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Aishagain

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Everything posted by Aishagain

  1. @Drake1 Nightfire It is not written in the lore but it is just good manners not to shoot down anyone flying over your property at several hundred metres by setting your orb to zero or less than 10 seconds. Around airports in SL I see that most land owners set their orbs to 60 seconds, which gives us time to clear their property. That is good manners. Setting less than 10 seconds is just plain rude.
  2. Fair point @Nika Talajbut I did not intend it to be Maz, my post seems inept now that I look at it, indeed Mazidox is one of the better communicators and I have no doubt he has had more than his fair share of hair-shirt-wearing recently. As for the MAP issue I second your motion PLEASE let us know what is currently holding things up, 'cos flying is currently a real PITA without a useable world Map.
  3. After last week's debacle you don't get any Kudos from me, sorry @Mazidox Linden. That performance was woeful.
  4. Well tonight (UK time) has been another education in WHY we need a functional World Map. When flying, the current limit of zoom that the Firstorm World Map will show is too local for flying at any speed (and of course region crossings still have to be negotiated carefully, corner crossings are still a lottery. But several of the navigation tools/Maps are sufficiently out of date that gaps in the regions where regions have "gone" or are simply offline do no show, and several shown airfields/airports have ceased to exist. The need for a functioning world map that can be zoomed out sensibly is vital to this sort of activity and it cannot be down to the Firestorm devs or any other TPV team to make a Linden Lab service functional. WHEN WILL IT BE READY??? EVER?? Do I really have to keep another viewer to hand simply to perform one of the most basic of SL functions..ie to read a World Map? ETA Tuesday: And unfortunately I do not have a two-monitor set up to display Eddy's map. So @Linden Lab get your act together, wipe the egg that Eddy threw at you off your face and get the map working .
  5. So...let's recap: Wednesday, RC channel servers were rolled to 557269; shortly after, these regions were rolled back to 556847, but that took 3 days and now a quick sample of 25 RC channel regions seem to have seen NO restarts? I assume then that they were STILL running 557269 or maybe they never left 556847?. We know that there are delays in getting rolls performed on occasions but 3 days? And the GSP is already announcing RC channel rolls for this coming Wednesday. Perhaps by then this mess will be sorted out.
  6. @Eddy Ofarrel Congratulations Eddy, you have single handedly done something that REALLY helps! Linden Lab should offer you a job on the strength of this alone, but I am guessing they couldn't afford the salary you could command.
  7. Today is Saturday 27th March at approximately 12:45pm PDT. That would mean, if the Grid Status Page is correct. that the RC Rollback is STILL ongoing some18 hours after it began. This is unlikely and someone simply forgot to post that the job was done. Or...something has gone radically wrong with the rollback. Further to what I posted yesterday, I ask again...WHAT THE HECK IS GOING ON???? The Grid Status Page is the "go to" point for most folks, to appraise themselves of current work in SL. If it cannot be believed, what then? ETA 12noon PDT Sunday 28th: Still ongoing acording to the GSP...this must be some kind of record, not saying what for but....
  8. So we had a RC channel roll on Wednesday that was rolled back on Thursday, according to Maestro...now we have another RC roll today. The rollback date suggests today (26th) and the GSP has announced it, but then the notice suggested the Rollback was on Thursday 24th...'cept Thursday was 25th... WHAT THE HECK is going on??
  9. @Coffee Pancake I have played one or two games, a couple in Beta and some others. Frankly I was bored after about 30 minutes. I'm no fan of shoot 'em ups either. I joined SL for its social aspect, as do many others. So what I do for fun used to be away from computers in that rariefied environment called "outside". That is denied to me for now, also like many. I know well what my PC is capable of and playing games, RP or not, won't inform me of anything I do not already know well enough to have bypassed it.
  10. If you say so @Coffee Pancake. Since I only do SL I must be in a small minority by now, then. Jeez I feel more of a relic than ever now!
  11. Well, I hear what seasoned sailors are saying but for me being a VERY part-time sailor and glider pilot, most of those workarounds are not particularly useful for spur-of-the-moment journeys. My loss, I guess! 😕
  12. and in saying that you make my point for me! and Yes, there are many WoW and MC players in SL as such a tiny percentile of those games; players make up a substantial percentage of the SL population. I'd be curious to know how many long-term SLers are also WoW players. I know of many SLers that are in the "third Age", like myself. I wonder how many of those participate in anything other than SL.
  13. @CeleneHighwater*sigh* Secondlife was born out of an idea that had relevance in 1995. It took form in around 2000. It is of NO interest to the sort of people that would play "games" such as Minecraft and World of Warcraft and as such gets none of the coverage that such highly profitable creations get. The basic concept of Secondlife is far removed for most of the MMPORGs that inhabit the Virtual universe. The world that you (and I) so treasure is of no value to those who provide the capital that its current janitors, Linden Lab, need to do the essential day-to-day maintenance of SL Their interest is purely profit...that the return on their investment is sufficiently great to warrant their attention. The current owners of Linden Research have, I suggest, examined their possession and have determined the minimum amount of effort required to extract profit from the acquisition of Linden Research and its troublesome ward Linden Lab. Beyond that, they have no interest in the continuation, or not, of SecondLife. I mourn that but it is just how it is, I guess. I can only hope that my maudlin ruminations are proven false over the coming months and years. But I am not holding my breath. When LL created Linden World, it was a concept so advanced that many could not access or understand it. When it grew rapidly after 2006, the chance to re-engineer the basic structure was lost in the fear that it would lose its pre-eminence during the rebuild. By the time the rebuilding became necessary for its continued success, it was a task too great for the resources at its creators' disposal. Catch 22
  14. Well, from the response I must assume our experience was atypical. We will repeat this gliding test today with a lower script count and see how we go.
  15. I don't mean flying like Superman, I mean flying aircraft. My partner and I used to go gliding a lot, we enjoyed it as much as sailing, in SL. Yet since the uplift long distance sailing using the World Map and any decent gliding using said map has been impossible. So far as I know the World map is at best partial and most of the time utterly useless. Tonight, with all of SL supposedly on the same server version, we found sim crossings very smooth but at about every third crossing the glider became totally unresponsive and we crashed on every flight (I mean "the glider fell out of the sky" sort of crash. The two attempts at sailing recently we abandoned since we simply could not see on the world map any of the regions beyond the Main part of Blake Sea. Now are our experiences atypical (too many scripts etc) or is sailing and flying in SL currently thoroughly borked? I'd welcome some perspective from others.
  16. Just adding my observation: Woods of Heaven, Homestead running 1600 scripts...before the roll script run was 52% approx, after the roll script run 52% approx. so no change. I can't be bothered to run the Hunt the Thimble game to improve script run any longer...this roll changed nothing.
  17. I think the most problematic aspect of this issue is that these automatically generated notices are by their nature perforce vague and rarely (if ever) say WHAT is to be rolled. Also occasionally they are "fired off" even what there is nothing to "fire". I am inclined to attibute these occasions to a lack of joined up thinking at LL.
  18. @bigmoe Whitfield and @Gabriele Graves One recent issue I helped resolve with my SL partner involved people appearing "in bits" and that turned out to be because my partner habitually puts the PC into sleep rather than shutting it down at night. Once the PC was shut down and restarted the "avatars in bits" issue went away. (BTW cache clearance made no difference as did a reinstall). Also this issue of avatars remaining clouds for longer seems to be related to the advent of EEP in the viewer, but I have noticed that FS 6.4.13 is MUCH better in that regard than 6.4.12, and I must assume that it is at least in part due to the improvements in the LL code used in the latest FS. While I do use the LL viewer for testing purposes I do not use it much, I cannot abide its UI.
  19. @bigmoe Whitfield ahh right fair enough you know more than I obviously. I assumed that if it got to region capabilities it must be at the LL end but your reference to port blocking by a Firewall makes sense.
  20. If the viewer progress bar sticks at "requesting region capabilities" it is already within the LL network and so you must contact SL support about this. Have you tried creating an Alt account to see if you can log in with that? Also it would help if you posted your system spec, from Help> "about Second Life" which you can access from the viewer start up screen without having to log in.
  21. Ironically the only TP crash I had yesterday was leaving an RC channel region for my Main Server home. 😕
  22. @Profaitchikenz HaikuI have noticed that if I open a group IM window and then look at the online members list, as it populates I see a massive increase in udp data flow, so I guess that answers one of your points, the data is held server-side and not on your PC. This, I suggest, is one of the reasons that the group IM servers are being taxed, having to send out great wodges of data. To redesign group chat so this data is not sent would be a pretty major reworking job and would, I assume, involve changes both server- and client-side.
  23. All very odd, @bigmoe Whitfield but I noted that a number of places were unusually quiet tonight (UK time) so perhaps one of the ISPs is having issues. I did not notice anything on my connection though it seemed that general lag was a bit higher and profiles and similar seemed slow to load. No packet loss and ping was normal.
  24. @M1SSZEEIn all the above I did not see any mention of "whitelisting" of the viewer and its cache folder. I assume you did know about this and have done it If not: https://wiki.firestormviewer.org/antivirus_whitelisting may have some relevance.
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