Jump to content

snorkeldolphin

Resident
  • Posts

    2
  • Joined

  • Last visited

Reputation

0 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hey everyone! I have a dolphin model that I'm using as my avatar, but it's just a static model and can't have animations or anything. Here's a picture:  I'm not sure about the process on how to properly rig something for import into SL for use as an avatar, so I was wondering if I could commission someone to rig it for me! I'd love to be able to use this as my avatar and have him be able to animate instead of just being a static model. If you can help me, let me know, and I'd be more than happy to pay for the trouble.
  2. Hey everyone. Sorry if this is something that's answered somewhere else but I've been looking around and haven't really been able to find a clear answer. Basically, I'm new to Second Life, and I have a rigged mesh created in Maya that I would like to use as my player avatar. I can convert it to .dae just fine, but in the preview window for the Second Life upload, none of the vertex coloring appears properly. I've seen lots of people say that the common practice is just to upload the texture seperately, but the only texture is for the eyes, the rest is on the model itself. Here's it looking normal in Maya: http://i.imgur.com/4Waw8I5.jpg And here's how it shows up in the upload preview: http://i.imgur.com/tU99aCC.jpg I don't have any experience with how Second Life accepts models or any of the caveats or restrictions that anything uploaded needs to adhere to. Is it possible to upload a model with vertex shading or would I need to make a seperate texture? I'm using the OpenCOLLADA plugin to export the .ma file to .dae and it seems to be working fine with no problems, the shading still shows up when I open the .dae in Maya, so I don't really know what the problem is. Any help would be greatly appreciated!
×
×
  • Create New...