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Posts posted by AdamZadig

  1. 52 minutes ago, Kyrah Abattoir said:

    16 pixels of padding is a good generous value.


    It gives 8 pixels for each neighbor island, which when zoomed out becomes, 4 pixels and then 2 pixels, so the seams don't just crack open.

    I've always used 3, so I will try it with 16 now. Great advice.  

  2. Anyone else know why this happens. 

    Example: Large mesh plane, divided into 4 equal texture faces. 
    When camera draws out a thick black line shows on the joining edges. In the photo attached, the black line shows at all distances. 

    So my real question is about unwrapping in Blender. 

    Is it better to always leave a margin?
    In the below example there was no margin when unwrapping the 4 individual faces on the floor. 



    Second Life Screenshot_023.png

  3. Ive asked this before but still not found the answer. 

    I want to find Skyline panoramic textures (city landscape) to use on my builds. I need 360 degree views to fit all the way around a skybox. Pref of a city. 

    Can anyone help me? 

    I can find basic skylines but theyyre not 360 panoramics. 

  4. 3 minutes ago, Elise Banx said:

    (SIGNATURE / THE MESH PROJECT / SLINK) are not shapes they are mesh bodies. you wear a shape with it just as you do now. 

    there are several mesh body makers to choose from. signature, slink, belleza, aestethic, adam, The Mesh Project, Altamura, exmach and even the RothToo. you find their different mesh bodies in their shops or marketplace. Demo them and see what you like. wear your shape or anyshape they come with which you can edit.

    some can use other mesh bodies clothing some can not. and the mesh bodies does come with an alpha hud.


    Hi, thanks for replying. 

    Ok so my shape is HUNTER II from "the body co." 
    So I can buy any mesh body and wear this shape with it? 
    Also, why do some clothes ONLY work with certain mesh bodies? 

  5. I've had the same old shape for years. Now I'm looking to upgrade. 
    Can someone explain how shapes and clothing works now? 

    I see there are several types of shapes (SIGNATURE / THE MESH PROJECT / SLINK). Are these sold by one particular store? Which? 
    For clothing, are clothes designed for these shapes ONLY usable on the ones specified? So you cannot add an ALPHA layer and wear the item with any other shape type?

    As you can see I'm 100% out of touch with shapes and fashion so please help me update!!

  6. 1 hour ago, Wulfie Reanimator said:

    This has less to do with scripting and more to do with how you should build the sign (assuming mesh).

    From a scripting standpoint, all you need is llSetTextureAnim to smoothly slide a texture across the UV surface. For this to work though, you must arrange the UV map for the neon sign so that a texture will cleanly move over the mesh in the way you want.


    Thank you so much! thats got me the exact result i was looking for (used a basic smooth scrolling texture script)

  7. ive started to build neon light signs. im looking for a creative light script that will:

    Script 1

    - add color to sign running from one side of the object to the other in a smooth motion
    - option for one color or multiple colors in sequence

    Script 2
    - smooth increase from 0 to 100 transparency and back to 0 on a loop

    if anyone has any pointers that would be amazing!

    im happy to buy a good script if it comes copy/trans

  8. This is on the Second life website: 

    Windows Minimum Requirements Recommended
    Internet Connection*: Cable or DSL Cable or DSL
    Operating System***: Windows 7, Windows 8 or Windows 10 Windows 7, Windows 8.1 or Windows 10
    64 bit version
    Computer Processor: CPU with SSE2 support, including Intel Pentium 4, Pentium M, Core or Atom, AMD Athlon 64 or later. 2-GHz (Windows 7) 64-bit (x86) or better
    Computer Memory: 1 GB or more 4 GB or more
    Screen Resolution: 1024x768 pixels 1024x768 pixels or higher
    Graphics Card for Windows 7
    Windows 8, or Windows 10
    (requires latest drivers)**:
    • NVIDIA GeForce 6600 or better
    • OR ATI Radeon 9500 or better
    • OR Intel 945 chipset
    NVIDIA Graphics cards
    9000 Series:
    • 9600, 9800
    200 Series:
    • 275 GTX, 295 GTX
    ATI Graphics Cards
    4000 Series:
    • 4850, 4870, 4890
    5000 Series:
    • 5850, 5870, 5970


    Is the recommended here still good enough? As Im about to build a cheap PC to use instead of my laptop. 

    Will use 8GB RAM



  9. I probably should have given more info. I'm looking to rent land on the commercial Azure sims with all the roads separating plots so I can put display models of my skyboxes and prefabs. Most of their land is Adult and I didn't know if that would stop a lot of potential customers going there to view the demos. Based on jewels answer probably not. I'm guessing most people who buy skyboxes and prefabs are adults anyway. And they would go there from a marketplace link so that would mean they wouldn't know what taking re land was until they get there anyway. 

  10. 3 minutes ago, Orwar said:

      Oh, I didn't know 2048 x 2048 textures had been re-implemented already. That's awesome. And horrifying. 

       In that case, you'll want a stock photo that's at least 8,192 x 6,144, cutting it into cubemap components is easily done. There are several sites that offer free stock photos in various resolution options, with 'fair use' rules to them (always check the IP of textures you upload into SL with the purpose of selling - some of them will want you to put the source of the image within your product, i.e. a line in your note card stating 'backdrop texture curtsy of <website>').

       The easiest way to browse is either to find a stock photo site, like Shutterstock, and search there - or if you're lazy as I am, just Google 'Skyline' and in the search tools, set the image size to whatever you need.

    I can't find any city landscapes which are 360 panas 


    can you?

  11. 5 minutes ago, Orwar said:

       SL doesn't support textures over 1024 x 1024 at present, though there has been some talk of this being pushed to 2048 x 2048 again - and of course, existing textures of this size that were uploaded back when it was possible, retain that format. So, 1024 x 1024 is as high a resolution as you may get, for now.

       This, seeing as a cubemap is split in 4 on the horizontal and 3 on the vertical (usually), means that each face is going to get 256 x 256 - which is going to look very blurry if you put it on a face larger than, well - certainly anything large enough to encapsulate a skybox. At that point, if you want as much resolution as possible, you'd be better off facing each direction of the box separately and use 6 textures; although this would of course be adverse to every rule of texture optimization. You could also partition your faces, if they're mesh, and make several faces within each face, take a high resolution picture and partition that into as many quadrants, and puzzle them together - but that would be some proper evil genius shenanigans in SL terms.

       If you want windows in your skybox, with a backdrop of a skyline, I would suggest building a miniature box around each window, or simply put a plain face a short distance outside of each one - that way you'll use smaller textures and surfaces, i.e. less rendering, and pick as generic a skyline texture as you can find and use the same texture for at least every window on each side of the build, to save yourself some texture data. 

    No!!! The textures are individual 2048x2048 pictures, she mesh box is split in to 7 texture faces. 6 on the inside and one for the outside. 


    The idea is to find a cubemap which is huge so that I can split it up in to 6 individual textures 

  12. Hello everyone, 

    I'm looking to purchase some hi resolution cubemap textures for use with my skyboxes.

    I cannot find any on the marketplace and the only ones online were sky only. 

    I'm looking for CITY LANDSCAPE SKYLINES but must be cubemaps. 

    Any help would be massively appreciated. 



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