SerenaPufnstuf
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Posts posted by SerenaPufnstuf
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ty! I will try it now.
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Ty for the reply, I will continue to stumble and bumble my way through it
More replies greatly appreciated, sorry I am not good at scripting.
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Hiii All!
I have made a treasure chest so need a script to open just the lid of linked mesh prims, is there a way of telling the script just to rotate the lid?
Thank you in advance, and HAPPY EASTER!
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Perfect! Works like a charm ty! 🤗
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Hi All!
I have a script that works fine on a mesh for changing the textures in the contents (4 seasons type thing) but when I join another mesh to it the script only changes the mesh i touch, is there a way of click one mesh to change all. Its a project for a sim wide, 1 click, to change the seasons:
integer g_NDX = 0;
default
{touch_start(integer total_number)
{
integer count = llGetInventoryNumber( INVENTORY_TEXTURE );
if( count == 0 )
return;
if( g_NDX > count - 1 )
g_NDX = 0;
llSetTexture( llGetInventoryName(INVENTORY_TEXTURE, g_NDX), ALL_SIDES);
++g_NDX;
}
}end
Thanks in advance
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Ah ty for the clarification. 🤗
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Thank you for that.
I really need something that will play a sound in contents / uuid when the av is walking backwards ( i have the walking backwards anim).
Just want it to play when that anim is playing. Hope that makes sense.
ty
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Hiiii All!
Hope you can answer this odd query:
Is it possible to write a script to detect the avatar reversing? I want to add a reversing beep to an av...just for a bit of fun!
ty in advance!
Hugs
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Yay! (touch wood) It's working!
Tytyty.
🤗
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Awesome! I will try that, and happy thanksgiving! 😉
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oops spoke too soon lols
[01:06] Script trying to trigger animations but PERMISSION_TRIGGER_ANIMATION permission not set
[01:06] Script trying to stop animations but PERMISSION_TRIGGER_ANIMATION permission not setIt actually works in-world but receive the above error message.
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\o/
Works perfectly! Thank you so much! 🥰
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Hiii
Probably a very old Q but can't find anything that works:
I need a script that will start an animation in a pair of skates but also stop when not moving forward.
Hope you can point me in the right direction, as it were. 🙂
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Yay! ty for your replies, Installing the latest LL viewer with the EEP code worked a treat.
amplify your awesome!
nitenites
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20 minutes ago, Rolig Loon said:
Try changing viewers. I recall getting that same message several months ago when I was trying to change my region's Windlight while I was using the Firestorm viewer. Changing back to the standard Linden Lab viewer cleared things up.
I have tried LL & FS viewers ty!
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Hiii!
I fixed the environment settings last night so as to get a good sky setting for an event but now I cannot switch it back to the normal default settings / Day Cycle.
I have tried LL & FS viewers but when I click apply it jumps back to the setting I made yesterday. Here is the following error message I get >
https://gyazo.com/97c9902ca4feaf2ad3d19468746691b4
I did tp in and out again, relogged but same error, not just for me but also the sim owner.
Hope you can help.
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Awesome info...worked 2nd time!!! You are a star...in fact have 5 ⭐ ⭐ ⭐ ⭐ ⭐
I can get some sleep now
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Hi all,
Hope you don't mind me posting here but I cannot find an answer to this specific question re: Blender 3D.
Is it possible to simply (without nodes) to bake the Ambient Occlusion onto a texture without exporting the AO and adding it in Gimp?
Thanks for listening
An old query but hard to find a solution!
in LSL Scripting
Posted · Edited by SerenaPufnstuf
With the lid open and then closed here's what i get with the // identify child prims and positions script:
OPEN:
[11:06] Treasure Chest Lid: Child 3 pos <-0.00001, 0.41750, 0.33240> rot <0.13795, -0.69352, -0.13795, 0.69352> degrees <0.00000, -90.00000, -22.50001>
[11:06] 2: Child 4 pos <0.00000, 0.31613, 0.72003> rot <-0.55557, -0.00001, -0.00002, 0.83147> degrees <-67.50000, -0.00002, -0.00266>
CLOSED:
[11:05] Treasure Chest Lid: Child 3 pos <-0.00001, 0.42341, 0.33295> rot <0.50000, -0.50000, -0.50000, 0.50000> degrees <0.00000, -90.00000, -90.00000>
[11:05] 2: Child 4 pos <0.00000, 0.02650, 0.38763> rot <0.00000, 0.00000, -0.00002, 1.00000> degrees <0.00000, -0.00002, -0.00266>
Notice i get 4 co-ordinates for the rotation. Confusing!
Which wont fit in here: