Galatheus
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Posts posted by Galatheus
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21 hours ago, OptimoMaximo said:
The uv map squashes the texture in my opinion. The UV map was probably made without applying scale prior to unwrap. Try applying scale first and unwrap again, if its proportions change, that's the issue
oh yeah, that's it that did the job lol thank you so much
now the problem with the new UV map is that the texture on 512x512 is so bad
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no it's on png and still doing it
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I'm new to avastar and I use blender. I messed up the weight on one part of my model and now I'm stuck, long story short I ended up removing all the weight on that bone.
My question is pretty obvious, how do I copy the original weight of that bone back to my model, but only that bone while keeping the rest of the weights untouched. I'm desperate for answers, I don't wanna have to redo the whole process. Please help me.
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Yes. Transparent prims that I made in-world so I don't know why it's doing that all of a sudden.
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So, I have two things I'm trying to link together a mesh (9LI) and the physics(8LI). When I linked them together, the combined land impact went up to 162. What am I doing wrong? Is this a glitch?
HELP! My baked textures get blurry when i move my camera/zoom out
in Building and Texturing Forum
Posted
oh.. oh.. oh thank youuuu didn't think about that thats a great tip!