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Everything posted by Fionalein
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You can already have that. Just go to a premium only sim and leave the rest of us alone.
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Reporting a Trick or Treat HUD Problem :(
Fionalein replied to Eirynne Sieyes's topic in Linden Homes
If on a viewer with area search try clicking using the tools from that window. Had to several times due to fancy fog, swarm of flies, vegetation or whatever in the way. -
sorry I forgot my crystal ball to figure out which of the myriad of Belli groups LOL
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Is there any way to know the number of currently rezzed buckets? It makes a huge difference if you have to collect 800 out of 900 or 800 out of 3000 from the hundreds of Belli sims. And while we know it at least was possible to reach 800 but we don't even know if it is still possible for those who started recently. I keep finding the same buckets again and again, constantly get ejected before I can reach some of them. Basically it's a huge source of frustration and begins to feel like a waste of time (at my current rate of ~15 new candy a day I see no way to finish it). Please @Linden Lab give us some info on about what we're facing, so we can know what we commit ourselfs to.
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Reporting a Trick or Treat HUD Problem :(
Fionalein replied to Eirynne Sieyes's topic in Linden Homes
IMHO just broken communication, i found trying a second time, detaching/reattching HUD or worst case teleporting out and back again fixed all cases I encountered -
After doing this for an hour by now .... to honour Belli tradition I now feel inclined to add a 15s security orb to accompany my bucket.
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What are your hopes and fears for Second Life Mobile?
Fionalein replied to Arwyn Quandry's topic in General Discussion Forum
I suspect it to do that, and if it does, setting it too high would lead to package loss. -
What are your hopes and fears for Second Life Mobile?
Fionalein replied to Arwyn Quandry's topic in General Discussion Forum
I think that slider does some weird stuff and might affect how fast SL tosses stuff at you. Some stuff - not all of it. I'd really like to know what it regulates so I can set it right. -
Finally found the time and it already has poofed - instead I got a spammy HUD...
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Yeah I fave been looking for that one too for ages, sadly seems gone.. Kowloon is still a fun place though even without the kitty.
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AZERTY remapping in the official viewer
Fionalein replied to Walker Moore's topic in Second Life Viewer
https://wiki.secondlife.com/wiki/Keyboard_mapping Firestorm had an AZERTY flip buildt in, here is the text of the old keys_azerty.xml file (not sure if still valid): <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <keys> <first_person> <binding key="Q" mask="NONE" command="slide_left"/> <binding key="D" mask="NONE" command="slide_right"/> <binding key="Z" mask="NONE" command="push_forward"/> <binding key="S" mask="NONE" command="push_backward"/> <binding key="E" mask="NONE" command="jump"/> <binding key="C" mask="NONE" command="push_down"/> <binding key="F" mask="NONE" command="toggle_fly"/> <binding key="LEFT" mask="NONE" command="slide_left"/> <binding key="RIGHT" mask="NONE" command="slide_right"/> <binding key="UP" mask="NONE" command="push_forward"/> <binding key="DOWN" mask="NONE" command="push_backward"/> <binding key="PGUP" mask="NONE" command="jump"/> <binding key="PGDN" mask="NONE" command="push_down"/> <binding key="HOME" mask="NONE" command="toggle_fly"/> <binding key="PAD_LEFT" mask="NONE" command="slide_left"/> <binding key="PAD_RIGHT" mask="NONE" command="slide_right"/> <binding key="PAD_UP" mask="NONE" command="push_forward"/> <binding key="PAD_DOWN" mask="NONE" command="push_backward"/> <binding key="PAD_PGUP" mask="NONE" command="jump"/> <binding key="PAD_PGDN" mask="NONE" command="push_down"/> <binding key="PAD_HOME" mask="NONE" command="toggle_fly"/> <binding key="PAD_CENTER" mask="NONE" command="stop_moving"/> <binding key="PAD_ENTER" mask="NONE" command="start_chat"/> <binding key="PAD_DIVIDE" mask="NONE" command="start_gesture"/> <binding key="Q" mask="NONE" command="slide_left"/> <binding key="D" mask="NONE" command="slide_right"/> <binding key="Z" mask="NONE" command="push_forward"/> <binding key="S" mask="NONE" command="push_backward"/> <binding key="E" mask="NONE" command="jump"/> <binding key="C" mask="NONE" command="push_down"/> <binding key="F" mask="NONE" command="toggle_fly"/> <binding key="SPACE" mask="NONE" command="stop_moving"/> <binding key="ENTER" mask="NONE" command="start_chat"/> <binding key="DIVIDE" mask="NONE" command="start_gesture"/> <binding key="LEFT" mask="SHIFT" command="slide_left"/> <binding key="RIGHT" mask="SHIFT" command="slide_right"/> <binding key="UP" mask="SHIFT" command="push_forward"/> <binding key="DOWN" mask="SHIFT" command="push_backward"/> <binding key="PGUP" mask="SHIFT" command="jump"/> <binding key="PGDN" mask="SHIFT" command="push_down"/> <binding key="PAD_LEFT" mask="SHIFT" command="slide_left"/> <binding key="PAD_RIGHT" mask="SHIFT" command="slide_right"/> <binding key="PAD_UP" mask="SHIFT" command="push_forward"/> <binding key="PAD_DOWN" mask="SHIFT" command="push_backward"/> <binding key="PAD_PGUP" mask="SHIFT" command="jump"/> <binding key="PAD_PGDN" mask="SHIFT" command="push_down"/> <binding key="PAD_HOME" mask="SHIFT" command="toggle_fly"/> <binding key="PAD_ENTER" mask="SHIFT" command="start_chat"/> <binding key="PAD_DIVIDE" mask="SHIFT" command="start_gesture"/> </first_person> <third_person> <binding key="Q" mask="NONE" command="turn_left"/> <binding key="D" mask="NONE" command="turn_right"/> <binding key="Q" mask="SHIFT" command="slide_left"/> <binding key="D" mask="SHIFT" command="slide_right"/> <binding key="Z" mask="NONE" command="push_forward"/> <binding key="S" mask="NONE" command="push_backward"/> <binding key="Z" mask="SHIFT" command="push_forward"/> <binding key="S" mask="SHIFT" command="push_backward"/> <binding key="E" mask="NONE" command="jump"/> <binding key="C" mask="NONE" command="push_down"/> <binding key="E" mask="SHIFT" command="jump"/> <binding key="C" mask="SHIFT" command="push_down"/> <binding key="F" mask="NONE" command="toggle_fly"/> <binding key="F" mask="SHIFT" command="toggle_fly"/> <binding key="SPACE" mask="NONE" command="stop_moving"/> <binding key="ENTER" mask="NONE" command="start_chat"/> <binding key="DIVIDE" mask="NONE" command="start_gesture"/> <binding key="LEFT" mask="NONE" command="turn_left"/> <binding key="LEFT" mask="SHIFT" command="slide_left"/> <binding key="RIGHT" mask="NONE" command="turn_right"/> <binding key="RIGHT" mask="SHIFT" command="slide_right"/> <binding key="UP" mask="NONE" command="push_forward"/> <binding key="DOWN" mask="NONE" command="push_backward"/> <binding key="UP" mask="SHIFT" command="push_forward"/> <binding key="DOWN" mask="SHIFT" command="push_backward"/> <binding key="PGUP" mask="NONE" command="jump"/> <binding key="PGDN" mask="NONE" command="push_down"/> <binding key="PGUP" mask="SHIFT" command="jump"/> <binding key="PGDN" mask="SHIFT" command="push_down"/> <binding key="HOME" mask="SHIFT" command="toggle_fly"/> <binding key="HOME" mask="NONE" command="toggle_fly"/> <binding key="PAD_LEFT" mask="NONE" command="turn_left"/> <binding key="PAD_LEFT" mask="SHIFT" command="slide_left"/> <binding key="PAD_RIGHT" mask="NONE" command="turn_right"/> <binding key="PAD_RIGHT" mask="SHIFT" command="slide_right"/> <binding key="PAD_UP" mask="NONE" command="push_forward"/> <binding key="PAD_DOWN" mask="NONE" command="push_backward"/> <binding key="PAD_UP" mask="SHIFT" command="push_forward"/> <binding key="PAD_DOWN" mask="SHIFT" command="push_backward"/> <binding key="PAD_PGUP" mask="NONE" command="jump"/> <binding key="PAD_PGDN" mask="NONE" command="push_down"/> <binding key="PAD_PGUP" mask="SHIFT" command="jump"/> <binding key="PAD_PGDN" mask="SHIFT" command="push_down"/> <binding key="PAD_HOME" mask="NONE" command="toggle_fly"/> <binding key="PAD_HOME" mask="SHIFT" command="toggle_fly"/> <binding key="PAD_CENTER" mask="NONE" command="stop_moving"/> <binding key="PAD_CENTER" mask="SHIFT" command="stop_moving"/> <binding key="PAD_ENTER" mask="NONE" command="start_chat"/> <binding key="PAD_ENTER" mask="SHIFT" command="start_chat"/> <binding key="PAD_DIVIDE" mask="NONE" command="start_gesture"/> <binding key="PAD_DIVIDE" mask="SHIFT" command="start_gesture"/> <!--Camera controls in third person on Alt--> <binding key="LEFT" mask="ALT" command="spin_around_cw"/> <binding key="RIGHT" mask="ALT" command="spin_around_ccw"/> <binding key="UP" mask="ALT" command="move_forward"/> <binding key="DOWN" mask="ALT" command="move_backward"/> <binding key="PGUP" mask="ALT" command="spin_over"/> <binding key="PGDN" mask="ALT" command="spin_under"/> <binding key="Q" mask="ALT" command="spin_around_cw"/> <binding key="D" mask="ALT" command="spin_around_ccw"/> <binding key="Z" mask="ALT" command="move_forward"/> <binding key="S" mask="ALT" command="move_backward"/> <binding key="E" mask="ALT" command="spin_over"/> <binding key="C" mask="ALT" command="spin_under"/> <binding key="PAD_LEFT" mask="ALT" command="spin_around_cw"/> <binding key="PAD_RIGHT" mask="ALT" command="spin_around_ccw"/> <binding key="PAD_UP" mask="ALT" command="move_forward"/> <binding key="PAD_DOWN" mask="ALT" command="move_backward"/> <binding key="PAD_PGUP" mask="ALT" command="spin_over"/> <binding key="PAD_PGDN" mask="ALT" command="spin_under"/> <binding key="PAD_ENTER" mask="ALT" command="start_chat"/> <binding key="PAD_DIVIDE" mask="ALT" command="start_gesture"/> <!--mimic alt zoom behavior with keyboard only--> <binding key="Q" mask="CTL_ALT" command="spin_around_cw"/> <binding key="D" mask="CTL_ALT" command="spin_around_ccw"/> <binding key="Z" mask="CTL_ALT" command="spin_over"/> <binding key="S" mask="CTL_ALT" command="spin_under"/> <binding key="E" mask="CTL_ALT" command="spin_over"/> <binding key="C" mask="CTL_ALT" command="spin_under"/> <binding key="LEFT" mask="CTL_ALT" command="spin_around_cw"/> <binding key="RIGHT" mask="CTL_ALT" command="spin_around_ccw"/> <binding key="UP" mask="CTL_ALT" command="spin_over"/> <binding key="DOWN" mask="CTL_ALT" command="spin_under"/> <binding key="PGUP" mask="CTL_ALT" command="spin_over"/> <binding key="PGDN" mask="CTL_ALT" command="spin_under"/> <binding key="PAD_LEFT" mask="CTL_ALT" command="spin_around_cw"/> <binding key="PAD_RIGHT" mask="CTL_ALT" command="spin_around_ccw"/> <binding key="PAD_UP" mask="CTL_ALT" command="spin_over"/> <binding key="PAD_DOWN" mask="CTL_ALT" command="spin_under"/> <binding key="PAD_PGUP" mask="CTL_ALT" command="spin_over"/> <binding key="PAD_PGDN" mask="CTL_ALT" command="spin_under"/> <binding key="PAD_ENTER" mask="CTL_ALT" command="start_chat"/> <binding key="PAD_DIVIDE" mask="CTL_ALT" command="start_gesture"/> <!--Therefore pan on Alt-Shift--> <binding key="Q" mask="CTL_ALT_SHIFT" command="pan_left"/> <binding key="D" mask="CTL_ALT_SHIFT" command="pan_right"/> <binding key="Z" mask="CTL_ALT_SHIFT" command="pan_up"/> <binding key="S" mask="CTL_ALT_SHIFT" command="pan_down"/> <binding key="LEFT" mask="CTL_ALT_SHIFT" command="pan_left"/> <binding key="RIGHT" mask="CTL_ALT_SHIFT" command="pan_right"/> <binding key="UP" mask="CTL_ALT_SHIFT" command="pan_up"/> <binding key="DOWN" mask="CTL_ALT_SHIFT" command="pan_down"/> <binding key="PAD_LEFT" mask="CTL_ALT_SHIFT" command="pan_left"/> <binding key="PAD_RIGHT" mask="CTL_ALT_SHIFT" command="pan_right"/> <binding key="PAD_UP" mask="CTL_ALT_SHIFT" command="pan_up"/> <binding key="PAD_DOWN" mask="CTL_ALT_SHIFT" command="pan_down"/> <binding key="PAD_ENTER" mask="CTL_ALT_SHIFT" command="start_chat"/> <binding key="PAD_DIVIDE" mask="CTL_ALT_SHIFT" command="start_gesture"/> </third_person> <!--Basic editing camera control--> <edit> <binding key="Q" mask="NONE" command="spin_around_cw"/> <binding key="D" mask="NONE" command="spin_around_ccw"/> <binding key="Z" mask="NONE" command="move_forward"/> <binding key="S" mask="NONE" command="move_backward"/> <binding key="E" mask="NONE" command="spin_over"/> <binding key="C" mask="NONE" command="spin_under"/> <binding key="ENTER" mask="NONE" command="start_chat"/> <binding key="DIVIDE" mask="NONE" command="start_gesture"/> <binding key="PAD_ENTER" mask="NONE" command="start_chat"/> <binding key="PAD_DIVIDE" mask="NONE" command="start_gesture"/> <binding key="LEFT" mask="NONE" command="spin_around_cw"/> <binding key="RIGHT" mask="NONE" command="spin_around_ccw"/> <binding key="UP" mask="NONE" command="move_forward"/> <binding key="DOWN" mask="NONE" command="move_backward"/> <binding key="PGUP" mask="NONE" command="spin_over"/> <binding key="PGDN" mask="NONE" command="spin_under"/> <binding key="Q" mask="SHIFT" command="pan_left"/> <binding key="D" mask="SHIFT" command="pan_right"/> <binding key="Z" mask="SHIFT" command="pan_up"/> <binding key="S" mask="SHIFT" command="pan_down"/> <binding key="LEFT" mask="SHIFT" command="pan_left"/> <binding key="RIGHT" mask="SHIFT" command="pan_right"/> <binding key="UP" mask="SHIFT" command="pan_up"/> <binding key="DOWN" mask="SHIFT" command="pan_down"/> <!--Walking works with ALT held down.--> <binding key="Q" mask="ALT" command="slide_left"/> <binding key="D" mask="ALT" command="slide_right"/> <binding key="Z" mask="ALT" command="push_forward"/> <binding key="S" mask="ALT" command="push_backward"/> <binding key="E" mask="ALT" command="jump"/> <binding key="C" mask="ALT" command="push_down"/> <binding key="LEFT" mask="ALT" command="slide_left"/> <binding key="RIGHT" mask="ALT" command="slide_right"/> <binding key="UP" mask="ALT" command="push_forward"/> <binding key="DOWN" mask="ALT" command="push_backward"/> <binding key="PGUP" mask="ALT" command="jump"/> <binding key="PGDN" mask="ALT" command="push_down"/> <binding key="HOME" mask="ALT" command="toggle_fly"/> <binding key="PAD_LEFT" mask="ALT" command="slide_left"/> <binding key="PAD_RIGHT" mask="ALT" command="slide_right"/> <binding key="PAD_UP" mask="ALT" command="push_forward"/> <binding key="PAD_DOWN" mask="ALT" command="push_backward"/> <binding key="PAD_PGUP" mask="ALT" command="jump"/> <binding key="PAD_PGDN" mask="ALT" command="push_down"/> <binding key="PAD_ENTER" mask="ALT" command="start_chat"/> <binding key="PAD_DIVIDE" mask="ALT" command="start_gesture"/> </edit> <sitting> <binding key="Q" mask="ALT" command="spin_around_cw"/> <binding key="D" mask="ALT" command="spin_around_ccw"/> <binding key="Z" mask="ALT" command="move_forward"/> <binding key="S" mask="ALT" command="move_backward"/> <binding key="E" mask="ALT" command="spin_over_sitting"/> <binding key="C" mask="ALT" command="spin_under_sitting"/> <binding key="LEFT" mask="ALT" command="spin_around_cw"/> <binding key="RIGHT" mask="ALT" command="spin_around_ccw"/> <binding key="UP" mask="ALT" command="move_forward"/> <binding key="DOWN" mask="ALT" command="move_backward"/> <binding key="PGUP" mask="ALT" command="spin_over"/> <binding key="PGDN" mask="ALT" command="spin_under"/> <binding key="Q" mask="CTL_ALT" command="spin_around_cw"/> <binding key="D" mask="CTL_ALT" command="spin_around_ccw"/> <binding key="Z" mask="CTL_ALT" command="spin_over"/> <binding key="S" mask="CTL_ALT" command="spin_under"/> <binding key="E" mask="CTL_ALT" command="spin_over"/> <binding key="C" mask="CTL_ALT" command="spin_under"/> <binding key="LEFT" mask="CTL_ALT" command="spin_around_cw"/> <binding key="RIGHT" mask="CTL_ALT" command="spin_around_ccw"/> <binding key="UP" mask="CTL_ALT" command="spin_over"/> <binding key="DOWN" mask="CTL_ALT" command="spin_under"/> <binding key="PGUP" mask="CTL_ALT" command="spin_over"/> <binding key="PGDN" mask="CTL_ALT" command="spin_under"/> <binding key="Q" mask="NONE" command="spin_around_cw_sitting"/> <binding key="D" mask="NONE" command="spin_around_ccw_sitting"/> <binding key="Z" mask="NONE" command="move_forward_sitting"/> <binding key="S" mask="NONE" command="move_backward_sitting"/> <binding key="E" mask="NONE" command="spin_over_sitting"/> <binding key="C" mask="NONE" command="spin_under_sitting"/> <binding key="LEFT" mask="NONE" command="spin_around_cw_sitting"/> <binding key="RIGHT" mask="NONE" command="spin_around_ccw_sitting"/> <binding key="UP" mask="NONE" command="move_forward_sitting"/> <binding key="DOWN" mask="NONE" command="move_backward_sitting"/> <binding key="PGUP" mask="NONE" command="spin_over_sitting"/> <binding key="PGDN" mask="NONE" command="spin_under_sitting"/> <binding key="PAD_LEFT" mask="NONE" command="spin_around_cw_sitting"/> <binding key="PAD_RIGHT" mask="NONE" command="spin_around_ccw_sitting"/> <binding key="PAD_UP" mask="NONE" command="move_forward_sitting"/> <binding key="PAD_DOWN" mask="NONE" command="move_backward_sitting"/> <binding key="PAD_PGUP" mask="NONE" command="spin_over_sitting"/> <binding key="PAD_PGDN" mask="NONE" command="spin_under_sitting"/> <binding key="PAD_CENTER" mask="NONE" command="stop_moving"/> <binding key="PAD_ENTER" mask="NONE" command="start_chat"/> <binding key="PAD_DIVIDE" mask="NONE" command="start_gesture"/> <!--these are for passing controls when sitting on vehicles--> <binding key="Q" mask="SHIFT" command="slide_left"/> <binding key="D" mask="SHIFT" command="slide_right"/> <binding key="Z" mask="SHIFT" command="move_forward_sitting"/> <binding key="S" mask="SHIFT" command="move_backward_sitting"/> <binding key="E" mask="SHIFT" command="spin_over_sitting"/> <binding key="C" mask="SHIFT" command="spin_under_sitting"/> <binding key="LEFT" mask="SHIFT" command="slide_left"/> <binding key="RIGHT" mask="SHIFT" command="slide_right"/> <binding key="UP" mask="SHIFT" command="move_forward_sitting"/> <binding key="DOWN" mask="SHIFT" command="move_backward_sitting"/> <binding key="PGUP" mask="SHIFT" command="spin_over_sitting"/> <binding key="PGDN" mask="SHIFT" command="spin_under_sitting"/> <binding key="PAD_LEFT" mask="SHIFT" command="slide_left"/> <binding key="PAD_RIGHT" mask="SHIFT" command="slide_right"/> <binding key="PAD_UP" mask="SHIFT" command="move_forward_sitting"/> <binding key="PAD_DOWN" mask="SHIFT" command="move_backward_sitting"/> <binding key="PAD_PGUP" mask="SHIFT" command="spin_over_sitting"/> <binding key="PAD_PGDN" mask="SHIFT" command="spin_under_sitting"/> <binding key="PAD_ENTER" mask="SHIFT" command="start_chat"/> <binding key="PAD_DIVIDE" mask="SHIFT" command="start_gesture"/> <!--pan on Alt-Shift--> <binding key="Q" mask="CTL_ALT_SHIFT" command="pan_left"/> <binding key="D" mask="CTL_ALT_SHIFT" command="pan_right"/> <binding key="Z" mask="CTL_ALT_SHIFT" command="pan_up"/> <binding key="S" mask="CTL_ALT_SHIFT" command="pan_down"/> <binding key="LEFT" mask="CTL_ALT_SHIFT" command="pan_left"/> <binding key="RIGHT" mask="CTL_ALT_SHIFT" command="pan_right"/> <binding key="UP" mask="CTL_ALT_SHIFT" command="pan_up"/> <binding key="DOWN" mask="CTL_ALT_SHIFT" command="pan_down"/> <binding key="PAD_LEFT" mask="CTL_ALT_SHIFT" command="pan_left"/> <binding key="PAD_RIGHT" mask="CTL_ALT_SHIFT" command="pan_right"/> <binding key="PAD_UP" mask="CTL_ALT_SHIFT" command="pan_up"/> <binding key="PAD_DOWN" mask="CTL_ALT_SHIFT" command="pan_down"/> <binding key="PAD_ENTER" mask="CTL_ALT_SHIFT" command="start_chat"/> <binding key="PAD_DIVIDE" mask="CTL_ALT_SHIFT" command="start_gesture"/> <binding key="ENTER" mask="NONE" command="start_chat"/> <binding key="DIVIDE" mask="NONE" command="start_gesture"/> </sitting> <edit_avatar> <!--Avatar editing camera controls--> <binding key="Q" mask="NONE" command="edit_avatar_spin_cw"/> <binding key="D" mask="NONE" command="edit_avatar_spin_ccw"/> <binding key="Z" mask="NONE" command="edit_avatar_move_forward"/> <binding key="S" mask="NONE" command="edit_avatar_move_backward"/> <binding key="E" mask="NONE" command="edit_avatar_spin_over"/> <binding key="C" mask="NONE" command="edit_avatar_spin_under"/> <binding key="LEFT" mask="NONE" command="edit_avatar_spin_cw"/> <binding key="RIGHT" mask="NONE" command="edit_avatar_spin_ccw"/> <binding key="UP" mask="NONE" command="edit_avatar_move_forward"/> <binding key="DOWN" mask="NONE" command="edit_avatar_move_backward"/> <binding key="PGUP" mask="NONE" command="edit_avatar_spin_over"/> <binding key="PGDN" mask="NONE" command="edit_avatar_spin_under"/> <binding key="ENTER" mask="NONE" command="start_chat"/> <binding key="DIVIDE" mask="NONE" command="start_gesture"/> <binding key="PAD_LEFT" mask="NONE" command="edit_avatar_spin_cw"/> <binding key="PAD_RIGHT" mask="NONE" command="edit_avatar_spin_ccw"/> <binding key="PAD_UP" mask="NONE" command="edit_avatar_move_forward"/> <binding key="PAD_DOWN" mask="NONE" command="edit_avatar_move_backward"/> <binding key="PAD_PGUP" mask="NONE" command="edit_avatar_spin_over"/> <binding key="PAD_PGDN" mask="NONE" command="edit_avatar_spin_under"/> <binding key="PAD_ENTER" mask="NONE" command="start_chat"/> <binding key="PAD_DIVIDE" mask="NONE" command="start_gesture"/> </edit_avatar> </keys> -
I honestly wonder how representative this subforum is of the general population of SL. Just like in most other aspects I'd guess the Forums are once again "Not representative at all!". I doubt the multipremium-account holders are common enough to matter in the big picture.
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Improvements could be almost unnoticable they could be as small as one rogue node in a rigged mesh item. Speaks for the creator if they fix something almost no one noticed.
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I doubt it will be used much, just look at how many creators use ALM ... with everybody having it on it will get a bit more widespread though.
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Because it is. It is a security orb spamming the land's banlist. The sim server just tells you, you got banned in some parcel. I think it is no clan but a so called "networked security" device. Same phenomenon seems spreading across SL. You somehow made it onto that bot list and are now treated as one. This list seems bigger than 300 "offenders" and apparently the creator went the cheap way of continuously cycling through the list. There's a good chance this particular device is slowing down the servers dramatically and LL might one day intervene with a banlist addition time limit just as they did with teleporthammers.
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now that's confusing LOL
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So is it even still worth bothering?
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Sadly no, once it left trash it's gone. However if you bought it, it might be able to get redelivered.
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This raises the question: "Am I a bot?"
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While demos clearly are good business practice why would we be entitled to demos? There is no such thing as mandatory demos.
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Questions on Calling Cards in Viewers
Fionalein replied to ShibariKate's topic in General Second Life Tech Discussion
I think the system creates a new card for each friend in the default folder (it moves them to trash on unfriend). Maybe different viewers create them in different subdirectories. Fun fact: you won't have your own card unless sent a copy by a friend. -
It would however be an interesting idea to open another LindenHome continent where banlines are allowed. Or maybe not - because customers would mass-migrate leaving Belli deserted.
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Did the items contain Linden trees?
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So basically we need SuperDuperUber-Premium with free 4096 m² tier? (for 64m squares)