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Cerebrogasm

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About Cerebrogasm

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  1. Hi all, I have been striving to create a photo-realistic head and body skin for my avatar(s). I met a woman in-world that had achieved a non-sold, personalized, self-made skin - that is extremely close to natural human skin. She told me she used multiple purchased vendor skins and morphed them together - adding her own detailing - using Photoshop. She then took the resultant skin back into her in-computer library files and then used this new morphed skin to apply to her avatar. The results are truly amazing. My question is - how is this done? (I was disconnected from SL before I could ask her). She told me briefly that the skin files are located locally (as well as on SL) - in a special folder. From that folder she was able to copy, morph, and replace the original purchased skins. Have any of you tried anything remotely similar to this? I'm currently on a Mac and I have no idea how to approach this technique for my male avatars - any suggestions will be greatly appreciated (and credited if you wish)... Much Thanks - James
  2. Cerebrogasm

    Firestorm Won't Clear Nearby Av's After Changing Sims

    I remember the previous sim avatar list would disappear after a minute or two - mine now stays on permanently unless I relog. Technically, LL must have some code that "scans" sims for av data and some of that must make it into that dialog box we have. If they changed the code for the scans - well - I'll try putting in a ticket - but I first wanted to make sure it wasn't my viewer... Thanks! James
  3. Hello, I noticed a new problem I did not have before with Firestorm Viewer: if I land on a sim and activate "Word/Nearby Avatars" the "People" dialog window opens and I can see whomever is on the sim by name. However - if I go to another sim - with new Avatar names on the new sim in that same window - I am also seeing the previous names intermixed. Is there any way to clear out the previously visited sim's Avatar name list - as the new sim's name list loads? Much Thanks for any tips, James cerebrogasm
  4. Cerebrogasm

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    Thanks Rolig - BTW - do you have an opinion on my question that you can message me? This is getting really confusing for me - an expensive - I'm now talking to gay guys for their opinions on SL - I'm at cerebrogasm resident if you have time - greatly appreciated! - James
  5. Cerebrogasm

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    Got it Rolig - "*" replaced Can't you ask Linden to add this function? It's so easy to program...
  6. Hi All, I'm building a new version of my avatar to be used in a video (not porn - haha - a drama) - he plays a love-interest in a scene from an actual HBO series. I'm attempting to find a very attractive male face + body where I can add a third party skin. I've used Catwa's Daniel (Bento) head for the base head - primarily due to the extensive collection of gestures (facial animations) Catwa offers. For the body, so far I am still using a Signature "Gianni." I have used various skins from companies like Birth, Nivaro, and Labyrinth. Hair is typically Stealthic, Argrace, Exile, etc. - highest resolution hair I can find for close-ups. I match the skin for the head with skin from the same vendor for the body. Eyes are typically Ikon's. I'd like your opinion - if you have seen an attractive male avatar - age appearance for this av should be about 26 - 34 that also has Bento technology - (his foe in the story is in his late 40's) as photo-realistic as possible skin - (for the closeups) - and who makes that skin? These are opinion requests - I know there is no "right" or "wrong" answer. Also - if you have an opinion on the avatar's underlying structure - outside of what I described - great! Much thanks!
  7. Cerebrogasm

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    Got it Rolig - I'll post it there - sorry about that! - James - ok moved - I'll delete this here - maybe you can remove this here - I can't find the delete....
  8. Cerebrogasm

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  9. Cerebrogasm

    Terraforming Caves

    Thank you all for your answers. I managed to create a reasonable cave system above the water line and within a floating mesh island on my sim. I realized that SL objects are one sided - I believe this is due to the ordering of vertexes to generate surface normals. To address this, instead of learning Blender (which I intend to do eventually), I basically "married" sculpted and textured mesh cave surfaces to each other, facing opposite directions, thereby giving each side of a mesh a surface normal and texture. I realize this is not a perfect solution. As far as entry into the cave system within the exterior island, I used an artistic teleport - an archway the user clicks on and will be transported to the cave entry. Of course I would prefer to have the cave system truly below the water line, with some form of walkway entry, which bars the water line from visibility as the user's avatar descends downward into the cave system. I don't believe this is possible - if it is - please drop me a line and I'll re-think the placement of the caves. Much appreciated! James
  10. Cerebrogasm

    Terraforming Caves

    Thank you Rolig and ChinRey (and of course everyone else above that contributed to this answer). Rolig: I am not sure how you actually created the hole in your photos. Did you use the external Blender mesh idea I proposed or was this done with current SL tools? Can you describe how you achieved this effect? ChinRey: I'm confused by your last statement regarding "invisiprims;" are they still an option available in SL construction in it's current (2018) release? Thanks! James
  11. Cerebrogasm

    Terraforming Caves

    How about this: if I built a polygonal square mesh surface, in external software such as Blender, and create a "hole" in this mesh (a boolean subtraction that results in what appears to be a hole but is really the software clipping with joining lines at the vertices where they meet an "inserted cylinder"). Normals would be added later to each polygon for texturing. Can I then import that square mesh with an apparent hole in it, into SL? If that's possible, would SL "see" the apparent hole and allow an avatar, for example, to walk through? The mesh surface could then be rotated to for a kind of open door to the cave structures purchased. Seams cold be masked by texturing. Is this similar to what a professional builder does to create doors, except by using rectangular intersection objects? I guess my question could be refined to - what are "best practices" in SL to create caves that didn't require a lot of time and expense to compensate CG tricks needed due to lack of certain tools I'm used to in other software? Thanks for your thoughts - and taking the time to write - I'll try anything that sounds feasible for me at my current understanding of SL building. James
  12. Cerebrogasm

    Terraforming Caves

    Hi all: I rent a homestead 256m x 256m (standard) and I'd like to install a network of mostly hidden caves and chambers in mountains and even from above to below sea level. I have the Fantik Cave system and a few other assembled cave models. However, I can't "insert" them in any seafloor raised island - I'm guessing there's an inpenetrable and invisible shape beneath the homestead's 4 elevation-sensitive texture maps. I also believe I can't "cut" a hole in the island-mountain to create an entrance. One designer told me to create a "U" shape island and seat the cave structure at the bottom of the U while surrounding the open, visible area with environmental props like trees and boulders. However, I was on a sim where there was an extensive cave system - that extended beneath the sea-level. When my avatar descends the stairs of that cave (which begins far above sea level), he does not intercept the sea plane - it's a very realistic effect. Also, camping below the water level, I can see the entire cave structure is seated within a molded (and textured) polygonal mesh - where are such meshes found? it appears as if we can't use the SL homestead sub-bottom mesh (which respond to the Raise command in the Build menu) to insert openings or contain structures like the caves. I may have this all wrong - it's what I have observed - any advice on how to accomplish this (caves in mountains and even the sub-sea level caves) - greatly appreciated! Thanks! James (Cerebrogasm)
  13. Cerebrogasm

    Basic land (sim) rental question

    Thanks, Lindal! I'll consider all you have suggested. One clarification - my time limitation on SL, is at this moment - I'm on on new production in RL (I work in the movie biz - we do something like what I am experimenting with in the pre-viz phase, which typically comes after storyboarding, and has completed for about 1/3rd of the "film" for now - we have used a product called "MovieStorm" from a software house in England in the past but SL offers more detail and character clarity). Blake Sea - I have rented a small apartment with a boat slip on the Blake Sea. I am now also experimenting with that as well: great tip. I'm very familiar with CGI - I'm a certified teacher for several software packages - (Maya, C4D, etc.) - but you probably know they are designed for photorealistic post-production (unless we are on an animated production or a series of shot inserts) - and take up far too much time to "program" for pre-viz work (we have other software we typically use for that phase), primarily due to the shot complexity and rendering times. Thank you again for your advice! James
  14. Hello all, I'm still fairly new to land development (as well as SL - 1 year), and I need some advice. I had to leave a pre-made homestead sim I rented this week when the owner of the entire group of sims (21 or more, I believe) decided she wanted to return to RL (how dare she! haha) and sold off nearly everything, after 11 years of being an SL real estate tycoon. Upon recommendation from a few "SL old timers," I was directed to a realtor - Weesels (something) - an office where a gallery of homesteads was displayed. I choose an especially well-designed homestead from the real estate agent - and asked her repeatedly - "Is this what I get for $125 US Dollars per month?" - She said yes. However, what I got was a simple undeveloped square 256mx2656m (65K) isolated in the middle of the Linden Ocean. She asked me what texture I wanted - and I told her - "whatever is n the photo you showed me, I guess" - she also told me (after I gave her the $125) that all I get is a texture and access to their library of Inventory to use on the land - land I now realized I had to terraform - to match the gallery photo. I truly felt deceived - after she implanted a sand texture, she told me she had to go - she had new babies in RL to tend to...she is not the owner - but some other title. I would expect she would at least give me advice, knowing I was a land noobie, and after taking my money, as to what to do next. That was over a week ago and nobody from this realtor has contacted me. The last thing she said to me was that some long-gone land designer/terraformer had created the images in the gallery. So now I am terraforming my square. I have lowered many parts of the land below sea level to create water-ways through the homestead square. I have noticed I can never lower the water-ways enough to match the surrounding Linden Ocean - except - if I place black colored square prims under the water of the surface. The raised sand ignores these prims (prim size is limited in stretching, so I have to tile many of them) and now the water-ways (when on the square, from above I see the sand return) allow the water-ways to match the surrounding Linden Ocean. I realize this is a kludge - there must be a better way - if you have any suggestions or need more clarification as to what I am asking - please drop me a tip. Greatly appreciated! James (cerebrogasm resident)
  15. Cerebrogasm

    Basic land (sim) rental question

    Thank you very much Rolig! I actually have very little time to invest in SL work this month (I'm in video production in RL - documentary). However, I will attempt to take the class you recommended. Since I wrote that post earlier today above, a couple of SL landowners - friends - have directed me to 2 purchases I eventually made today: one is a homestead sim where I can practically do anything - except sail beyond the sim should I want to take a few friends out for an at-sea meeting (I have a writer's group where I help, as best I can, writers of any level of experience, get published). For that purpose, I have been told I need "Blake Sea" access. I rented a slip and connected apartment, beautifully designed European themed, on the Blake Sea - where I can basically roam around on any of the unused boats I have (a developer one day just gave me a massive inventory of boats through cruise ships - he must have been drunk!)... These same people are helping me terraform the homestead sim - I supply them with what they need - and provide open access for them to create something similar to what the realtor showed me in their offices. I apparently have all owner privileges - which I will do next. I will concentrate on constructing my photo studio (I have developed a technique, based on my RL job, of creating photo-realistic "digital dolls" - what we would call "av's" in SL. This involves external software used in movie production - which I teach professionally in RL for various software houses). I have the help of several people I have met inworld as well. What I am still trying to wrap my head around is the idea of "surrounds," that apparently are ok to use beyond my sim, which are technically texture maps, I've been told, that do not use the land I rented nor eat up prims. Thank you again for taking the time to write back - I will do my best to follow up on your recommendations - James
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