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thimblemunch

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Posts posted by thimblemunch

  1.  Few small parcels available for rent!

    Mindulle 1 Rent L$114 / Week 175 Prims - GENERAL - http://maps.secondlife.com/secondlife/Mindulle/178/153/130

    Garneau Rent L$114 / Week 175 Prims - MODERATE - http://maps.secondlife.com/secondlife/Garneau/232/15/73

    Reedemham Rent L$123 / Week 175 Prims ADULT - http://maps.secondlife.com/secondlife/Reedenham/184/47/73

    Full permissions and no rules!

    Contact thimblemunch in SL if you have any questions or concerns.

  2. I have 3 small mainland parcels available.

    No rules, Full Permissions!

    Chima 175 Prims - L$114/Week - Moderate (1 Small parcel away from road) - http://maps.secondlife.com/secondlife/Chima/108/149/80

    Mindulle 175 Prims - L$114/Week - General - http://maps.secondlife.com/secondlife/Mindulle/164/151/130

    Reedenham 175 Prims - L$123/Week - Adult - http://maps.secondlife.com/secondlife/Reedenham/184/47/73

    If you have any questions or concerns feel free to IM me!

  3. Both parcels are green land rectangle shape 512sm no rules!

    175 Prims - Buy: L$1024 - Rent: L$120 / Week / 1 Parcel away from road!

    Moderate Chima - http://maps.secondlife.com/secondlife/Chima/108/149/80

    175 Prims - Buy: L$485 - Rent: L$120 / Week

    General Mindulle - http://maps.secondlife.com/secondlife/Mindulle/164/151/130

    Contact me in SL if you have any questions or concerns

    Also open to offers if buying, No low ballers please.

    thanks!

  4. Second Life is failing hard, just look at the private estate sim owners decline. It has been on a steady decline for years now and it won't be getting better.

    Lets just be honest about it, Second life is like a decade old, built in a game engine that is complete **bleep**, and they don't update things anymore cause they hit the limit of Havok engine's capibilities. Ever wonder why there is no mirrors in SL but there is in other games? That is exactly the reason.

    I also read somewhere in this thread someone said it's not a game so don't call it a game.

    Well Second Life was built in a game engine just like other games. It might not have achievements and stuff, but there is lots of other games that don't to that still call themselves games. Look at any sandbox game for instance. I feel people tend to say it's not a game so that they can justify wasting so much time on it to themselves.

  5. Yes I've llEscapedURL all the strings with no luck. I don't really use my server log for this kind of thing cause I don't know if it would even output important information or able to even catch it cause the issue is in LSL.

    Say I change land_name to "Test Name", that will work fine and send it to the database. The second I try to change them with the strings from the land then it breaks it.

    This should work but it doesn't for some reason.

  6. After lots of messing around I have found that any variable that is grabbed from llGetParcelDetails and sent into a database just doesn't seem to work at all. I've tried so many things and I'm dead out of ideas. I have done this around 4-6 months ago this exact same way but now it doesn't work for some reason.

    I've tried it with a blank script with just those variables getting sent and nothing. Is anyone able to replicate this by chance?

  7. Hello again, I am a bit confused about something and it's hard to explain so keep with me here.

    I have a box that I can drop an item in and it will read the items name and key. I want to be able to save that item and send it to others when they click it.

    Do I need to save the items in a object on my land and distribute them that way, or is it possible with just using keys and a database?

    I don't really have much script for example cause I'm asking how to go about doing it.

    Thanks!

  8. Okay that mostly makes sense, but it doesn't explain when I change the strings to regular strings for example "Land Name" it will work fine even with the space, it adds it to the database and everything properly.

    I think I'm just not catching on here, would I llEscapeURL the http url or the variables I am passing?

  9. Hello I'm trying to send land details with llHTTPRequest and save them in a database on start.

    I've done this a million times before and it worked perfectly fine if I exchange the land variable with just regular strings so I know it's something in my LSL and not PHP/MySQL.

    string owner_name;
    string clicked_name;
    
    string parcel_name;
    string parcel_description;
    string parcel_location;
    
    key owner_key;
    key clicked_key;
    key parcel_key;
    
    // HTTTP REQUEST //
    key treasure_add_key;
    
    list treasure_add_list = [HTTP_METHOD, "POST", HTTP_MIMETYPE, "application/x-www-form-urlencoded"];
    
    string treasure_add_url = "";
    
    default
    {
        state_entry()
        {
            owner_key = llGetOwner(); // Assign the owner key.
            owner_name = llKey2Name(owner_key); // Assign the owner name.
            
            list landDetails = llGetParcelDetails(llGetPos(), [PARCEL_DETAILS_ID, PARCEL_DETAILS_NAME, PARCEL_DETAILS_DESC]);
            parcel_key = llList2String(landDetails, 0);
            parcel_name = llList2String(landDetails, 1);
            parcel_description = llList2String(landDetails, 2);
            llOwnerSay((string)parcel_key);
            llOwnerSay(land_name);
            llOwnerSay(land_description);
            
            treasure_add_key = llHTTPRequest(treasure_add_url, treasure_add_list, "&owner_key=" + (string)owner_key + "&owner_name=" + owner_name + "&parcel_key=" + (string)parcel_key + "&parcel_name=" + parcel_name + "&parcel_description=" + parcel_description);
        }
    
        http_response(key request_id, integer status, list metadata, string body)
        {
            if(request_id == treasure_add_key)
            {
                llOwnerSay(body);
            }
        }
    
        touch_start(integer total_number)
        {
            treasure_add_key = llHTTPRequest(treasure_add_url, treasure_add_list, "&owner_key=" + (string)owner_key + "&owner_name=" + owner_name + "&parcel_key=" + (string)parcel_key + "&parcel_name=" + parcel_name + "&parcel_description=" + parcel_description);
        }
    }

    The problem is with parcel name and description, I can add the other ones fine but when those two come up it breaks the query. I have managed to track it down to my LSL script by exchanging them to regular strings, but the second I try with the real land information it doesn't work. I've tried everything in my power to fix this from rewriting it over and over to even reinstalling phpmyadmin.

    Please someone help me as this is pretty much my last attempt.

    If you need php script it's a simple INSERT into query, not hard!

    This is a working version of the same script. Notice where I assign the variables to regular strings instead.

    string owner_name;
    string clicked_name;
    
    string land_name;
    string land_description;
    string land_location;
    string parcel_name;
    string parcel_description;
    string parcel_location;
    
    key owner_key;
    key clicked_key;
    key parcel_key;
    
    // HTTTP REQUEST //
    key treasure_add_key;
    
    list treasure_add_list = [HTTP_METHOD, "POST", HTTP_MIMETYPE, "application/x-www-form-urlencoded"];
    
    string treasure_add_url = "";
    
    default
    {
        state_entry()
        {
            owner_key = llGetOwner(); // Assign the owner key.
            owner_name = llKey2Name(owner_key); // Assign the owner name.
            
            list landDetails = llGetParcelDetails(llGetPos(), [PARCEL_DETAILS_ID, PARCEL_DETAILS_NAME, PARCEL_DETAILS_DESC]);
            parcel_key = llList2String(landDetails, 0);
            // parcel_name = llList2String(landDetails, 1);
            // parcel_description = llList2String(landDetails, 2);
            parcel_name = "Parcel name";
            parcel_description = "Parcel Description";
            llOwnerSay((string)parcel_key);
            llOwnerSay(land_name);
            llOwnerSay(land_description);
            
            treasure_add_key = llHTTPRequest(treasure_add_url, treasure_add_list, "&owner_key=" + (string)owner_key + "&owner_name=" + owner_name + "&parcel_key=" + (string)parcel_key + "&parcel_name=" + parcel_name + "&parcel_description=" + parcel_description);
        }
    
        http_response(key request_id, integer status, list metadata, string body)
        {
            if(request_id == treasure_add_key)
            {
                llOwnerSay(body);
            }
        }
    
        touch_start(integer total_number)
        {
            treasure_add_key = llHTTPRequest(treasure_add_url, treasure_add_list, "&owner_key=" + (string)owner_key + "&owner_name=" + owner_name + "&parcel_key=" + (string)parcel_key + "&parcel_name=" + parcel_name + "&parcel_description=" + parcel_description);
        }
    }

    Using llOwnerSay I also was able to tell that the land details were grabbed correctly.

    If this a new bug by chance?

    Thanks

  10. Hello, we just finished buiding a new club and we are hiring for the following

    Event Managers

    - Event Managers pay to be negotiated.

    - Flexible Hours

    DJ's

    - DJ's are expected to play at least once per week.

    - DJ's are paid 100% of the tips they earn.

    Dancers

    - Dancers should have a decent looking avatar.

    - Dancers keep 90% of the tips they get.

    Escorts

    - Escorts keep 90% of the tips they get.

     

    If you are interested or have any questions, feel free to send a IM or drop by and fill out a application!

    thimblemunch

    Thanks

    http://maps.secondlife.com/secondlife/Highup/179/32/50

  11. People undercut cause it sells faster. It's simple free market business logic. If someone is making something and charging more then it's worth then someone else will come and beat that price.

    There should never be a set standard pricing in a system, I know you won't believe me cause your a creator and probably loosing money cause of your prices but for me someone who just codes and plans putting things on the marketplace, I will be undercutting every person I get the chance to cause I know I can sell more that way. I also don't see any problem with that, as it is a free market economy.

    This is Second Life, it's a game that has a virtual economy backed with real money value. It is also a game that has been on a steady decline of users for years now. This is clearly the reason why L$ has declined... It's called supply and demand and since there is not as much demand, LL is lowering the cost of supply to cover their asses financially.

    I really feel the price of L$ has absolutely nothing to do with the marketplace pricing.

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