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Berksey

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Everything posted by Berksey

  1. Not an expert, but I'm pretty sure it'll work in Opensim too. Not everything made for Opensim works in SL, tho.
  2. PSYS_SRC_BURST_SPEED_MIN, PSYS_SRC_BURST_SPEED_MAX PSYS_SRC_ACCEL PSYS_SRC_ANGLE_BEGIN PSYS_SRC_ANGLE_END ^ these 5 are what I mess with to get undulations, spray effects, etc., in particles for things, usually. The pattern you set is also probably pretty relevant. There's also the option of setting the particles to target the object that produces them, which, based on the speed and angles that they're emitted at, can produce a really nice sort of expanding and contracting quality to a mist or foam spray, and might be adaptable to get a rising and falling effect for a boat prow. I use it for a similar effect in a magical aura, myself. The foam spray could sploosh into view, and fade out quickly, while a second emitter leaves a trail behind the boat in its wake... Iunno, you'll probably need to experiment until you get it beat, but then you'll always have it. ^-^; There's literally gazillions of different effects you can get just by varying two or three or more of the parameters, so yeah. If you start them at a higher up angle and let them drop, and have them change size as they do, that could be a cool effect, too. Depending on the number of particles and what the texture looks like, you could get some pretty realistic splashies.
  3. Aaaaaaaand, I now own a copy of it, yay! \o/
  4. Oh yeah, duh.
  5. Rotations and movement are my Kryptonite. I'd be interested to hear more, also. I feel the same way, using things and knowing they work but not understanding the how or why. Knowing how to use something is fine, but I always wanna know how it works too, I just feel better about it all that way.
  6. So like, if it scans for your attachments and doesn't find the group that's required among them, it dies? Hm, cool. I'd think that would sort it.
  7. Mkay I totally get it now, why you're doing this. I just hadn't any knowledge of your reasons for it, but it makes sense now. It's kinda similar to making texture packs to install with certain items. I've done this myself, sort of, but the installer I made the textures for used the UUIDs, rather than the actual textures, and they all had to be entered one by one into a dialog box. Then the installer could be rezzed or added/worn, and the item responded by updating and adding the new texture pack to the menu. So yeah, not at all what you're doing, but close enough to understand the reasoning. I'm sorry I'm of no real help with any of this, but thanks for de-confusing me, at least!
  8. It's in the Library now, yay! And I am SO going to use it~!
  9. Look closely, it's justified. You got it working and then ... you actually posted what worked. That is what made me say it. The fact that you're not one of those people who comes in, asks for help, resolves an issue and then simply naffs off. You share back what you learn, so other people can get something from it. Thank you for that.
  10. Funny, I used to use a HUD (Animare) for making poses and stuff, and I hated that even when I followed the directions I could never get it to simply pose one part and leave the rest free to move normally. I actually use Qavimator now because it does exactly what you're having that problem with.
  11. If there were bots on a sim who were there to provide interaction with visiting users, I'd have no problem with it myself. The CHAOS combat sim (rest in peace) had a parking garage filled with zombies, all of which were bots, but they were there to interact with, i.e., to attack visitors and chase them about and provide target practice and combat training. A club I used to go to had a bot, but she was the owner's alt and was parked there to provide security of a sort by being her eyes and ears when her main was off-sim. She sat on a beanbag and just watched everyone else while they danced. I think it really comes down to the intent. Most people don't bother with bots if it's just a matter of keeping the place from looking desolate; there are NPCs and other ways of doing it all without having to resort to having logged-in avatars present. You can have an automated bartender, a greeter lady, etc., all without having to use an actual avatar for any of it. Less lag, easier to manage, and nobody can mistake them for real people and think they're being ignored or are unwelcome due to lack of interaction. And all without breaking the rules too~! But yeah, if you're using bots just to have the dots, most people think it's downright poopy, even if you get away with it. You'll lose more traffic than you'll ever get that way. Or worse, you'll just end up with 20 other people's bots trying to fish in your swimming pool.
  12. @Ivanova Shostakovich: LOL! @EllieAnne Silverfall: I understand. Just as long as your SL doesn't start to feel too much like real work, you should be okay.
  13. Incidentally, for whoever might see this thread, this is why new users often get booted from certain places, and the age requirement on many sims is a direct result of griefers using new accounts to circumvent bans. It's not discrimination, it's for the sake of the people who inhabit/frequent the sim. My home was messed with ONE time. Proper land security settings make all the difference; when they got tired of not being able to come in and act up, they got bored and gave up. That was over a year ago, and nothing since. And as for people hating on furries and trashing their sims, I have never understood it at all. If you don't like furries, don't visit furry sims. Just like if you hate kids, don't go hang out on playgrounds (and stay the hell off my island). It's like someone who doesn't like bathing spending all their time in the bathroom, screaming at the shower stall and wondering why it can't just go away. You got a whole house, try a different room. My best advice has already been given in another thread, and by someone else; whenever griefers attack, get everyone possible to file reports. If there's multiple reports and they're clear and to the point, they will not be ignored. I had to report someone for admitting they were 9 years old once. The person who told me what was happening also reported the user, and we made sure we both had the user say it to us in IMs. We were still in the middle of containing the situation and keeping the user occupied when they poofed. And not a word of it ever hit local chat. Just because LL doesn't follow up reports with a note saying they handled the situation doesn't mean they never do anything about reports. They're just trying to be discreet about it.
  14. People in SL do tend to bounce back rather quickly, I've noticed. And as big of a hassle as all of this is right now, I know there were good reasons for it. Considering the fact that radios and electronic equipment in RL tend to last about two minutes these days, having anything in as ephemeral a place as the grid last ten years should probably be venerated as the miracle that it is, and the change that has broken the old hack could, if one thinks about it, be seen as an opportunity to put out some new stuff to sell... I know, I know, making inworld currency is the devil to a lot of people, and admittedly I won't buy anything I can make myself, even if I can't make it as nicely as some other people can, but maybe it's a good thing, you know? If someone bought a radio from me ten years ago and complained today that it doesn't work anymore, and I didn't have a nice, new radio to sell them, yeah, I'd be a bit upset. But I went through worse hassles just learning how to throw bunny dolls at people without missing. And if they bought something ten years ago and feel like it means they should have it forever, well... not to go all Buddhist about it or anything, but... "Everything is temporary. On the Internet, exponentially so." "This too shall pass?" Just my two $L.
  15. Not to pooh-pooh the whole project, and I'm sure I'm completely ignorant of some key thing that explains it all, but why do you need a script for this? If you're doing it just to do it, nuff said, no excuse necessary with me, cos I do that too for the sake of learning (and being stubborn), but it does seem a rather complicated way to do something you could do with a couple clicks and a drag... I use objects to rezz other objects all the time, but I've never really had to "install" anything to do it... I just add the items to the rezzing object's invy. What am I missing here? I realize this is probably an annoying question, and the answer is probably obvious to everyone but me, but yeah, just wondering... ^-^;
  16. If you put 20 minutes or so into looking on the wiki, and study a couple of basic script templates to see how the flow goes, you could do it yourself and would probably have one of those facepalm moments so many of us have had, like, "OMG that was SO easy once I waded through the broken glass and razor wire!" In fact, the replies above contain the key to the whole thing, if you're stubborn enough to pursue it on your own. But yeah, if you're not looking to contract our particular form of madness (I call it the Scripting Bug), you should save yourself and just pay someone to do it. By the way, that's a really nice lamp. ^-^
  17. Weeeeeeird... Yeah, prolly some sort of added security filtering. Hmmmmm....
  18. Congratulations Aquila, your post above just got this page bookmarked. Totally gonna check that out, lots.
  19. Not that you're one of the fleeting ones who posts and runs in the first place, but thank you so very much for posting the resolution to your issues and providing details. It's extremely helpful to others. Although I model and upload meshes myself, it's still mostly a mystery to me how it all works; the lowered land impact, for instance. I've never understood how making something in more than one piece can lower the land impact, but sometimes it does... Just trying to make a single item with more than one face is a baby step too big for me at the moment, so good job getting all that sorted. ^-^
  20. I'm pretty happy about it too, means I get to go exploring! Oh, and I just went and made a swing out of it.
  21. @Xiija: a 403 at least shows your request is getting through, it's just being evaluated by the server on the other end in such a way as to forbid you access. I used to provide automatic hotlinking protection for people I hosted on my server, with the end result being similar when they tried to do legitimate things and the server thought it should call a foul. That's when I learned that GOATSE isn't something you want your clients to end up seeing just because they tried to embed an upload in an iframe or whatever... <-<; Perhaps the server you're trying to contact thinks something's dodgy about the request, I'd try a few different ones to make sure. There's also a chance that because it's a different request format now the server simply doesn't realize it's legit. And yeah, I agree. Simple things shouldn't be so derned difficult.
  22. I just played with this, making a pendulum and bapping at it with things. It seems to work pretty well, for an older script. My only problem was shortening the "rope" without adjusting the, erm, elasticity. My pendulum paddleballed around for a few after a really good bap, and the rope snapped, sending the object off the edge of the world. That's a really cool script tho, thanks for sharing it, Innula!
  23. Honestly, I've always had better luck applying textures by dragging and dropping them onto the faces I need them on. Texture mod application scripts can be a real booger. It's too bad you can't just give people the textures themselves without someone trying to rip you off.
  24. You mean like some sort of universally unique identification number or something? If you want something about a prim that doesn't change, that could work, maybe...
  25. Thanks for posting what worked for you~! Much appreciated. ^-^
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