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oot3doo

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Everything posted by oot3doo

  1. Here is the link to my Simple avastar DAE https://mega.nz/#!wxsXzL4J!26HnWyttm4v2dE8ej4UEXZ9eqv2sos5LozCWtLdVWt0 The way I installed avastar is Blender>UserPreferences>Add-ons>Install From File> And then I placed the avastar Zip in there and seleced install But I'd like to add that I did install the beta 2.0 version first, and then tried to overwrite it, SO I went directly into my blender directory and deledted the avastar 2.0 folder and added the 1.7 one.
  2. I'd Like to add, I preformed the test and Whenever I attempt to upload the blank avastar I get this https://gyazo.com/22e491669e383e9955440736fb3d0ea8 This is the same result I get with trying to upload MY rigged avatar as well.
  3. Hello! Thank you for Responding. I Haven't solved the issue just yet but I'd like to answer a few things that were listed on what you wrote. I am using avastar 1.7-3 I WAS using 2.0-24 before reading this, I just switched over. Editing the Collada did create more issues, I'm glad I had a backup, Thank you for letting me know to not do that again x.x I am using the Latest version of Firestorm I have no materials on the avatar, It is untexted (Assuming this is like M&B and materials contain textures (This is my first project ) ) There is no separate meshes, the avatar I am Trying to rig is ONE single mesh The Highest level of Triangles for this avatar is 9577, And the Vertice count is 6305, I can upload it fine to Secondlife Unrigged. && Im not too sure what exporting as SL Legacy is, Is it Required even though I have switched to 1.7-3? Thank you in advance
  4. Hello everyone! I have finished rigging the avatar, it is one piece nothing is split up. I tried uploading the avatar to Secondlife with firestorm, but the upload with skin weights tab wasn't available to check, after reading up a few fixed I found that I need 26 bones rather than the 19 that avastar has (From what I have seen in my Dae file by opening it with Notepad++) So I changed the value from 19 to 26 and added the bones to the list of the other mbones. Then, I tried to upload that same DAE file, the upload with skin weights was checkable, so I selected it and tried to calculate upload fees but unfortionately as I was calculating the fees I got an error, saying my mesh had Zero bones? I figured it was because the bones I added in the DAE file (Via TXT) did not exist in the 3d version, So I went into avastar and selected the (Show extra) option, Which revealed the skull, eyes & toe bones. I exported that version and now the upload with skin weights is not checkable anymore, Please help this problem is getting rather irritating!
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