Jump to content

BethTech

Resident
  • Content Count

    118
  • Joined

  • Last visited

Community Reputation

52 Excellent

About BethTech

  • Rank
    Advanced Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. No. But as far as I can tell nothing gets sent that would require that, and I'm unsure how to rewrite my code to use it as well. Okay, that makes a lot of sense. I'm fairly new to PHP and this is my first real project with it. I feel like I've bitten off a bit more than I can chew, but I'm sure as long as I keep trying, asking questions, and reading more I'll figure it out.
  2. Yes this is correct. That is something to consider! I can tell this issue will need more time than I originally thought.
  3. Yeah, they already change states when counting down, so I think I'm going to work in checking the UUID of the object and including that in the POST/GET so the object can check those two numbers to see if they match. I also ran into an unrelated issue I have to write a debug for. What a wonderful creative puzzle scripting can be! LOL I'm so glad I stopped putting a date on when these things will be ready, because it's clear it's rarely ever true. I'll be so glad when it's working right.
  4. Yes, I was just about to share the blog post about it here. https://niranv-sl.blogspot.com/2019/08/black-dragon-64x-update-360-baking.html
  5. Wow, I didn't know about that. I'm certainly going to be looking into that and see how I might be able to work it into my code. Thank you so much for your replies!
  6. Okay, I'm thinking about what you said and wondering if this might work: During pet creation, the pet generates a random number between 0 and 1000 and includes that in the POST PHP does its thing and sends the message back including the random number Pet checks to see if the right number is in the message back and if so, applies the message
  7. Okay, so I've gotten my product (virtual pets/breedables) all hooked up to a database using PHP and SQL nicely. However, I've run into an issue. When two animals are created in the same second, they both get the same reply from the server. I'll explain how it works below: The animal is born, POSTs a "create me" message to the server with system password, basic info on the pet (parents, etc), and the owner key. PHP script sees it and does its thing, making the pet (traits etc) and creates a row in the database with all the pet's info and the owner's key, pet ID is "number of rows" +1. PHP sees the creation of the pet in the database worked and sends a message back to the pet with its traits and pet ID. Now, I can tell two pets are getting the same response because they both have the same Pet ID, and the first one poofs informing the owner that another pet is rezzed with that ID in the grid and two of them cannot exist (security measure). Now, what are some ways I could solve this? End Users may not understand it's a bad idea to just click on all the starter pet generators at once to get them (I did add a random countdown to it but that's not foolproof). I have not gotten to the point of them reproducing yet to see if it also affects new babies, but I'm pretty sure it would due to how it's coded, and who hasn't just clicked on all their kittens/foals/eggs, etc to get it over with? Is this something I should somehow fix in the LSL, the PHP, both, or another way?
  8. Ah, that makes a lot of sense. Thank you.
  9. Thanks for your detailed answers. Right now it's a hobby I started years back to see if I could do it (it's evolved a lot since those first awful moving sculpty parts), but I'll be pretty happy if it pays for my mainland, premium fees, and lets me go shopping every now and then. I do remember reading about Ozimals when it was going on and I really don't want to get in a mess anywhere near like that. 😦
  10. Hey all, so I'm working on a huge update for one of my projects (a breedable) and I'm at the point where I'm needing help with things like creating some of the textures, as it's a huge effort working on all the code and mesh and such and that would help this get done faster, and allow me to better focus on vital things like making sure it doesn't cause noticeable lag or other issues on regions, etc. My questions to those who have such arrangements, how do you handle them? Do you have signed agreements between you and the employee? For example stating things such as "don't share templates I give you for this work" and "all created textures must be given to me as the image and not uploaded into SL", etc? Is there anything about this I haven't thought of that's worth mentioning? I currently have one person helping me and we talk through Discord as well as in-world, so just sending me the images is no issue.
  11. Nice! I really love it. I'm hoping to make something like this myself. How did you find such great textures for that? Did you make them yourself?
  12. I've been attending the TPV Meetings for a while (as well as the Meet the Lindens) and I can assure you it's no rumor. Here is the most recent information I know of on the progress of the LL mobile apps. Oz also did say that Android was coming as well. https://modemworld.me/2019/06/01/2019-sl-user-groups-22-3-tpv-developer-meeting/ https://modemworld.me/2019/06/26/sl16b-meet-april-and-oz-linden-summary-with-audio-and-video/ https://modemworld.me/2019/06/29/2019-sl-user-groups-26-3-tpv-developer-meeting/
  13. LSL scripts can't possibly chat in groups chats or personal IM, so it's not an object. Most likely a victim of phishing like others have mentioned.
  14. With UDP being disabled, you will have to wait for a viewer update for that to be fixed (and also the changing clothes issue). We don't know how long that will be due to the dev being in hiding for her own safety.
×
×
  • Create New...