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Everything posted by Galatheus

  1. Looking for a product photographer for sporty clothing style ad, much like Nike or the likes. To everyone interested, respond with your flickr/portfolio/website or contact iiianii in-world
  2. In detail, I'm trying to make my bar counter serve out a drink to anyone sitting on the stool. And also the animation has attachment props for the bartender so I want the props to disappear after the drink is served. Any idea about this?
  3. So I baked a shadow texture (the one you put under your objects), it looks good so far I don't even need to edit the transparency in-world, everything is perfect except for one issue. The edges are showing bc, I guess the plane that I use to bake it on the software is too small even though it's pretty much double the size of the actual object. I edit it on PS but it ends up looking horrible. Any tips from the Pros?
  4. oh you mean use the AO map in the material or turn on Ambient occlusion in the settings?
  5. Thanks for the response I do like AO it's just that they don't blend with my bakes sometimes, and with that I skip it but the problem is because I used AO in my previous stuff and then I look at them both, they look like they're not made by one person 😕
  6. Sometimes I feel like they look worse sometimes they look better. Idk what to do, should I still add a layer of ambient occlusion on top of my baked texture or not? What are you suggestions?
  7. oh.. oh.. oh thank youuuu didn't think about that thats a great tip!
  8. oh yeah, that's it that did the job lol thank you so much now the problem with the new UV map is that the texture on 512x512 is so bad
  9. I need help with this, I've never seen this problem before. I tried everything, changing file sizes, fixed UV mapping, modifying the mesh itself and LOD nothing worked. I zoom out and this happens (left) any advice? I'm stuck and desperate for answers ;D
  10. I'm new to avastar and I use blender. I messed up the weight on one part of my model and now I'm stuck, long story short I ended up removing all the weight on that bone. My question is pretty obvious, how do I copy the original weight of that bone back to my model, but only that bone while keeping the rest of the weights untouched. I'm desperate for answers, I don't wanna have to redo the whole process. Please help me.
  11. Yes. Transparent prims that I made in-world so I don't know why it's doing that all of a sudden.
  12. So, I have two things I'm trying to link together a mesh (9LI) and the physics(8LI). When I linked them together, the combined land impact went up to 162. What am I doing wrong? Is this a glitch?
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