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OsirisSL12

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  1. Why is terraforming so problematic and has been this way for years? You can never really 'flatten' land for some reason or other, there's always bumpy triangular surfaces sticking out or the land just refuses to do something for some reason, i'm at my wits end with it most of the time. How hasn't it been improved over the years and worked on meticulously to get a better exprerience? A lot of builders will resort to prims and mesh things to hide or cover areas, or simply for the entire build, for me, using prims when a perfectly simple land-scaping tool such as terraforming is there seems like a waste of prims, also when you use prim as floor it's obvious by how flat it is. Then there is the problem of over-lapping or lining things up so you don't get that sort of texture mashing glitch when you're using prims on some part of the build.
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