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arabellajones

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Posts posted by arabellajones

  1. If you use a third-party email system, not linked to your ISP or provided by your employer, it's quite likely that emails sent to you pass through a spam filtering system, and anything that uses email as an identity check has to get past such filtering. This uses what they call AI, and the systems aren't really intelligent. The genuine identity checks are sending you a link in an email, which you click on, and that's just what the spammers are trying to get you to do.

    I'm familiar with Gmail, but the basic idea doesn't change. Something suspicious arrives, and it gets put in a Spam folder, and that's a place you can check. But what do you do then?

    That's where it can get geeky. It really helps to know how such things as email headers work. But when you're expecting an identity-check email it's likely to be arriving at a particular time and giving a link to a known place. But what is really important is that you can tell the system that an email in "not-spam", and that gets fed into the AI system.

    I just had to do this for my ISP billing notice. The system isn't perfect, but it can't be, and they have to provide work-arounds.

  2. On 8/7/2022 at 3:09 PM, arabellajones said:

    This may still be pushing the limits of the content rules. Linux Mint v21 has been released. This is not something trivial, not something easy, and I feel no urge to rush into it myself, but it is there. Linux Mint is one of the more popular distributions, derived in turn from Ubuntu, but I shall do a bit of wait-and-see.

    I have now upgraded to Linux Mint v21. It's working OK. I could have waited longer.

  3. I am putting this link here to the official Linux Mint instructions for upgrading from Mint 19.3 to Mint 20

    This is not a simple process, there is much done on the command line, and it takes several hours. You need to be pretty sure of your Linux system-admin skills. But support for Linux Mint 19.3 ends in 2023 so it is, I think, time to start developing the skills needed.

    You may be surprised how many places there are where you can learn the skills. It's a different distribution, but The Raspberry Pi organisation publishes a lot of Linux basics, and this is a useful starting point

    This particular book about the command-line is what the Raspberry Pi people are teaching schoolkids.

    I am probably pushing the limits of the formal wording of the content rules for this forum, so I shall stop here, but this is one of the sources I used for developing my own Linux skills.

     

  4. 10 hours ago, Teagan Tobias said:

     

    Thanks for the link, but the way I read that I should be using the more up to date driver. My video card is: Nvidia GeForce GTX 1060 3GB. And not that it matters but my CPU is: AMD Ryzen 7 1800X.

    And like I said I don’t appear to be having any problems with my system, or my viewer.

     

    Linux Mint has a "Display Manager" tool which lists several driver options. It's available through the menu system and from the Welcome app. I ran the v470 driver for a long time. It's about as low-geek as you can get for changing video drivers. I eventually switched to the v510 driver which is definitely faster, and your video card is faster hardware than mine. Display Manager now includes the latest nVidia version as an option on my system, but that may reflect some of the things I did since May.

     

  5. My Linux Mint system has upgraded to v515.65 which appears to be an automatic upgrade from the v515.57 that fixed the bug affecting OpenGL software such as Second Life. There has not yet been a change to the v516.59 for Windows, which was released at the end of June, fixing the same OpenGL bug

    Please take note of the different version numbers for Unix-class systems and for Windows. I know most of us use Windows, but when the OpenGL bug popped up, pretty much all the commentators talked about the Windows version number as if it were the only one affected.

    This new Linux version arrived on my system through the Ubuntu chain, which avoids some of the possible problems with an install of a direct download from nVidia. As usual, take care. There may be a Windows driver upgrade close to being released.

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  6. There's a new release of Firestorm, came out Monday. I don't know if it makes any difference. I haven't tried it yet.

    Since the Linden Lab viewer does have a MacOS version that would be worth trying. If the mic works with that you have something that justifies a JIRA for Firestorm. I am not much impressed by the submit-a-JIRA meme, it often seems to be a sign that the programming geeks have problems reading clear English.

  7. There's a problem with the direct-from-Nvidia Linux versions if you're using sleep/hibernate options. There can be resume problems on some distributions. This fix gets put out on various "help" sites. This is the link to the original Nvidia instructions, but the "why" of the problem may not be reliable. If you're using an Nvidia-sourced driver, you may still need to apply this fix. It references v470, which is seriously old, but I have seen the problems with v515. The fix still works.

    Nvidia fix for suspend/hibernate problems

    This seems to be the original source for the particular fix, and it isn't getting clear credit. I have not experienced the problem with any driver upgrade that has come through the normal  distribution upgrade channel.

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  8. I have been looking over the options on caching, and as a Linux user there are several system defaults which come into play.  Caching in RAM may not be so helpful.

    The RAM not specifically allocated is used for write caching for all disks, and I certainly don't have an internet connection that comes close to what Henri has. My internet connection speed would max out long before SSD write speed.

    I did a few tests, and I do have enough RAM, but the ramdisk solutions I can find all seem rather elderly, or specific to high-bandwidth server systems.

     

  9. On 7/8/2022 at 6:13 PM, Henri Beauchamp said:

    It should also be noted that for cache usage, and on the condition you have enough RAM, it is best to use a ramdisk (the caches are written to very often with small amounts of data, which is probably one of worst loads as far as wearing out a SSD is concerned).

    You do have a lot of RAM in your system. I would have to think hard about that option. I have a good-quality SSD as a spare, but a RAM disk may not be a viable option for me. I suppose I could drop the total cache size, but my system is, in some ways, rather old. A RAM disk seems more to be something to budget for in a new, current, system.

  10. 8 hours ago, arabellajones said:

    Thanks, I had a couple of drives showing similar behaviour. Had to use blkid to get the UUID, but no big problems. Haven't tested Firestorm yet, but the other drive works OK. That Serverfault reference focused on Centos, and some of the differences in the Ubuntu family may matter, but the basic idea looks solid.

    I can now confirm that the entries in /etc/fstab have fixed things.

    The instructions are nearly five years old, and I urge you to check the man page for fstab. You are now strongly recommended to used the UUID to reference the drive, as the mount point can change.

    This can be copied from /etc/mtab

    /dev/sda1 / ext4 rw,relatime,errors=remount-ro 0 0

    It's preferred now to use this form. The UUID is drawn from the physical drive hardware, and doesn't change. Other identifiers can change: unlikely but there are no guarantees.

    UUID=6cd980aa-9eda-4021-84dc-174155175022	/	ext4	errors=remount-ro	0	1

    It is also possible to use a Partition UUID, "PARTUUID", a more specific location. The blkid command lists the UUIDs active on your machine, and you can copy-and-paste from a terminal window to whatever editor you use.

    I knew I was having this problem with another drive, USB-connected, and I kept dead-ending with the very obvious idea of checking the drive was active in a shell script. This is an instance of the solution hitting the problem from a non-obvious direction. The SSD gave the same problem with an internal SATA connection. How it ended up classed as removable I have no idea. Every drive is removable, with the right screwdriver.

    • Like 2
  11. 12 hours ago, animats said:

    If the SSD isn't physically removable, it can be added to the list of file systems always mounted at boot time, which is in /etc/fstab. This requires Linux system administration skills. See this discussion on Serverfault.

    Thanks, I had a couple of drives showing similar behaviour. Had to use blkid to get the UUID, but no big problems. Haven't tested Firestorm yet, but the other drive works OK. That Serverfault reference focused on Centos, and some of the differences in the Ubuntu family may matter, but the basic idea looks solid.

  12. 3 hours ago, Henri Beauchamp said:

    Looking at the viewer log whenever such an occurrence happens, would likely tell you (and us) what went wrong: failures to find a folder or write to it would be logged as a warning. This would allow to pin-point the cause for the cache folder relocation. Note that is in no way a ”Windows” coding specificity; under any OS, when the viewer cannot find the configured cache folder, it creates a new one, in the default location...

    I see only the two most recent logfiles stored, so I have missed my chance this time, but I have a good idea of what to search for now. I have only seen logged a check for the sound cache folder, followed by some sort of check on the files in the texture cache. There's a lot about the CPU which comes before this. This is the first mention of the SSD partition I use. The preceding run was almost the same: no WARNING line, and all the preceding lines have the same timestamp.

    I don't keep the sound cache between runs (a default option in preferences), and I think that could be put in a completely different partition/location.

    2022-07-07T12:30:44Z INFO #InitInfo# newview/llappviewer.cpp(1147) init : Hardware test initialization done.
    2022-07-07T12:30:44Z INFO #AppInit#Directories# llfilesystem/lldir.cpp(1189) setSoundCacheDir : Setting sound cache directory: /media/dave/120GB-SSD/Dave/Firestorm_Cache
    2022-07-07T12:30:45Z INFO # llfilesystem/lldiskcache.cpp(150) purge : Purging cache to a maximum of 10468982784 bytes
    2022-07-07T12:30:45Z INFO #TextureCache# newview/lltexturecache.cpp(1062) initCache : Headers: 1048576 Textures size: 8344 MB
    2022-07-07T12:30:45Z INFO #THREAD# llcommon/llthread.cpp(145) threadRun : Started thread PurgeDiskCacheThread
    2022-07-07T12:30:45Z INFO # newview/lltexturecache.cpp(1801) purgeTextures : TEXTURE CACHE: Purging.
    2022-07-07T12:30:45Z WARNING #TextureCache# newview/lltexturecache.cpp(1868) purgeTextures : TEXTURE CACHE BODY HAS BAD SIZE: 392334 != 5544/media/dave/120GB-SSD/Dave/Firestorm_Cache/texturecache/7/7c78f30b-2c3f-31df-b2a6-bcf7d92c79e6.texture
    2022-07-07T12:30:45Z INFO #TextureCache# newview/lltexturecache.cpp(1895) purgeTextures : TEXTURE CACHE: PURGED: 1 ENTRIES: 42476 CACHE SIZE: 2485 MB
    2022-07-07T12:30:45Z INFO #InitInfo# newview/llappviewer.cpp(1165) init : Cache initialization is done.

     

  13. Every so often, for no apparent reason, my cache location shifts from my SSD to the conventional HDD which my viewer is installed on,

    Since I am running Linux I don't expect any good answers here, but I have noticed, a couple of other times, odd behaviour which could be related to assumptions about how Windows does things, buried in the program code. One instance of this is the Linux version of Firestorm ignoring my OS-level settings for Cursor size.

    Since my programming limit is shell scripts ("batch files" for Windows users) the suggestion that I submit a patch is rather useless.

    Once or twice, it's possible that the switch of location is connected to a more-complicated-than-usual system restart, but I rarely start my viewer immediately after a system restart.

    Anyway, I am assuming that, buried in the viewer code, is a check that the cache location is working, and an automatic reversion to the default location if the check fails. This is, on my machine. on the same drive partition that Firestorm is loading and running from. I admit I would rather have the program loading stop, with an error message, than a change like this which forces a large cache to be cleared. What might be tolerable with the default cache size is questionable with the cache set to the maximum size. A lot of new textures, not currently cached, slows the frame rate. That may be a consequence of the limited multi-threading capacity of viewers: I know Firestorm shows no sign of generating a significant multi-core load on my computer.

    I can think of several people who might be able to shed some light on this. And several whose replies will evoke Shakespeare—It is a tale told by an idiot, full of sound and fury, signifying nothing—I got a lot of Shakespeare at school, but the teachers fitted that quote rather too well.

  14. On 7/2/2022 at 3:56 PM, Coffee Pancake said:

    Always buy a much bigger power supply than you need. Overkill is your friend and will save you money in the long run.

    There's also Murphy's law of PSU failure.

    It always lets the smoke out on a holiday weekend.

    Failure may seem easy to fix, and a PSU has plugs and sockets for connections, but there's still a fair bit of your time spent on taking out the old and putting in the new. How long do you spend on getting a replacement? But if you have a margin, a PSU can last a long time.

  15. On 6/29/2022 at 3:41 PM, Qie Niangao said:

    I think I've cracked the version numbering code: 30.0.15.1277 will be known to nVidia as 512.77 by using the last four digits in 30.0.15.1277 and shifting the decimal point, and which anyway precedes the versions where all the problems apparently started, per:

    So I guess if you're not experiencing any problems with Advanced Lighting now, and there's no nVidia update utility whining at you to update, maybe just let sleeping dogs lie? Otherwise, maybe a trip to the nVidia site I cited above to see if it wants to give you a newer version, I guess 516.59 or later.

    I know some details have confused me, and the 515.xx series are the Linux drivers while the 516.xx series are for Windows. Since a PC can run Linux or Windows, it's even able to give you a choice at boot time if you want to set it up that way, just saying "PC" could lead to confusion.

    I am now running 515.57, which is the latest Linux version, and it has the bugfix. I would still recommend waiting for it to come through your distribution's normal upgrade channel. The NVIDIA version is generic, and there are options you have to choose, and it feels a bit scary.

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  16. I am muttering somewhat about they way some reporting of this issue managed to lose that v516.40 was a Windows driver while the Linus/Unix equivalent was v515.48

    But no, what we got was "Update: the issues described blow have also been noted on Nvidia drivers 512.95 and 515.48." And so context is lost for anyone who doesn't keep track of the version numbers. I just upgraded when a new version of my distribution's recommended driver came out.

  17. Inara Pey has reported that there are a couple of other dodgy version numbers, NVIDIA driver versions 512.95 and 515.48

    My distribution does make v515.48.07 available, but nothing later. I was using the 470 series, which still gets regular updates, but is old enough that I switched to v510.73.05 — I think I should have done that a while back, but it was still working.

    I know I have good video hardware, and there has been a lot of fake hardware infesting the markets. I am not in any hurry to change.

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  18. 1 hour ago, Abnor Mole said:

    Leave is alone and let us work without constantly feeling like we have someone looking over shoulder every minute. No one enjoys feeling like they are working under a microscope. You can "report" on it when it's finished. Until it is, nothing is final anyway. 

    There are aspects of the Bellisaria lines which fit uneasily with the old SLRR scripts, and I can't see anything different you could have done. My railway knowledge and experience is mostly British, that RL source for a lot of the visible signalling hardware. It's hard to scale from RL to SL, but some of the double-track sections around Newbrooke feel unduly long. They're not mere passing loops.

    If we saw authentic train operation, with block sections and electric token working, I expect the screaming would never stop.

    • Haha 3
  19. On 6/16/2022 at 12:37 AM, diamond Marchant said:

    In railroading news, I engineered the Infinity Log Train (FREE at shoppy hoppy) over all the Newbrooke track. That is 2 loaded log cars... the railbed is solid! Get your log train here http://maps.secondlife.com/secondlife/Gilded/96/224/54

    I've been mostly out of touch with things, only now realised that the Chalet line is now part of a pretty big loop that runs around Newbrooke. And the Infinity brand avoids so many of the hassles that arise from the ancient SLRR scripts..

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