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Everything posted by RhaDo2496
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hoi is it possible to use a phantom prim to detect an Avatar standing inside it?
- 7 replies
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- lsl
- phantomprim
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i builded a floorpart (with blender 2.78) and the hitbox dosent work like it should. the hitbox ignores the red and blue faces completly and only formes a simple cube aroudn the hole thing so anytime trying to sand on the blue floorpart the av is hovering. what do i have to do to get a workin hitbox for that floor?
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hi, i got the kemono av and a custom texture for that one I need help for fittin the Texture i got for the kemonobody to some digi legs i got also for that av the Legs are usin a different Uv map than the rest of the body dose i only knew few basics for texturing so i need help for that if ur interrested just IM me Rhado2496 with ur price offer
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so theres no way to attache without the need to rezzing the object?
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hi is there an option to attach/dettach opjects from a script in a hud ?
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is there a way to switch between hole Outfits via script?
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is there a way to read the Particle System Parameters of a prim?
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is there a way to export mesh from SL to blender? wiche premissions it had to have?
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is there a way to use a touch_start or something else to faces at a mesh. like u click at one face and it do a specific thing and another face should do another task.
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on some of my mesh objects i made( with blender v.2.77) the faces shown in the wrong side when i try to uplode em how can i fix that?
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i added my own Hud but every time the textrue is extremly blurred isit a setting problem or is my Hud faulty and how to fix that
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^^ ofc i know Link_SET but i cant use it its couse the object have to hide the one halfe of his prims while the other is visible and reversed.
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is there a way to use llSetLinkAlpha at a list of faces at same time? atm im writing them all in single line like llSetLinkAlpha(3,1,ALL_SIDES); llSetLinkAlpha(4,1,ALL_SIDES); llSetLinkAlpha(5,1,ALL_SIDES); so every face goes visible one after one. how to script it that they go visible all at same time?
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is there a way to use llOffsetTextrue to a linked prim without the script in it?
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hi i made some texture for a hud and now i need to move it by script for some buttons to switch between the on/off textrue on the same texture
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how can i affect prims in objects with there names? like every prim in this object named one should be glowing by clicking the object.
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i added this script and the line 61 llSay(900,hideGo); and 69 llSay(900,showGo); dont do anything integer channel = 240; string show_A="C1"; string show_B="C2"; string show_C="C3"; string show_D="C4"; string show_E="C5"; string show_F="C6"; string show_G="C7"; string showGo = "show"; string hideGo = "hide"; integer visible=TRUE; integer Ll = TRUE; hide1() { llSetColor(<0.3,0.3,0.3>,ALL_SIDES); } hide() { llSetColor(<0.6,0.6,0.6>,ALL_SIDES); } show() { llSetColor(<0,0,0>,ALL_SIDES); } default { state_entry() { llListen(channel,"",NULL_KEY,""); } listen(integer channel, string name, key id, string message) { string m=llToUpper(llStringTrim(message,STRING_TRIM)); if (m==show_A) { hide1(); Ll=TRUE; } else if (m==show_B){ hide1(); Ll=TRUE; }else if (m==show_C){ hide1(); Ll=TRUE; }else if (m==show_D){ hide1(); Ll=TRUE; }else if (m==show_E){ hide(); Ll=FALSE; }else if (m==show_F){ hide(); Ll=FALSE; }else if (m==show_G){ hide(); Ll=FALSE; } } touch_start(integer total_number) { if(Ll){ if(visible){ hide1(); llSay(900,hideGo); llSay(0,"off"); visible = FALSE; }else{ show(); llSay(900,showGo); llSay(0,"on"); visible = TRUE; } } else{} } }
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how can i affect prims in an object over there names?(with script) like every prim in this object named wing should be invisible by clicking on the object.
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how can i affect prims in an object over there names?(with script) like every prim in this object named wing should be invisible by clicking on the object.
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im realy new to SL and scripting so i want to affect a prim group in an object like hiding one half by clicking it
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is there a way to script a monitor that is conected to an life observing camera?