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twilighttalent

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  1. Come check it out, IM twilighttalent Resident or Babi Boo with questions, will take negotiations http://maps.secondlife.com/secondlife/Buckler/137/183/58
  2. Come check it out, IM twilighttalent Resident or Babi Boo with questions, will take negotiations http://maps.secondlife.com/secondlife/Jourdain/111/12/23
  3. Still available! 25% price drop, please IM twilighttalent Resident or Babi Boo http://maps.secondlife.com/secondlife/Jourdain/111/12/23
  4. This is still available and the price has dropped! Objects on land can stay as long as needed, please IM twilighttalent Resident or Babi Boo with any questions http://maps.secondlife.com/secondlife/Buckler/137/183/58
  5. This is still available! Check it out, there's more than what meets the eye
  6. This parcel is still open! http://maps.secondlife.com/secondlife/Buckler/127/189/22
  7. Grass/sand with sailable water and beachfront views! For sale: 2048sqm, 703 prims Please IM twilighttalent Resident or Babi Boo with any questions http://maps.secondlife.com/secondlife/Jourdain/116/14/25
  8. Still available and open to negotiations, any questions please IM me or Babi Boo
  9. Road access, near GTFO hubs, many mainland activities, and LOTS of sailable water. FOR SALE: 1024sqm, 351 prims Please IM twilighttalent Resident or Babi Boo with any questions http://maps.secondlife.com/secondlife/Buckler/128/187/56
  10. Water access by protected channels, lots of sailable water all the way out to large open seas FOR SALE: 2192sqm, 752 primsPlease IM twilighttalent Resident or Babi Boo with any questions http://maps.secondlife.com/secondlife/Teista/178/106/21
  11. We have GUARANTEE that the yacht club next to these parcels will keep the water open. Access CLOSE to Bellisseria and access to Blake Sea FOR SALE: 4464sqm, 1532 prims OR FULL PARCEL: 10592sqm, 3636 prims Please IM twilighttalent Resident or Babi Boo with any questions http://maps.secondlife.com/secondlife/Iseghey/199/62/28 http://maps.secondlife.com/secondlife/Iseghey/204/16/40
  12. I figured it out through trial and error, but thank you.
  13. I'm very confused as to what exactly you're implying I do. And I'm opposed to the idea because I HAVE tried different weighting and still the same problem. Not as intense bone heat: https://gyazo.com/8d2f095ce0433c8c2cc7c45a258c7984 And that rotated: https://gyazo.com/9f7ed84d443439ad9f423b73c4b2b7d6
  14. Hello! So I'm working with the slink creator's kit and avastar. I've watched as many tutorials as I could possibly find on rigging with slink and avastar or just avastar alone. So here goes. I'm making a pair of gloves, I've gotten the data transfered, I bound them to the armature, I can move the avastar sliders and the body and the gloves move... But then I try to rotate the gloves and this happens:  Yes I am FULLY aware that a mesh should not be weight painted all red, but no matter how I paint the weights, it distorts. Any clue why it's doing this?
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