Hello guys, i've been lookign at some of the other forums as well as many tutorials online for how to animate the jaw by attatching it to the skull by painting weights to it. I was wondering if there are any maya users who can give me a little more insight as I really want to get this right and not have to wait until bento comes out. The blender add on seems a little more straight forward, but considering importing just really messes up the model I'm trying to keep everything concentrated in maya. Step 1 Rig to the skull step two? this is where i'm geting lost, do I have to make an animation? any insight would help and i'm sorry if i'm being vague it's late here. Cheers