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DelciaWarre

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  1. I see the meters*updown part but I'm not sure what exactly I would put to tell it do move differently. I believe in the past I had a similar issue with something else and couldn't figure out exactly what I put without getting an error.
  2. I'm attempting to make some floating wings but having an issue with the direction that they move. I've tried exporting it with the Z axis up and the X axis up but both ways seem to still cause the object to float in and out instead of up and down. It is unrigged but attached to the spine. Below is a GIF showing the movement + the script I'm using https://i.gyazo.com/9dafdef810e30e39344294bd98afd94f.mp4
  3. Making a set of objects and I've run into a strange issue. I used https://www.mrmonke.net/anigifTolsl# This website to create an animated texture script and it seemed to work totally fine on one part of the set I'm making but for some reason refuses to animate on another part. https://i.gyazo.com/c5c7533dd2eba19ced9018d430f6ea3e.mp4 You can see above that the texture is animated on the boots but still on the wings. It's the same exact mesh (just moved around and without the boot part) and the same exact texture/script. The only difference is that the boots are rigged and the wings aren't, I just used the attach to spine option so they can be moved around. I've never tried to use an animated texture before. Any help would be appreciated! Edit: I tested if it would work with the wings rigged as well and it does! But I feel like there has to be another way since people use animated textures on random objects as well, plus I would like for people to be able to move them around and such.
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