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fahye

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  1. sorry for the delay, but I'm very messed up. I wanted to thank you all, in the end I think I solved by calculating the speed as you suggested. Thanks again
  2. sorry for the delay, thanks again to everyone. now I will try to do some tests
  3. thank you so much everyone for pointing me to the way to go. I found a lsl free code of a meter, and now I'm trying to implement with these new functions. the idea was to create a universal collision, which would respond to all types of arrows of various weapons of different system meters. I will try to study what you suggested to me
  4. I apologize, I have a wrong section, but I do not know how to remove the post to re-propose it in the correct section
  5. Goodmorning everyone. I state that I'm not a scripter, but I'm trying to build a little game. the idea is to create a wearable hud that will have some items removed after N arrow shots. I created the operation with collision_start () but now the items in the #RLV folder are also removed by bumping people or bumping the prims into the sim. are there any filters to make it work only with objects thrown like bow arrows? Thank you all
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