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Jenny Ashland

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Posts posted by Jenny Ashland

  1. Keep in mind I am not talking about baking a texture into the mesh. I am talking for what she is doing and that is putting an image on an already created mesh. Also jpeg are better for complex images like 3d. They take less time to load. PNG are good when you are dealing with a transparency like windows, but they take longer to load. Wulfie is right, PNG would be ideal if we were dealing with real 3d platforms like unreal engine and unity... but this is SL... it is dated. They are building on an obsolete system. (It is why you have to "dumb" down your mesh so much to upload it.) 

    • Haha 1
  2. The "legal" version is a question you answered when you got the right to upload mesh in SL. You agreed to not use any trademarks... Nike, Reebok, Lui Viton, Gucci.. ect... However SL is loaded with trademark gear, and stolen 3d meshes, even by some of the more popular creators. The law of copyright says you have to have at least a 10% difference. So technically you can make Bucci... At the end of the day it all comes down to what helps you sleep at night... 

  3. Because of the new PBR system in SL I would recommend using Adobe Substance Painter instead of zbrush. It has a direct export for SL settings, it can make the UV maps for you, and it is a lot easier to learn.

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  4. 27 minutes ago, Sam1 Bellisserian said:

    UGH, there are too many places and events to go for commercial purposes already.  I'm not sure how much traffic one would get. Besides 100 to a region? Seems like a lot.  It also would not be in LL's best interest to compete with resident's in selling/renting land if they gave it out with a premium or premium plus membership.

    I am not talking an event, or traffic, or a heavy user store or club. Just shops instead of houses, you can put whatever you want inside. As for the part about competing with residents selling/renting, the same can be said for residential land. LL has like 15 different types now. Nice small commercial land that doesn't look like poop is hard to come by... I guess I could just use the home as a shop, I have seen people do this. However it would be nice to have some dedicated land that was more "city" like... with shops instead of houses. I would rather set up like a cool restaurant, or a cafe, a movie theater, gas station, a jail, an art galley, a dog shelter... the possibilities are endless. I would much rather have something like that, then another house. 

    • Like 2
  5. It is nice to have all these house options, but some of us have no interest in a home because we already have a sim or something else. What would really be awesome though... is to have a "Linden commercial Shop" Region. Instead of houses have shops, set it up like a city... Not like a mall, or the events... Like the houses now... 100 or so to a region. I know some of us would like that way more then a house.

    • Like 2
  6. This is the answer from the JIRA: (In case anyone else looks up this issue)

    "The sounds were coming from an attachment that the specific people were wearing, for example, Πελαγία ΚΝΩΣΟΣ (malifax). The fact that you didn't hear it possibly means that the attachment they are wearing is muted (in it's settings), or the scripter set the volume of the sound to 0.0 instead of 1.0, or possibly the asset server couldn't send the sound file. The fact that the sound file was repeatedly playing rapidly in a short amount of time suggests a bug in the script.
    Why would it be coming from different avatars? Good question, I'm glad you asked. It's not unusual for multiple random avatars to wear the same attachment. Maitreya mesh body, Lelutka head, etc - any attachment may be the source.

    Regardless if you have spam protection enabled or not, the fact is, those avatars are wearing an attachment that is rapidly repeatedly playing a sound. Whether they are playing a zero-volume sound (like, a sound recording of silence), or a regular sound but the script is set to 0.0 volume, either way, you are noticing it due to Firestorm's spam protection. With Firestorm's spam protection disabled, the sound is still playing, still spamming, but you merely wouldn't know it."

    • Like 1
  7. 17 minutes ago, LittleMe Jewell said:

    As far as I know, nothing can attach to you without you doing it directly or it asking your permission.


    I popped an alt around to some of the person's regions and didn't experience anything like that, so I'm not sure what was happening.

    Go to the sim Oro, that is where the original one came from. The other was her sales sim. When I asked Candy Azure about it, she said that the person was her builder. The thing I don't understand is nothing was attached on either avatar. You have to stand there for a second or two. Then TP to any other sim and you will notice it. ONLY if you have your spam settings turned on. I know I can just turn them off... I am just curious as to what it could be. An experience would not follow you to other sims. 

    • Like 2
  8. 43 minutes ago, Quistess Alpha said:

    Is it perhaps related to your notification settings somehow? was there also a 'notification' in the area around where group notificaitons are? sometimes when I pay/get paid by someone I get the notification multiple times if I forget to confirm the notification. This sounds like it could be a similar thing?

    No because it followed me to other sims that were unrelated, on both avatars. 

    • Like 1
  9. So I went to go see something in SL and I got this:

    Second Life: AntiSpam: Blocked Πελαγία ΚΝΩΣΟΣ (malifax) for spamming a Sound (60) times in 4 seconds.

    Not a big deal.... However when I TPed out to a different SIM it followed me:

    You are now at Belleza, Belleza (144, 68, 26)
    Second Life: AntiSpam: Blocked Πελαγία ΚΝΩΣΟΣ (malifax) for spamming a Sound (60) times in 4 seconds.
    You are now at LeLUTKA  MAINSTORE, LeLutka (121, 160, 24)
    Second Life: AntiSpam: Blocked Πελαγία ΚΝΩΣΟΣ (malifax) for spamming a Sound (60) times in 4 seconds.

    Now relogging made it go away, I tped to a couple sims no problem. Out of curiosity I decided to go back to the sim where it started... Once again it followed me around. I went to 8 different sims, all unrelated. I am not wearing anything, and its not a group. Still with the curiosity, I took out my test avatar that is not in any group and not wearing anything. I had them go to the sim, same thing. It was a sim owned by Candy Azure, so I went to some of her other sims. Same thing different people.

    Second Life: AntiSpam: Blocked ƬλﮎϦλ Ƭλνɾνﮎ ﮎოιϮнﮎση™ (tasha.taurus) for spamming a Sound (60) times in 4 seconds.
    Second Life: AntiSpam: Blocked Bridget Leavitt for spamming a Sound (60) times in 4 seconds.
    Second Life: AntiSpam: Blocked Destiny (destiny.cox) for spamming a Sound (60) times in 4 seconds.

    Now I know I can just block them. What I want to know is what is this? Its obviously something temporary that somehow attaches to the avatar without being seen and without permission. Am I the only one who has noticed this?? 

  10. People are going to shop a certain way in SL. A lot people access SL on devices that are not ideal for viewing SL. Therefore you will always get cam shoppers. There is one solution that will ease some congestion. Set the landing point, but leave the TP routing to "anywhere" that way if people like something, they can create their own landmark that will put them in front of the item they want rather then the landing point. I have double click on land makes me TP to point, so I can go places faster. I do an area search then "TP to item". There is nothing worse then doing this and being brought back to a landing point, instead of where you intended to go. When this happens more people will cam shop. 

    • Like 3
  11. On 5/7/2023 at 9:44 AM, GreyLasagna said:

    I haven't used it yet  but this might be useful for that task. Make sure to watch the video on the description.


    I have used this tool, it works great for land that is not flat... However like most mesh, you will not be able to rez on it. Just use caution rezzing no copy items, or put out a rez prim :) 

    • Like 2
  12. As far as I know there is no way to download. However if you go to World>> Region Details (Alt+R) On the Debug tab you can get Scripts and colliders.  Also world>>parcel details, on the general tab you can get "script info". If your looking for just objects, you can do an area search. World>>Area Search... You can go to the filter tab and check distance 0 to 999999 hit apply and it will bring up a list. As you walk or fly around the list will populate with everything around. Hope this helps!

  13. Simple solution is to link it to an invisible prim, Set the mesh to "None" which will make it phantom so you can walk through it. You can use the invisible prim as your physics if you want. However if you want to do it right, when inside Blender or 3ds take just the plains on the inside, the top bottom and sides, and save them. When you go to upload your mesh select this file for your physics shape. After you bring it in world, set the whole thing to "none" then back to "prim" and walla you can now walk through it.

  14. In the video you showed us, they are using texture maps. All you have to do is one more step, and that is to use the rendering engine to burn the texture maps onto the mesh. Then upload the mesh and texture maps.  Also if you don't want to use blender for this, I have found that Substance Painter tends to work a lot better for this kind of thing. 

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