I am running an Alienware Aurora R6 with NVidia 1070 graphics card and 16 gb RAM under Windows 10. I have run full tests of the video card itself and it is implementing FXAA, transparency antialiasing, and antialiasing up to 8x flawlessly. The problem lies within SL. It appears that ALM and antialiasing are broken in the current viewer versions under both Windows 10 and Linux Mint. I have tried this on two different machines (the other a laptop running Linux mint and an older NVidia card, and the Alienware under Windows 10. The problem is identical on both machines. Even though both video cards support 8x antialiasing, activating antialiasing with NVidia currently appears to be an on/off proposition with a max antialiasing of 2x being locked. Even though I can set higher levels in both the SL and Firestorm viewers, they have no impact. Antialiasing is ether off, or at no higher than 2x. If I activate ALM, ALM activates everything EXCEPT FXAA, and thus NO antialiasing whatsoever is possible under ALM. As a result many objects have jagged edges unless viewed in extreme closeup, especially things like ropes on boats, cards in games, etc. Some textures render horrendously from a few meters away, especially rope textures or objects like picture frames. I have tried manually activating higher antialiasing rates, transparency antialiasing, and FXAA in the video driver, all with no effect. Both the latest versions of SL viewer and Firestorm fail to recognize or utilize them. Has anyone found a fix for this, or is this a known bug in the SL core viewer code? Any ideas or information about this problem would be greatly appreciated.