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SkyeMariner

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Everything posted by SkyeMariner

  1. Yes Fenix, it would definitely be consensual, via the attachment they have chosen to wear. llTakeControls looks like the answer, thanks to both of you.
  2. I'm sure this question has probably been asked numerous times but I can't find the relevant threads. What is the simplest way to script freezing an avatar in place for a few seconds? I'm happy to use lsl or resort to rlv commands. I can rez an invisible object and force sit with rlv and a suitable animation but I'm sure there must be something way simpler that I am blind to. The avatars will be wearing an attachment so I can script in that.
  3. Thanks for the responses. llSensor description says "Sensors placed in the root prim of attachments will use the direction the avatar is facing as their forward vector." and " Sensors placed in prims other than the root prim of an attachment will have their forward direction offset relative to the root prim's forward direction, e.g. a sensor in a prim whose +X direction is the reverse of the root +X will look backward." So I guess a child prim as 180 degrees to the root prim would look backwards and do roughly what I want though it would scan a wedge of a cylinder rather than a cone? This may be a silly question but is there a definition of 'forward' somewhere? Do I presume that if I just create a sphere the 'forward' in each dimension would be the direction in which the global co-ordinates increased?
  4. I'm trying to script an attachment that can sense nearby objects behind the avatar it is attached to. The ideal would be an llSensor function that replaces the arc parameter with two, one the angle the cone is pointing in and the other the spread of the cone, so both in radians. Given there isn't such a function has anyone addressed the problem successfully? My only ideas are working with llCastRay (too resource heavy I suspect) and using llSensor and then determining the direction of the objects discovered.
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