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LightNina

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Posts posted by LightNina

  1. On 6/20/2019 at 7:56 AM, OptimoMaximo said:

    I used Blender for a long time in the past, so i can't see how a MD model can be that high poly to choke Blender, which is the only reason to want it decimated. Even in such case, would it be wise to try a modifier or operator like that in any software while it's choking for the model that is supposed to undergo such a procedure?

    The mesh doesn't choke up blender, that was never the problem. It's more about the fact that I will be bringing these clothes into SL. A general rule of thumb is that you should optimize your mesh as best as possible for games. The poly count would be an insanely high number for just one piece of clothes for SL, which is not what I want. So was aiming for good quality for a lower poly count, Decimate is often used on objects to achieve this to avoid retopoing the mesh, so I just assumed that it would work on clothes as well (according to others, it is not a good option, though).

     

    On 6/20/2019 at 7:56 AM, OptimoMaximo said:

    Exactly, lowering particle distance raises the poly count which makes the simulation create more details to be used in a proper retopo. Lowering it just annihilates those details, so what would the point be? Even if the OP isn't willing to retopo at all, the higher poly count model is still needed for maps extraction over to the model that was decimated by increasing particle distance. Which brings us back to:

    The initial reason I had it high was in fact for more details. However, I do not quite understand exactly what you mean here as I am new to this whole process for clothes in SL.

  2. On 6/19/2019 at 9:01 AM, janetosilio said:

    I think she’s trying to reduce the polycount. The thing is when you decimate the mesh it’s going to deform a little bit. When it’s a MD mesh and you decimate in Blender, not only does it deform but you’re going to get some strange edges. It’s going to look pretty bad, then you’ll have to retopo anyway.

    If you increase the particle distance in MD, you will reduce the polycount when you import into Blender. The added bonus is going to be nicer quads, but you’re going to have to pull on some vertices in Blender. Once you spent a few minutes doing that though, you can drop a subsurf( a single one should do) modifier on the object, not only would it be better quadded, but it would be much closer to what you originally had in MD.

    So let’s not say retopo, let me rephrase that as pulling on some vertices and sorting out your edge flow. Increasing the particle distance will definitely lower the polycount and do a better job of decimating the mesh than simply decimating the mesh in blender though. 

    Thanks for the good advice! MD does give seams on the mesh, which isn't connected so It would pull apart if you tried to use specific modifiers. I would like to avoid having to completely redo such a good mesh by hand as others have pointed out xD (newbie) but I don't mind doing corrective work :)

  3. On 6/19/2019 at 7:02 AM, janetosilio said:

    Perfect. All you need to do is increase the particle distance of the fabric from the default setting. You’ll reduce the number of verts that way before you export to something more manageable.

    Decimate does some really unpredictable things with MD mesh that you probably wouldn’t be happy with. Even if you convert the mesh to quads (which you should) it’ll never perfectly quadrangulate the mesh. So it’s better to play around with the particle distance in MD before you export. It’ll lose some shape because there’s less geometry, but that’s ok. It’s fixable. 

    Of course you’ll have to still retopo in Blender.

    Yeah that sounds reasonable. I believe there is an option to convert the mesh to quads in MD if I'm not mistaken. And also, I'm a newbie to mesh making (clothes specifically) so I don't really know how to retopo, details about it, ect.

  4. 11 hours ago, Aquila Kytori said:

    Another possibility could be .............    this time not using a modifier,

    In Edit mode,

              Mesh > Cleanup > Decimate Geometry. then you will find the options at the bottom of the tool panel.

    decimate3.gif.8ac06ef3fd3c3658d9ad3127a7c54faa.gif

    You will have to check to see how this effects UV mapping.

    Blender version 2.79

    As I've mentioned before, i did use the applier in BOTH object and edit mode and it just wasn't working for some reason, but I haven't tried this method yet so I'll give it a whirl :)

  5. Hello everyone! I'm looking for a business partner who specializes in rigging meshes to bodies since I'm not so fantastic at it myself...

    I can't really promise much in pay, but I will give 50% of the proceeds from clothing meshes from the store I know, it's not a fantastic deal but I'm hoping that the store will grow one day to have a stable enough pay ^-^ (And I can offer some money on the side if things are slow)

    If interested let me know on this forum, or message me in world (Lightnina) Hope to hear from you!

  6. 1 minute ago, Da5id Weatherwax said:

    Ok these are like "did you try turning it off and on again" scenarios but I'm going there anyway because I've seen even experienced blender hands get the odd forehead-slapping moment from them...

     

    "nothing happened" -

    • Did you add the modifier while in edit mode, try adjusting its parameters and see no difference? Even if you set modifiers to visible in edit mode if what you're watching is the edit cage and not the underlying model its sometimes hard to spot the model changing underneath it while the edit cage desn't, particularly if the starting point is insanely high-poly.
    • You did remember to set the parameters, right? Add a decimate modifier it defaults to "collapse" mode  and a ratio of 1.0. Until that ratio is reduced below 1.0 the decimate modifier will do nothing as it is already at its target. Similarly for unsubdivide mode it defaults to zero iterations, so no change - it has to iterate the process at least once to remove anything.

    Yeah, I applied the modifier in Object mode and Edit mode to see if there was any difference and none. And yes, I did set the parameters lol

    • Like 1
  7. 9 minutes ago, Chic Aeon said:

    There are different modes within decimate; did you try each of them?

    image.png.9165d6ae0af5545682e2199595c2b06a.png

    It might just be easier to cut the  complexity down in MD (been awhile so I have forgotten the name of the setting that makes things "smoother") and then export.  That would be pretty simple if you can't get decimate to work.  I use Blender 2.79 so can't speak to your version but it doesn't seem like that would be the issue. I don't think decimate has changed much over time. 

     

    Yeah, I did try all of them and nothing happened x.x

  8. I'm at a loss here to be honest, I couldn't find any information on this issue. So, I have a mesh shirt that I made in MD...It's pretty high poly so I wanted to reduce it using the "decimate" modifier but it doesn't do anything! Ripping my hair out over here. Does anyone have any suggestions?

    For reference:

    Blender: v2.75
    Avastar: v1.71

    Some other modifiers do work on the mesh, and it is not bound to an armature or anything.

  9. Name: Nina

    Interest: Photography, Business, Sailing, Driving, RP, shopping, exploring, pretty much everything.

    So I'm a little introverted so I don't really go out of my way to make friends typically but being with good friends is much better than being alone when it comes to pretty much the whole of second life. I'm pretty chatty and open to many things, I dont really cause drama (I tend to be neutral). Oh and bonus, Im really good at visual design! So Im extremely good at decorating or picking out full outfits that go well together! 

    Feel free to Im me (but please say more than a generic hello...I tend to ignore those)

    I have a full mesh avatar, pretty broke though so I'll only be helping you pick an outfit xD

    Oh and..Here's my flickr if you wanna scroll through my style:

    https://www.flickr.com/photos/152935203@N02/

    • Like 1
  10. Hi i'm Nina! I'm very chatty. I'm also single but relationships aren't my thing (though I'm fine with some romance) I also lean towards girls.

    I'm typically a photographer with many other skills and a shopping addiction! I'd love to explore sims and find some fun stuff to do. I love rp as well.

    If you'd like to hand out just message me in world: LightNina

    (P.s cute avi)

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