the BOM system was assuming the whole of my Upper Body was mesh. Is it possible the above suggestions from @Henri Beauchamp & @Ai Austin could be used to overcome this issue?
  12. I have been working through my Inventory, trying on boots & shoes, and realised that Footwear Designers in SL will now have to make the texture on all foot shapes / system shoes transparent. If they're left with the Default texture then, if the mesh feet are visible, you'll see a white area depending on how tall the Shoe height is set. This affects all shoes and any boots that show feet or toes. It is very easy to fix if the foot shape / system shoe is Mod. Just right click the foot shape in Inventory, choose Edit, and change the texture to transparent (using Kokua viewer). If you're on th
  13. Marianne, I suggest u try the Kokua Viewer. I started out using the default viewer when BOM went live and it's a real pain after Firestorm. I think Kokua comes half way between the default viewer & Firestorm and it's BOM compatible. https://sourceforge.net/projects/kokua.team-purple.p/
  14. It is now 6.40 am SLT and my friends neighbour still has BAN LINES. Clearly something has gone wrong.
  15. Thank you TheresašŸ˜€ I'll now send a notecard to the avatar maker asking for an updated body.
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