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Lindadelicious

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  1. This solved my problems. Thanks for hint, Christhiana and Drongle McMahon. Simple explanation for newbies like me: 1. Paint the texture in Blender as you do normally 2. In UV-view save image (png for example) 3. Do the model export+import as dae normally. Forget textures. Only care about physics. 4. Upload the image separately (and pay 10L :-) 5. Apply the texture. It will be automatically aligned as it was in Blended. Magic!!
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