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Fallen Firefly

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  1. Would it be possible to connect the eyebrow bones to the eyebrow shape sliders in the hair base bodypart? As it is, there's no way to edit the shape of the eyebrows, but the bones and sliders are there. The behavior of the head stretch slider could use a bit of fine tuning as well (if time permits, of course) the slider currently only stretches the general area around the face, the face shape. It does not affect the nose at all and there is no other slider that can lengthen/shorten the nose vertically like this:  This results in a strange look when somebody uses the slider to make their face longer. The face lengthens but the nose stays disproportionately vertically short. Would it be possible to make the head stretch slider affect bento compatible heads the same way the fitted mesh bones affect mesh heads rigged to them? When utilized on a fitted mesh head, the head stretch slider squeezes/stretches the whole head, not just the area surrounding the face, which in turn preserves the proportions (long face, vertically long nose, short face, vertically short nose).
  2. Since the sliders are being touched up this far into the project I thought I would inquire whether it would be possible to connect the eyebrow bones to the eyebrow sliders in the hairbase body part (where you can edit your system eyebrows)? Also, the behavior of the head stretch slider is not ideal. It does not lengthen the nose vertically resulting in an awkward look look when utilized to make the face longer (you end up with a long face and a vertically short nose) . With how the sliders are currently set up there is no way to lengthen the nose vertically, so for people who might wanna have a longer face, there is no way to make the nose be proportional (vertical)length wise. Would it be possible to make the head stretch slider affect the bones in the same way it currently affects fit mesh rigged heads? When wearing a fit mesh head, the head stretch slider squeezes/stretches the whole head, not just the general area around the face. Here's a picture to demonstrate what I mean with vertical nose length in case it isn't clear (I'm not sure if I am utilizing the proper terms) http://i.imgur.com/0HJuHQE.png I wasn't gonna mention it since I thought the skeleton was frozen & finished for good but I hope something could be done about these 2 issues. Perhaps the Head Length bone could also lengthen the nose bones, or drag them down? I also wanna reiterate what a few posters before me have said: sliders are incredibly important & beneficial and I'm willing to bet that a lot of customers are going to be be willing to give up some complex animations for the chance to make their mesh head look unique. The same cannot be said for animations. I've yet to see anyone use the current mesh head animations out and about. The only time I ever see them used is in screenshots and ads. Sliders would be seen and used constantly. Something else I have noticed in this thread is a lot of people selling customers in SL short, almost implying that they are too stubborn/dumb to read documentation provided. It is your responsibility to let them know what the product does and doesn't do and what it can and cannot look like . Shoppers in SL are more than willing to compromise (see standard sizing). So it is my belief that advocating certain sliders be removed, because they may or may not cause you to possibly provide more customer service, is selfish. If you tell your customers not to use a certain slider because it will mess their product, most will listen, and the rest will still try to use it, and perhaps the result will be acceptable to them, perhaps it won't be and they will have learned from their mistakes.
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