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Berksey

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Everything posted by Berksey

  1. It's amazing how on-topic this entire site just became, and this thread in particular. And all I had to do was finally use the "Ignore Users" feature. \o/ I can actually read what this thread is about now! \o/ Love, I think your avi is pretty, do what looks and feels good to you, it's your SL.
  2. There's a lot of furniture sold that isn't all that great, and there's stuff for free or for 1L$ sometimes that's awesome. It really all depends on the maker and the seller and whether they care enough for it to be worth bothering with. Shopping for furniture is as much of a hassle in SL as it is in RL, but with patience and taking the time to try demos and so forth, you can end up with some nice things. Bear in mind also that a lot of what is for sale has been around a while; if an ad sort of looks and feels "old", it might actually be old. Some older furniture was probably fantastic back in the day, but when it takes twenty minutes to load a thousand scripts, if all 563468 prims of it even rezz, then yeah, not good. Be prepared to take your time and shop wisely! Good luck!
  3. Deep, grassy green. My alt has a sort of icy emerald green, if that translates into any usable mental image.
  4. The maker is probably trying to get some encouragement to keep developing skill, and 99L doesn't seem so bad for a one-off, even if it's a little clunky. I'd bet a lot of users who aren't filthy SL rich could appreciate it for what it is. My alt gets really bored sometimes, and she was feeling all frumpy, so I got her the 500L "normie" head from the maker of my main's anime-esque avi, and I have to admit, they finally made mesh do what I wished it could do when I first tried it and was disappointed with it. I guess the whole Bento thing is actually cool after all. From what I can tell so far, for the L$, the head in question in this thread is definitely a step up from lots of mesh heads I've seen that cost a lot more, some of which aren't even moddable. If I recall, I allllmost spent some L$2500 on a head once, and decided against it just because my old head's mouth moves, and that one's didn't. tl;dr: If you got it to spend, I'd say it's worth a try, at least.
  5. It's awesome how black men never rape white women, that's a great statistic to find. That means my past doesn't exist, it was all just some racial stereotype, and my friends who have also been raped by black men can breathe easy that now, it never happened. Thank you so much. And I love when people try to play the race card on me and make me feel like I'm wrong because I'm "white". I'm a Jew. Where's my 40 dunes and a camel? It's been over 2000 years, for Abraham's sake! Just my two cents, since Love's avatar & fashion advice thread is now a soapbox for butthurt and emotional one-up-personship. This is why I cringe at every forum except the scripting forum. For shame. If people want attention and argument, there's that Facebook thing.
  6. If I were having this many problems with something I made, I'd just scrap it and start from scratch. I usually get better results that way, anyway.
  7. All of these are useful things, so hey. Gratitude, seriously.
  8. You guys are seriously tempting me now... But no, I must be a good girl. No swarming monkeys flinging poo, that would scare them. I know, because it scared everyone I tested it on. <-<;
  9. I'm almost asleep, but OMG thank you guys for posting in here~! I'm going to try all of it and see what works best for my purposes, and I greatly appreciate the help. The main thing is that it has to be an actual integer, in the plus or minus range, thought the plus sign is of course pruned because it's not necessary. Hence, the and/or condition of whether there's a minus sign. I have the script working, it strips up to two carriage returns from the end in case they hit Enter before Submit, and if the input isnt strictly numerical, it rejects it and asks the user to do it properly. The only thing is I want it to also work with negative numbers, too. The whole project is basically a script that allows you to automatically offset your hover height during a ground sit, and lets you set it to whatever you want, but not being able to figure that minus sign has been my stumbling block. EDIT: As a note to myself, Innula's example seems simplest, and was kind of what I was imagining it being like... Take the simplest integer check on the very page that Rachel posted, combined with checking for a + and removing it if it's there, and you kind of get what Innula posted. Actually, the short little example of a simple valid integer check seems like it should be enough, but pruning the plus sign is a nicer way of dealing with it if one gets in there, rather than rejecting the input just because of it. I think my problem is pretty much solved by what you guys have posted, so thank you VERY, very much. This is what I really love about this forum, I have never asked a question and come away without an answer that led me to where I wanted to go with a project. I really appreciate you guys' help. ^-^
  10. I am utterly at a loss as to how to do this. I shouldn't be, because I pride myself on my skills with regular expressions and similar, but it's late, I'm semi-sleepy, there's not enough coffee (ten gallons would be good), and if I wait until I've slept I might not even be able to remember what I was trying to do or why. If anyone knows offhand, say, how to tell if a string is only numerals, AND/OR numerals prepended by a minus sign, it would be fantastic. I need something like this: if( magic voodoo miracle scriptness goes here ) { llTheScriptDoesWhatItIsSupposedTo(); } else { llOwnerSay("Please enter a valid numerical value only."); } I am ashamed of my inability to figure this out on my own; I feel like Rain Man having a brain fart, and it is a terrible feeling, like being just intelligent enough to realize I'm an idiot. If anyone can help me with this, I'll remind them how wonderful they are the next time they feel like I do right now. ^-^;
  11. I'm not sure how exactly that would be done; if you don't have prior experience with gaining a classroom's trust, I'd say the best way to start is just to be honest with them about yourself. I'd think it would be difficult to use scripts for the purpose of establishing that trust, since so many scripted objects do things which would appear mysterious to the uninitiated... And some people (sometimes quite rightly) might even fear what some scripts can do. I would probably opt instead for making it all as fun as possible, and as far as trust goes, being familiar with good vs. bad scripting practices and the ethical design and use of scripts , and finding a way of communicating this, would be my suggestion. Unless I'm totally misinterpreting everything in your post, which is possible, as there isn't enough coffee in the world right now to save me from my brain trying to evolve into some sort of pudding. <-<:
  12. I made an auto-shielding spell for my wizardy dueling system... Any time an object is moving faster than an avatar can run, and gets within range, a shield pops up and knocks it aside (kind of like in Dune, something would have to move slowly not to set off the shield). Also, I've noticed that in many cases, if the shield is angled, rather than square to the projectile, it tends to do a better job of deflecting. I tried a cylindrical, around-the-body shield, but everything went right through it. A flat 2 meter by 2 meter plate, tilted at an angle, seemed to do the best job. Of course, if people are using needle-thin, 7-meter-long, maximum velocity bullets, you might just want to learn to get out of the way... or just avoid combat areas and all those pesky shooty people. ^-^;
  13. I made underwear that tattled on perverts in local chat when they clicked on it, so you can certainly make an attachment interact with people if they click you. A lot of people look for things to click on people's avatars, and if they see the little cursor change, they'd probably click on your top, if they're the clicky sort. A good way to get around the issue of ordinary clothing layers not being clickable is simply to wear a transparent box around yourself at t-shirt level, and put the script in that. Then even if you want to change tops, you can still be all clickable for clicky people to click on.
  14. I'm totally going to play with that, looks like fun.
  15. I made a "bumper attachment" that blasted people away on collision, but I'm not saying how I made it work. It was for a combat system that nobody showed any interest in, so yeah... Like Rolig, I wouldn't advise making anything like that and wearing it out and about, because if a region does have Push enabled, and it works all great and everything, if you're not in a combat sim or similar place, it could seriously lose you a Second Life account. Some people think it's all fun and would laugh it off, but others really don't like having their avatars thrown around like that.
  16. Yeah, linked messages are for communicating with scripts within the same object, and llSay, llWhisper, llRegionSay, and llRegionSayTo are for talking to unlinked or separate objects. I tend to vary the methods I use, depending on what the overall effect is that I'm trying to create... For example, if I want it to be a private, hidden interaction between one single instance of an object and a separate object owned by another person, say, a person's combat meter recording a hit, I'd get and use their key, and use llRegionSayTo in order to speak only to that one person's combat meter. On the other hand, if it's a grenade, and I want it to have an area of effect, I tell it to use llWhisper on the secret channel, and everyone within ten meters who has the combat meter on will be affected. I think it's best to learn every way, and not just stop when you find "the thing that works", because then no matter what you're trying to do, you'll have a solution.
  17. Nerd moment: One script to rule them all, vending a different drink depending on which (linked) bottle you touched... could just use link numbers. Your neighbors would have no reason to hate you for that, they'd be too busy drinking all your tequila. As for the wheely chair thingy, ANY simple, basic vehicle script could probably be adapted, as furniture tends to be simpler than most automobiles. I'd post some examples, but I'm more of a "show me yours first" kind of person now... <-<;
  18. Yeah, I just thought of that myself... I think it was a walking anim. I realize it couldn't have played two anims at once, unless it put the first on (at high priority) and then started and stopped the walk without stopping the holding until unsat... might be how it worked.
  19. A sitting anim for the baby, and an upper-body pose for the "pusher about", me, which didn't affect the walking animation I was already using. Edit: in fact, I'm not sure it even had its own sit for the baby, it might have just used the cross-legged system ground sit... It was a while back, and it wasn't my stroller, so I can't exactly check and see... But yeah, something like that. Edit again: Mind you, tho I was technically "sat" upon it, while "pushing" it (really riding on it) I was animated as if walking... it might have had a custom animation for all I know that was a walk.
  20. Here I am, late to the party as usual... <-<; but with information of relevance at least, if not immediate practical worth... >->; I've used a pram (baby stroller) before that worked like the OP is describing; my baby sister sat in it, which put her in the pram, then I clicked to "sit", which put me behind it in a holding and pushing position, allowing my regular walking animation to play as I pushed her about in it. Then when the stroll was over, we both unsat and simply left the pram parked in its spot. What it boiled down to was a rezzed vehicle with two "seats", a sitting animation for the baby, and an upper body, high-priority animation for the caretaker. The "seat" for the person pushing it was, as mentioned above, an invisible platform attached to the visible perambulator. I'm very short compared to most of the people I know, so naturally I was walking above the ground, but meh, it happens. That's what imagination is for, ignoring the inconsistencies. Anyway, for something a person wishes to leave rezzed out for others to use, and push around while walking, this seems to be what's worked for others in the past. And from what I could tell by examing the pram (it was no mod, but I'm intuitive about some things) it was extremely simple, too. The stroller was the visible object, and each seat was an invisible linked prim with the sit target set to put sitters in the right position, and I'm sure the script itself was extremely simple, possibly just asking permissions and playing the animations.
  21. Your current work in progress is already beyond my current abilities, so I'm not going to be any help whatsoever, but I wanted to chime in and say that I really like how you've formatted your post, with all of the images and info. I've never done anything involving setting scale or offset or anything on textures myself, at least not with scripting, so all of that is over my head, but you've got some impressive work going there so far.
  22. Yeah setting an item to temporary only makes it poof if it's rezzed out on the ground or something, not if it's attached. It's to prevent things from piling up and making a mess, usually with things that throw objects (and nobody's going to want to chase down all the objects and delete them by hand). And I'm not sure if it's always 60 seconds, I think that's just the maximum time it can exist. If the sim does a cleanup thingy, it'll go then and not stay the other 30 seconds or so. As far as attached items, you've got better advice up there already than I can give... <-<; Just chipping in.
  23. Nooooooo~! Don't stop! I was waiting for you to come up with a HUD that lets us bop annoying users on the head through their monitors! You learned so much so fast, I really had my hopes up this time... <-<; I thought you were gonna be the one to do it... >->; Oh, well...
  24. That is so super cool! Thanks for mentioning it!
  25. I'm wondering if the item permissions might have anything at all to do with it. Like in the items you're trying to rezz. Honestly, whether the guy who sold you the script is a poop head or not, if it isn't working properly and you need it to work and they can't or won't help you, I'd agree with the above persons and recommend using a different rezzing script. If nothing else, it would solve whether it was the script failing to work properly or something else causing the issue. If a different script works, it was the script. If it doesn't, then it wasn't. Normally I'd also say to make sure the script has been reset after modifying the containing object's contents, too, but at this point that's probably redundant.
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