twilighttalent
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For Sale *1024 sqm* Roadside 1x protected, GTFO Hubs nearby
twilighttalent replied to twilighttalent's topic in Mainland
Come check it out, IM twilighttalent Resident or Babi Boo with questions, will take negotiations http://maps.secondlife.com/secondlife/Buckler/137/183/58 -
For Sale *2048sqm* Grass/Sand Sailable Waterfront
twilighttalent replied to twilighttalent's topic in Mainland
Come check it out, IM twilighttalent Resident or Babi Boo with questions, will take negotiations http://maps.secondlife.com/secondlife/Jourdain/111/12/23 -
For Sale *2048sqm* Grass/Sand Sailable Waterfront
twilighttalent replied to twilighttalent's topic in Mainland
Still available! 25% price drop, please IM twilighttalent Resident or Babi Boo http://maps.secondlife.com/secondlife/Jourdain/111/12/23 -
For Sale *1024 sqm* Roadside 1x protected, GTFO Hubs nearby
twilighttalent replied to twilighttalent's topic in Mainland
This is still available and the price has dropped! Objects on land can stay as long as needed, please IM twilighttalent Resident or Babi Boo with any questions http://maps.secondlife.com/secondlife/Buckler/137/183/58 -
For Sale *2048sqm* Grass/Sand Sailable Waterfront
twilighttalent replied to twilighttalent's topic in Mainland
This is still available! Check it out, there's more than what meets the eye -
For Sale *1024 sqm* Roadside 1x protected, GTFO Hubs nearby
twilighttalent replied to twilighttalent's topic in Mainland
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Grass/sand with sailable water and beachfront views! For sale: 2048sqm, 703 prims Please IM twilighttalent Resident or Babi Boo with any questions http://maps.secondlife.com/secondlife/Jourdain/116/14/25
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For Sale *1024 sqm* Roadside 1x protected, GTFO Hubs nearby
twilighttalent replied to twilighttalent's topic in Mainland
Still available and open to negotiations, any questions please IM me or Babi Boo -
Water access by protected channels, lots of sailable water all the way out to large open seas FOR SALE: 2192sqm, 752 primsPlease IM twilighttalent Resident or Babi Boo with any questions http://maps.secondlife.com/secondlife/Teista/178/106/21
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twilighttalent started following For Sale * two 4464sqm plots, can be subdivided or joined *
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We have GUARANTEE that the yacht club next to these parcels will keep the water open. Access CLOSE to Bellisseria and access to Blake Sea FOR SALE: 4464sqm, 1532 prims OR FULL PARCEL: 10592sqm, 3636 prims Please IM twilighttalent Resident or Babi Boo with any questions http://maps.secondlife.com/secondlife/Iseghey/199/62/28 http://maps.secondlife.com/secondlife/Iseghey/204/16/40
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Rigged mesh problem - Mesh gets smaller when rotated???
twilighttalent replied to twilighttalent's topic in Mesh
I figured it out through trial and error, but thank you. -
Rigged mesh problem - Mesh gets smaller when rotated???
twilighttalent replied to twilighttalent's topic in Mesh
I'm very confused as to what exactly you're implying I do. And I'm opposed to the idea because I HAVE tried different weighting and still the same problem. Not as intense bone heat: https://gyazo.com/8d2f095ce0433c8c2cc7c45a258c7984 And that rotated: https://gyazo.com/9f7ed84d443439ad9f423b73c4b2b7d6 -
Hello! So I'm working with the slink creator's kit and avastar. I've watched as many tutorials as I could possibly find on rigging with slink and avastar or just avastar alone. So here goes. I'm making a pair of gloves, I've gotten the data transfered, I bound them to the armature, I can move the avastar sliders and the body and the gloves move... But then I try to rotate the gloves and this happens: Yes I am FULLY aware that a mesh should not be weight painted all red, but no matter how I paint the weights, it distorts. Any clue why it's doing this?