Galatheus
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Posts posted by Galatheus
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maaaan cuz the thing is it looks good on blender, but when applied to sl it's distorted. I wonder if there's a program that shows it accurately as if its applied to sl
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My devkits don't have a UV map HELP! it's hard to make tattoos without a test dummy
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Blender 2.90
in Mesh
On 9/4/2020 at 6:10 AM, Namiuki said:My last computer crashed before I could learn blender 2.7 so I recently got the 2.9 and absolutely lost. Lol, I seem to cant find the older blender anywhere either
learn it. it's better and I promise you that. at least try 2.80+ first and go from there
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I'm using the classic avi UV to make tattoos but the boob area is so distorted everytime I apply a tattoo. What should I do?
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yeah to play a non loop animation repeatedly
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Apologies if this isn't the right place for this thread, I just wanted to know if I can loop a pose on avisitter? if so, how?
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oh my Lord thank you so much Fritigern Gothly
you the man for this!
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Well, I have a furniture with an option to change the texture. The script uses a listen function as it has a remote script and a receive script. The problem is when I rez multiple copies of the same furniture, and I try to change the texture of one of them it changes all the copies as well because they all have the same channel in the script. I only want the object i touched to change and not all of them.
Receive script looks like this:
default { state_entry() { llListen(123, "", NULL_KEY, ""); } listen( integer channel, string name, key id, string message ) { if (llGetOwnerKey(id) != llGetOwner()) { return; } if (message == "tex1") { llSetTexture("UUID",1); } if (message == "tex1") { llSetTexture("UUID",2); } if (message == "tex1") { llSetTexture("UUID",3); } if (message == "tex1") { llSetTexture("UUID",4); } if (message == "tex2") { llSetTexture("UUID",1); } if (message == "tex2") { llSetTexture("UUID",2); } if (message == "tex2") { llSetTexture("UUID",3); } if (message == "tex2") { llSetTexture("UUID",4); } } }
Button script looks like this
integer menu_handler; integer menu_channel; integer channel_control = 123; menu(key user,string title,list buttons) { menu_channel = (integer)(llFrand(99999.0) * -1); menu_handler = llListen(menu_channel,"","",""); llDialog(user,title,buttons,menu_channel); llSetTimerEvent(5.0); } default { state_entry() { llSetTouchText("Remote!"); } touch_start(integer t) { menu(llDetectedKey(0),"Choose your label",["Brown","White"]); } timer() { llSetTimerEvent(0.0); llListenRemove(menu_handler); } listen(integer channel,string name,key id,string message) { if (channel == menu_channel) { if(message == "Brown") { llWhisper(channel_control,"tex1"); } if(message == "White") { llWhisper(channel_control,"tex2"); } // llSleep(0.50); // llSetColor(<1,1,1>, ALL_SIDES); } } }
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Thanks for all the response, I guess all I can do now is to tell users to turn off their AO first. Not the result I'm looking for.
But that said, I saw some functions in the LSL Portal such as llSetAnimationOverride. Can I somehow use this instead to override whatever animation is currently playing on an avatar?
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Thank you for your answers, it helped a lot. I am now figuring out little by little certain codes and how to properly use them. Also thanks to the LSL Portal, with all you guys' help I'm able to make the script work. I still have a long way to go to completely understand LSL codes but yeah thank you!
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Hi again script experts. I have an animation with a priority that seems below (on upload) most AOs on sl. Problem is, this is the only animation I found that I need for this project. I'm stuck.
When I activate the animation with the script it doesn't play over my AO and I have tried it with different ones. Is there a way to set this anim's priority to 4 with scripting?
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thank you for the response. I'm really new to scripting. I started a week ago. So please cut me some slack if my questions are gonna be basic.
For long term of course I want to learn to script on my own from scratch. And for this particular script I can't seem to lead myself to the right direction. Which tutorials to watch for this specific topic, and what not. So if you guys know the best tutorials I would appreciate their links.
Now, I get syntax errors whenever I try to solve this. Of course I know this isn't the full script. I just don't know how to set the timer, run time and state entry events to make this touch event function work. As for the short term solution, I don't exactly know what to write to make the strCurrentAnimation a global string and what purpose. Is it to set what animations are gonna be used?
default { state_entry() { llOwnerSay( "Your HUD is ready" ); llOwnerSay( "Visit.." ); } touch_start(integer detected) { llTriggerSound(llGetInventoryName(INVENTORY_SOUND,0), 1); llRequestPermissions(llDetectedKey(0), PERMISSION_TRIGGER_ANIMATION); } run_time_permissions(integer perm) { if (perm & PERMISSION_TRIGGER_ANIMATION) { llStartAnimation("2"); llSetTimerEvent(5.0); } } timer() { llSetTimerEvent(0.0); llStopAnimation("2"); } }
this is what I have so far.
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I can't quite figure out how to do this simple script, where I put multiple animations in a prim/button and the script will play them randomly when the button is touched. Anyone?
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I finally figured it out guys. Thanks for all your help and the sample scripts provided. Bless you all
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I'm new with LSL scripting so I usually rely on existing scripts on MP. I need just a simple one, I click a button on a hud, it triggers particles inside a remote object, that's it. No idea how this can be done.
A working script would be appreciated so I can study the codes too.
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You'd think there is, but why can't I find a script on MP that animates our avi on touch of a button. I want to make a hud that triggers the animation inside another object, that's it no menu, just a HUD button that triggers the animation inside a wearable object, anyone?
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Looking for a product photographer for sporty clothing style ad, much like Nike or the likes.
To everyone interested, respond with your flickr/portfolio/website or contact iiianii in-world
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In detail, I'm trying to make my bar counter serve out a drink to anyone sitting on the stool. And also the animation has attachment props for the bartender so I want the props to disappear after the drink is served.
Any idea about this?
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So I baked a shadow texture (the one you put under your objects), it looks good so far I don't even need to edit the transparency in-world, everything is perfect except for one issue. The edges are showing bc, I guess the plane that I use to bake it on the software is too small even though it's pretty much double the size of the actual object. I edit it on PS but it ends up looking horrible.
Any tips from the Pros?
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On 9/24/2019 at 6:58 AM, arton Rotaru said:
I like AO.
me too
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On 9/24/2019 at 12:57 AM, Chic Aeon said:
If you bake a CYCLES texture (or the same idea in programs other than Blender) it includes the AO (or equivilent) in the mix. That is what most of the popular designers do. You would adjust how prominent the AO appears by the lighting set up. So likely you are using another method? Another way to "bump up" the ambient would simply be to adjust the CONTRAST in a graphics program. Maybe some screenshot examples would help readers understand exactly what you are asking.
oh you mean use the AO map in the material or turn on Ambient occlusion in the settings?
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On 9/23/2019 at 10:53 AM, ChinRey said:
I think you answered in your first sentence. If they make the thing look better, use them, if not, don't.
Ambient occlusion will never look natural because it doesn't exist in real life. In RL they use something called the Fresnel effect instead and that's exactly the opposite - things tend to look lighter, not darker towards the edges.
Sometimes you need a bit of accentuation to bring out the shape of the object though and besides, AO is necessary to give that lovely "hand drawn" feel that is so popular in SL.
Thanks for the response I do like AO it's just that they don't blend with my bakes sometimes, and with that I skip it but the problem is because I used AO in my previous stuff and then I look at them both, they look like they're not made by one person 😕
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Sometimes I feel like they look worse sometimes they look better.
Idk what to do, should I still add a layer of ambient occlusion on top of my baked texture or not? What are you suggestions?
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you mean bake it without light and shadow info?
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Mesher Looking for Commission - Starts at 5K
in Inworld Employment
Posted · Edited by Galatheus
I am an experienced mesher looking for commission. I make any stuff particularly furniture, custom or not
My pricing is one of the cheapest you can find these days on SL, but without sacrificing quality at the same time
I have done commission work in the past, from booths, vendors to actual stores
If you need someone to make stuff from scratch or simply someone to fix your mesh I can do it for you
You can check my work via the link in my SL profile
You can contact me on SL or here
my username: Galatheus / Galatheus Resident