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Perg0

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About Perg0

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  1. WOW! Thanks so much for all the help- I didn't get any notif tho .w. so sorry for late respons- I figured it out on my own (with luck and wiki) here is the result i came up with think it's similar to @Xiija's version. Comm center: default { state_entry() { llWhisper(0, "O1 running!"); llListen(71, "", NULL_KEY, ""); } listen(integer channel, string name, key id, string message) { llWhisper(159, message); } } Radio (for 71) //https://lslwiki.digiworldz.com/lslwiki/wakka.php?wakka=llListen default { state_entry() { llListen(159,"O1","O1",""); } listen(integer channel, string name, key id, string message) { if (llToLower(message) == message) { llWhisper(0, message); } } } And then i just change the channels from 71 if it needs to be another comm Thanks again everyone it's truely amazing to be a part of this community! ^^ Hope you all have a fantastic day! ~Perg0
  2. I have already read and "passed" the Basic LSL Tutorial. Tho i still don't get it None the less i will try and re-read them and look online and maybe on youtube to see if i can find some more info. Thanks for the really quick respons! ^^
  3. Hello again dear forums! I have been working on a "comm" system for our sci-fi base, but have been unable to figur out a way to capture a normal chat message and then send it via "channel 159". I have gotten alot of help while learning code, but i'm have a hard time understanding certain part of it. Would anyone be willing/able to explain what the 4 values in "llListen" and "listen" do? I know that llListen is (Channel, the object name that it needs to listen too, something, something,) and have no clue how the () works on the "listen" function. Here is the code: default { state_entry() { llWhisper(0, "O1 running!"); llListen(0,llDetectedKey(0),llDetectedKey(0),""); } listen(integer channel, string name, key id, string message) { llWhisper(159, message); } } Thanks alot again and hope you are all doing good! ^^ ~Perg0
  4. Oh nvm- just read it and re-attached it. I't works now!
  5. Thanks! ^^ Tho it dosen't work. The animation "Butt" dosen't play (and it is in the same object "the slapper").
  6. Ah yes. I have both added "Butt" and my own UUID The problem is when a friend touches the object he runs the "Butt" animation. It's suppose to run on me insted. (it's a slapper) Thanks for the quick respons
  7. I have been working on making an animation trigger when you press an object. BUT! whenever someone presses the object the animation triggers on them... I might be stupid but i don't understand what in the code is "broken". "MY UUID" - is ofc my profile key just a placeholder for the fourm here. Thanks alot in advance! ^w^ The original script from: http://wiki.secondlife.com/wiki/LlStartAnimation default { touch_start(integer detected) { llRequestPermissions("MY UUID", PERMISSION_TRIGGER_ANIMATION); } run_time_permissions(integer perm) { if (perm & PERMISSION_TRIGGER_ANIMATION) { llStartAnimation("Butt"); llSetTimerEvent(1.0); } } timer() { llSetTimerEvent(0.0); llStopAnimation("Butt"); } } ############# Thanks for takeing the time to read and help! sorry for the bad english. ~Pergo
  8. Nvm it works now. There was just a delay for SL to confirm the new member in the groupe. Thanks again! ^w^
  9. Dosen't seam to work. It still says insufficient permission- But thanks for the idear
  10. Hello again forum. i was wondering if there is a way (in-game), to allow someone to see/edit your scripts in a prim? Whenever i create a script and try to "share" and give "full permissions", my friends still can't open the script and see it's content. Is there a way for me to allow him to see/edit the script, so we can work together more easy? Thanks for taking the time to read this! ^w^ ~Perg0
  11. I was working on a tiny simple newbie script for a "generator". I need to make a particle effect that gives off 1 burst of sparks. Tho i get this error code when i try to run my script: PSYS error: Rule 2 error, PSYS_SRC_ACCEL needs vector data. Here is the section of the code that should be related to it: (I should mention i already have the { and } as well as a default and entry state.) vector COLOR_FIRE = <1.000, 0.522, 0.106>; llSetPrimitiveParams([ PRIM_FULLBRIGHT, ALL_SIDES, FALSE, PRIM_POINT_LIGHT, TRUE, COLOR_FIRE, 2.0, 3.0, 0.6]); float angle1 = 0.0000; float angle2 = 3.1415; vector endc = <1.0,0.7,1.0>; float enda = 0.1; vector ends = <0.5,0.5,0.5>; float endg = 0.0; float SMA = 0.1; float PMA = 1.2; vector RP = <2.0,0.0,0.0>; float MS = 1.0; llParticleSystem( [ PSYS_PART_BOUNCE_MASK, PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_ANGLE_CONE, PSYS_SRC_ANGLE_BEGIN, angle1, PSYS_SRC_ANGLE_END, angle2, PSYS_PART_END_COLOR, endc, PSYS_PART_END_ALPHA, enda, PSYS_PART_END_SCALE, ends, PSYS_PART_END_GLOW, endg, PSYS_SRC_MAX_AGE, SMA, PSYS_PART_MAX_AGE, PMA, PSYS_SRC_OMEGA, RP, PSYS_SRC_BURST_SPEED_MIN, MS, PSYS_SRC_ACCEL, <0.0, 0.0, -0.8> ]); (Please keep in mind that i'm still just learning the particle function and don't completly know how to use it correctly) Also sorry for bad grammar- Thanks for reading! ^w^
  12. Nevermind "User Content" means any Content that a user of the Service has uploaded, published, or submitted to or through the Servers, Websites or other areas of the Service Thanks me *face plame* why did i not just read it
  13. I was just wondering when they say "Linden Content" is the Content provided to you in connection with the Service, including, but not limited to Content we created or licensed from third parties subject to the license set forth herein. Do they mean third parties like in the players and what we create? Thanks for you help ^w^ ~Perg0
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