I'm losing my mind over this: Faces on my mesh objects disappearing between LODS and texture changing scripts not applying to every LOD. Here are screen shots of the objects suffering from this problem (sorry i couldn't figure out how to imbed the images into this message): High LOD: http://i622.photobucket.com/albums/tt303/GraphicsCL/Screen%20Shot%202016-07-04%20at%204.51.11%20PM_zpscwlmxx6k.png Problem LOD: http://i622.photobucket.com/albums/tt303/GraphicsCL/Screen%20Shot%202016-07-04%20at%204.51.27%20PM_zps2fmq3ypq.png Back to normal (at Low LOD): http://i622.photobucket.com/albums/tt303/GraphicsCL/Screen%20Shot%202016-07-04%20at%204.52.00%20PM_zpsitjwwvpo.png Lowest LOD: http://i622.photobucket.com/albums/tt303/GraphicsCL/Screen%20Shot%202016-07-04%20at%204.51.46%20PM_zpstvlfj6mi.png Wireframe view of issue... High LOD: http://i622.photobucket.com/albums/tt303/GraphicsCL/Screen%20Shot%202016-07-04%20at%204.52.19%20PM_zps5xsee7fx.png Weird transition before displaying Medium LOD (missing faces on axe): http://i622.photobucket.com/albums/tt303/GraphicsCL/Screen%20Shot%202016-07-04%20at%204.52.28%20PM_zpskl7uuzae.png Medium LOD: http://i622.photobucket.com/albums/tt303/GraphicsCL/Screen%20Shot%202016-07-04%20at%204.52.36%20PM_zpskwjnlrbt.png All the faces look fine inside Blender, and look fine in the Firestorm mesh uploader. it only affects one side of the mesh. Help would be greatly appreciated, thanks