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TheFuseGamer

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  1. Okay I get it guys. I can't achieve what I'm trying to do. So will it be breaking the rules if I perform some DLL injection on the viewer and intercept the message or even edit the viewer itself since it's open source?
  2. I guess I didn't explain myself very well. Let's say I have 1 object that I own but I did not create (So I can't modify it's script) that object will send me a message using llOwnerSay for example "Important message that you need to read!". What I am trying to do is create an other object (and attach it to me or something) that will read the OwnerSay messages sent to me and when it sees "Important message that you need to read!" it will send me an email for example. All I need to know right now is if it's possible to make that second object that I'm making read my OwnerSay messages?
  3. I am trying to make my script do something when it sees a specific text sent to me using llOwnerSay. I used llListen on channel 0 to try and achieve that but apparently it isn't working. So my question is, is it possible to make my script listen to llOwnerSay messages sent to me by other objects? (The object I am trying to intercept its message is not mine) One final note: I am not trying to spy on anyone I just want to detect llOwnerSay messages sent to me when I'm AFK.
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