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RyanJ89

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  1. my friend has a object that she and anyone else in her group can attach without having their group tag active. I asked how is that possible, she said she had to rez it first and it picture up the name of the parcel and the group it's deeded two. Is this really possible? Because I don't see how. Supposedly if you're not in the group you cannot wear it. Haven't seen this proven yet, but wanted to know if you experts heard of this and new how to script it like that?
  2. I was told by someone that there's a way to script where you can rez an object and get the group from the land, then if they aren't in the group they cannot wear the item. Do you know if that's possible to work correctly?
  3. No, it's to kill the object if it's not the right group.
  4. Hello Good People, I have scripted an object to wear when a certain group is active, but I want it to be able to wear it as long as they're in the group not just when it's active. My script is below help me please, I have a deadline to meet! key allowed_group = "GROUP_UUID_HERE!"; default { attach (key id) { llRequestPermissions(llGetOwner(),PERMISSION_TRIGGER_ANIMATION); list details = llGetObjectDetails(llGetKey(), [OBJECT_GROUP]); key object_group = llList2Key(details, 0); if (id != NULL_KEY) { if (object_group != allowed_group) { llOwnerSay ("Access denied."); llRequestPermissions (id, PERMISSION_ATTACH); } } } run_time_permissions (integer permissions) { if (permissions & PERMISSION_ATTACH) { llDetachFromAvatar (); } } on_rez(integer permissions) { llDie(); } }
  5. Okay, I will try that. Thanks for your help!
  6. OKay I have made a script that when someone clicks on it and their in a certain group they get the items within the box, but if they aren't in the group they can't get anything. My problem is it's only giving the script and not all the notecards and objects in the the box. How do I get the scrpit to give anything I put in the box without giving the script. default { on_rez(integer sparam) { llResetScript(); } touch_start(integer total_number) { if (llDetectedGroup(0) ) llGiveInventory(llDetectedKey(0), llGetInventoryName(INVENTORY_ALL, 0) ); else llSay(0, "Access Denied"); } }
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