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Sick Venom

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  1. Then if you get past those steps, you can hope and pray the creator of the dev kit you want, sends it to you within a year.. or at all.
  2. Ah fair enough.. But I still feel with the way things are, it's a very unfair process. My greatest hope is SL buys out one of the bodies (for each gender), and then allows free access. The way things are seriously crushes a lot of the content and fun for people. Don't get me wrong, I dont dislike Maitreya or the owners, I only feel content creation (especially in clothing and accessories) has been crushed by allowing other people to judge who can design for which top body. Thats my key point.
  3. 1) Yes there is, because not everyone can make a fully rigged mesh body (duh) some take off, and literally OWN the SL market. 2) Not when they(body devs) control who gets to participate in the marketing and designing, that's suppression. SL in general is supposed to be about open creating. And technically anything uploaded to SL belongs to SL. 3) See 1), and also the bodies success also relies on content being available. More content people like for the bodies, higher chance they buy said body. I dont even know what youre talking about with brand materials RL.. RL marketing isnt always comparable to SL marketing.. especially how you're comparing it. I dont agree with copybotters at all, I dont purchase from them. I will agree the stolen kit isnt a good idea, but they forced peoples hands. People who made income on fashion, were unable to get the kits, to keep their income. All bad. SL is very controlled in what becomes popular. People very rarely purchase any default avatar clothing, or lower end mesh body clothing. For instance on the female side.. Maitreya, Belleza, Slink own the market. You dont hear of other brands. On the mens side its Slink, Signature, Belleza. When they can choose who can develop, it messes up the whole market. For instance if a really good 3d designer cant get a kit, just because they dont have any store proof atm, its a ***** awful deal, and shouldnt be acceptable to control within SL, because again, it effects the market and creative environment that SL should be, as a whole. This has nothing to do with a secondary designer, so again you're way off. Many VERY talented designers that people enjoy in here, couldnt get the kit, so they have to make unmatched rigs, its a lose/lose. Only way its a win/win is to have kits out in the open, so anyone can create. SL can literally delete any offbrand versions that popup later.. and also its not like that cant happen now, having a kit available to anyone, changes nothing about copybotting. *edit; Also as I said, setting the kit to 1k, allows the creator to squeeze more profit from future creators.. even more of a win! We may not agree on this and thats fine, but as a creator, I know the struggle first hand.. although I have got the kits I need, I have watched people better than me unable to get kits on the female side. So I'm sure as a consumer, you don't care too much, but when you are in SL to create (even just for fun and yourself), this stuff matters a lot.
  4. SL should handle it on their end. I feel if any bodies are used by a huge amount of the SL population, then the creators should have to have their kit openly available, even if they price the kit to ~ 1k. If not, SL should blacklist the content creators store until they agree. I only say this, because SL content creators shouldnt be able to control other peoples income. As far as this, when creators block people from getting kits, if anything it promotes people to copybot. POPULAR designers had to use a bootlegged kit in order to develop anything, because some of them had to wait a year or more to receive a kit, some still have not. No SL content creator should be able to control any form of the market. Allowing these designers to pick and choose who can develop is awful, especially when making clothing for certain bodies is the only way you can make any profit now for clothing. Imagine if SL originally made people apply to create, but could deny you if you had no 3d store online or portfolio? SL would not have many designers at all.
  5. This one does loop it correctly, but it still disappears fully for some reason after it does the full loop. 32123poof32123poof, but its getting there, thank you!
  6. Yeah I understand on that, its just something I wanted to learn, personal project for now, and I was curious how to get it to work. I am excited for bento to make these things easier. I will see what I can do, thank you for the response!
  7. Hello, basically I am making an animated tail, in which I want it to wag. With my current animation script, it plays it in the steps 1 2 3 1 2 3, but I need 1 2 3 2 1, and a repeat on that. It looks glitchy going from 3 back to 1. How would I create a script that would make it loop as such? float animation_speed = 0.5; integer total_prims; integer link_counter; default { state_entry() { total_prims = llGetNumberOfPrims(); llSetTimerEvent(animation_speed ); } timer() { link_counter++; llSetLinkAlpha(LINK_SET, 0.0, ALL_SIDES); llSetLinkAlpha( link_counter,1.0, ALL_SIDES); if( link_counter == total_prims) { link_counter = 0; } } }This is the script Im currently using. I did also use : list ORDER = [ "object1", "object2", "object3", "object2" ]; list frames; integer current_frame = 0; list ListLinked(list Needles) { integer Prims = llGetNumberOfPrims()+1; while(--Prims) { integer Ptr = llListFindList(Needles,[llGetLinkName(Prims)]); if(~Ptr) Needles = llListReplaceList(Needles,[Prims],Ptr,Ptr); } return Needles; } SetFrame( integer frame ) { llSetLinkAlpha( LINK_SET, 0.0, ALL_SIDES); llSetLinkAlpha( frame, 1.0, ALL_SIDES); } default { state_entry() { frames = ListLinked( ORDER ); llSetTimerEvent ( 1.0 ); } timer() { if (current_frame >= llGetListLength(frames)) current_frame = 0; SetFrame(llList2Integer(frames, current_frame)); ++current_frame; } }However when I use this one, and try to make it loop from 3 back to 2, it disappears for a second entirely and still doesnt do what I want. Any help is appreciated.
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